I'll have a swing at explaining the win conditions in place now (Most are probably fairly obvious

).
For the
SKIRMISH / BATTLE styled maps (
Pavlovs House,
Red Barracks,
FallenFighters), capturing all the objectives will result in a victory for that team. If the timer runs out, the team with the most objectives held will win. If the number of objectives held by both sides are the same, the winner will be decided by team points (EG Red Barracks, Axis have the Infirmary and the Allies have the CO Barracks).
Tell me if I've missed any. xP
This isn't necessarily true (might be a server setting). For example, playing as Allies, if you take D on Fallen Fighters and hold it for even just a few seconds, all you need to do for victory is hold C until the game time runs out (regardless of reinforcement state). And victory is NOT determined by team points. That's why I always tell folks to dump their bodies into C, then D (you can completely ignore B and not cap it until whenever it's convenient).
Also, some servers seem to settle SOME maps' matches as a tie with points deciding winner. Example, Soviets win, then Axis win...match setting is set to 2 rounds, so it's a tie...but then the server settles the tie by choosing team with most points. Doesn't matter if the soviets BARELY lose the second round, it all boils down to total points.
It can be very confusing...perhaps it's because of the labile server settings (a good thing), but then we should *know* what those settings are so we can determine win conditions by a process other than trial-and-error.
SOLUTION: While waiting for respawn, add text showing Map Settings (how many rounds per match? 1, 2, or 3? Which round are we currently in? Are ties settled by points or territory held -- even if temporarily as in my example with fallen fighters-- ?