Too many SMG's and Semi-auto?

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Too many SMG's and Semi-auto?

  • Yes, it's a problem

    Votes: 294 54.3%
  • No, it's realistic, STFU

    Votes: 141 26.1%
  • Too many SMG's, Semi are fine.

    Votes: 67 12.4%
  • Too many semis, SMG's are fine.

    Votes: 39 7.2%

  • Total voters
    541

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Hopefully a decrease in the number of SMGs will correspond to a reduction in the long range sniping ability of rifles (both bolts and semis). Right now you can shoot the dick off a fly at 200yds...

And thus the endless cycle of nerfing begins.

I'll stick to my weapons realistically modeled (performance wise) after their real life counterparts, thank you.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
I agree there shouldn't be any artificial means of balancing weapons, but then it is up to the mappers to make levels that offer a variety of engagement distances and limit the number of each class.
 

grothesj2

FNG / Fresh Meat
Dec 29, 2010
527
155
0
Hopefully a decrease in the number of SMGs will correspond to a reduction in the long range sniping ability of rifles (both bolts and semis). Right now you can shoot the dick off a fly at 200yds...
And at 200yrds, it wouldn't be that difficult to do so. That isn't very far for a trained rifleman.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I agree there shouldn't be any artificial means of balancing weapons, but then it is up to the mappers to make levels that offer a variety of engagement distances and limit the number of each class.

Thank you. I'm glad I'm not the only one who's very pleased that the rifles perform like rifles, and the SMGs perform like SMGs, etc.

We have an awesome engine at our fingertips, it'll just take everyone a few months to get a good feel for it. Once they do, I can already imagine the incredible maps that are going to come out of this community...
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
So 6-8 men had smg what about the other 82 that supported them? Also none of us are trying to argue that there wasnt a large number of smgs, the argument is that they did not outnumber boltaction like they do now. Also any references for the german army? Also the bolt action is a lot more fun to use in ro2 so i doubt many will complain about being stuck with it sometimes especially if its only in realism servers.


Didn't read it, huh?!?

3 groups of 6-8 with 82 supporters.
1 group of 6-8 with 20-50 supporters.



Stalin gave his commanders more freedom, while Hitler was trying to take away any freedom his commanders had at the time.
Hitler was directing street to street fighting in Stalingrad from his Wolfschanze in Prussia.

Any way... atleast read the text you respond to.
 

Leo4444

FNG / Fresh Meat
Oct 10, 2006
370
55
0
Las Vegas
Didn't read it, huh?!?

3 groups of 6-8 with 82 supporters.
1 group of 6-8 with 20-50 supporters.



Stalin gave his commanders more freedom, while Hitler was trying to take away any freedom his commanders had at the time.
Hitler was directing street to street fighting in Stalingrad from his Wolfschanze in Prussia.

Any way... atleast read the text you respond to.

The post didnt make much sense thats why I asked in a response, what do you mean by supporters? supporting infantry? and you didnt answer any of my other questions in my post either so dont be a hypocrite or rude for that matter.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
The post didnt make much sense thats why I asked in a response, what do you mean by supporters? supporting infantry? and you didnt answer any of my other questions in my post either so dont be a hypocrite or rude for that matter.


Indeed, you didn't read the info I posted at all, it's all in there.
What support is, how big those groups are. Even an example of an attack on the railwaymen's house. etc.

Supporter: AT rifles, LMG's/HMG's, Flamethrowers, Riflemen and SMG'ers.
It's all in there, just seriously read it.

P.S. If you were thinking I meant football supporters, you must be out of your mind...
 
Last edited:

NympH

FNG / Fresh Meat
Mar 16, 2006
60
43
0
Change the realism mode to the RO1 weapon ratios, and add recoil to MP40 and PPsh which is nonexistent now. Problem solved, thank me later. :D

And let the relaxed realism (cod mode) be as it is.
 
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aop

FNG / Fresh Meat
May 28, 2006
242
67
0
Change the realism mode to the RO1 weapon ratios, and add recoil to MP40 and PPsh which is nonexistent now. Problem solved, thank me later. :D

And let the relaxed realism (cod mode) be as it is.
And suddenly realism mode wouldn't be realistic anymore. RO1 wasn't any more realistic than RO2. I agree about adding "RO1 mode" but not overwriting current Realism mode with it.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Change the realism mode to the RO1 weapon ratios, and add recoil to MP40 and PPsh which is nonexistent now. Problem solved, thank me later. :D

And let the relaxed realism (cod mode) be as it is.

Except the PPSh and the MP40 don't HAVE recoil in real life (they do, but it's very little).

I'm okay with them tweaking weapon ratios. Again, I don't have a problem dealing with semis or SMGs with a bolt, but I wouldn't complain if there were fewer of them.

Just give everyone spit-wad shooters until they learn how to cap the objectives.

This. Turn it into the Slaps gamemode from the old Goldeneye game. You have to run up and pimp slap the enemy soldier to kill him, and anyone not on the point in the first 60 seconds has their player model switch to the enemies (in the eyes of his team mates. Stays the same for the enemies) and it's okay to TK/Kill him.

That would be a hilarious game mode.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
Too many SMG's, Semi are fine.

This. And besides the high assault class numbers, the maps looks like they are more suitable for SMGs. Not all of them, but most of them.
 

aop

FNG / Fresh Meat
May 28, 2006
242
67
0
This. And besides the high assault class numbers, the maps looks like they are more suitable for SMGs. Not all of them, but most of them.
SMGs were far more common with Soviet and German troops than semi-auto rifles.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I don't know about you but I'm not playing IN REAL LIFE here. I'm playing a GAME and games should be balanced.

There -IS- balance, just not artificial, unrelaistic nerfing balance.

Stop trying to play it like its a "balanced" shooter and start playing it like SMGs are a serious threat out to 100m, rifles are a serious threat out to 300m, and MGs are a serious threat period.

Get your head down, use cover and concealment, and stop being so bloody easy to spot and shoot. The problem is not with the game, but how you're playing it.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
There -IS- balance, just not artificial, unrelaistic nerfing balance.

Stop trying to play it like its a "balanced" shooter and start playing it like SMGs are a serious threat out to 100m, rifles are a serious threat out to 300m, and MGs are a serious threat period.

Get your head down, use cover and concealment, and stop being so bloody easy to spot and shoot. The problem is not with the game, but how you're playing it.

People aren't necessarily complaining because they're being killed, its mostly because the guns just feel too easy compared to what they're used to in Ostfront. I don't want to kill someone without having to try, I don't want to suppress them so they can't shoot back. I want that challenge and the feeling that the enemy can fight back and that I made a decent shot, or that I could screw up if I don't control recoil, miss or control sway. It just doesn't feel rewarding in RO2 and too forgiving for mistakes

At the same time I feel like there's no reason why I should take a bolt because I know how easy the other guns are to use. So I don't want to be on the receiving end of some guy using a superior weapon and 99% of the time I have access to a semi or SMG, and they do what bolts do but with extra added bonuses. I can do well with a bolt, but I just don't see the point of taking one
 
Last edited:

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
You're missing my point.

Let me rephrase it a bit.

Start playing the game like you know it's easy to shoot and kill each other. Stop relying on artificial gameplay mechanisms to add fake difficulty to the gunplay.

Realize that the enemy can find and kill you and adapt your tactics to fit. Rely on concealment, don't let them see you, use stealth and strategy to remove their advantages and then overwhelm them with the sheer brutality of your attacks.

Play like the guns are lethal and effective and don't rely on gameplay nerfs to accommodate unrealistic strategies.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
I see what you mean but it just doesn't cut it for me. I'm not giving up on it though, I will try to adapt and try to enjoy getting easier/cheaper kills I guess

To me its not about realism per se because theres plenty of anti-realism stuff in RO2. I could fill a paragraph with them, but said it all before. I don't see why the guns should be given different treatment, and I still contest that the sway isn't realistic anyway and the time it takes to line up a shot after firing
 
Last edited:

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I see what you mean but it just doesn't cut it for me. I'm not giving up on it though, I will try to adapt and try to enjoy getting easier/cheaper kills I guess

It may not be for everyone. The first RO certainly isn't for everyone. It is pretty challenging when a rifle round can penetrate your cover, and a decent marksman can drop you coming out of spawn.

Things are in kind of a chaotic state right now. With all the challenges of the beta and the influx of new players looking for a CoD knockoff, there's a lot of running-and-gunning and bad tactics. I can predict a lot of people getting frustrated with the difficulty very quickly (within the first few months) and then disappearing to go play the next big thing leaving a group of skilled veterans who know how to play the game and who have figured out how to play the system to their advantage.

I'm looking forward to this process, and enjoying it immensely even in it's rough birthing throes. The framework for an incredible shooter is here, and I'm thrilled about all the changes and how much trouble I'm having trying to learn the new tactics. The first RO wasn't known for it's easy learning curve either...
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
Change the realism mode to the RO1 weapon ratios, and add recoil to MP40 and PPsh which is nonexistent now. Problem solved, thank me later. :D

And let the relaxed realism (cod mode) be as it is.

I don't think the existing Realism mode should be changed, but I believe a "Hardcore" or "Classic" mode would be the answer. There are people that would like to keep realism servers the way they are, but there are those of us who want the difficulty of classic RO. If we remove "realism" from the equation and start refering to it as classic/hardcore some of the bickering over what is realistic might stop.