Too many bullets in my gun

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

tauris

FNG / Fresh Meat
Aug 6, 2010
146
490
0
Thought I'd make a video for this just to illustrate.

Server had 45 ping, so I'm not lagging.

Notice how the rifle has anywhere from 10-14 bullets.

lulzrifle - YouTube (should be live any minute).
 
  • Like
Reactions: Raquel

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
Its bacause you are the commander! Stalin gave you his personal 14 round mag. :) ... obviously
 

LMAOser

FNG / Fresh Meat
Aug 31, 2011
178
103
0
I've been having issues where my character loads too many rounds when reloading. It typically happens when I use the K98. There was one instance where I counted twenty rounds loaded at once.
 

Mr.Light

FNG / Fresh Meat
Aug 10, 2011
67
7
0
I've been having issues where my character loads too many rounds when reloading. It typically happens when I use the K98. There was one instance where I counted twenty rounds loaded at once.

This happened to me too. I had to go prone to stop him from reloading..
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
I've been having issues where my character loads too many rounds when reloading. It typically happens when I use the K98. There was one instance where I counted twenty rounds loaded at once.


Maybe he saw a load of Russians that you didnt and just started jamming in bullets, in hopes of killing them all?
 

^Beldin

FNG / Fresh Meat
Sep 10, 2006
43
6
0
Server had 45 ping, so I'm not lagging.
First, I just want to comment on this part. Ping doesn't represent lag, it's only latency. Usually round-trip time for data packets to travel back and forth between you and the server. Real lag would be packet loss; data packets that aren't getting through the whole way. This would result in various effects, such as "warped" movement or your actions not registering. Actions, such as your shots...

When you pull the trigger, you might see the gun firing at the client side, but the information about you firing your gun must reach the server before you can get a message about successful kill for example. If that information doesn't go through, or the response to that information doesn't come back to you, you're experiencing actual lag.

Any network router between you and the server (there can be half dozen of them, or thirty, depending on the situation) not doing it's job properly can cause this kind of lag. Another thing to consider is the raw power of the server machine. Are you sure it was powerful enough, especially if it was a full 64-player server. That requires quite a beast of a machine and it's not exactly uncommon that server admins are trying too much on their heat. :p

Note that I don't mean to say the problem with clip sizes doesn't exist. It may well be a legitimate problem, but there can be simple reasons for it. For example, lag. Good latency just simply doesn't mean lag related issues can't exist.

This happened to me too. I had to go prone to stop him from reloading..
This sound similar to what I experienced. I tried to reload my MN9130 rifle, and the animation got kinda stuck and looping. It just kept going on for a loooong time before the reload was finally finished. There was no extra rounds loaded in though, it was just an animation glitch.
 
Last edited:

tauris

FNG / Fresh Meat
Aug 6, 2010
146
490
0
First, I just want to comment on this part. Ping doesn't represent lag, it's only latency. Usually round-trip time for data packets to travel back and forth between you and the server. Real lag would be packet loss; data packets that aren't getting through the whole way. This would result in various effects, such as "warped" movement or your actions not registering. Actions, such as your shots...

When you pull the trigger, you might see the gun firing at the client side, but the information about you firing your gun must reach the server before you can get a message about successful kill for example. If that information doesn't go through, or the response to that information doesn't come back to you, you're experiencing actual lag.

Any network router between you and the server (there can be half dozen of them, or thirty, depending on the situation) not doing it's job properly can cause this kind of lag. Another thing to consider is the raw power of the server machine. Are you sure it was powerful enough, especially if it was a full 64-player server. That requires quite a beast of a machine and it's not exactly uncommon that server admins are trying too much on their heat. :p

Note that I don't mean to say the problem with clip sizes doesn't exist. It may well be a legitimate problem, but there can be simple reasons for it. For example, lag. Good latency just simply doesn't mean lag related issues can't exist.


This sound similar to what I experienced. I tried to reload my MN9130 rifle, and the animation got kinda stuck and looping. It just kept going on for a loooong time before the reload was finally finished. There was no extra rounds loaded in though, it was just an animation glitch.


Yeah I've thought about that, but this happens on every server.
And its never happened on RO1 or other games.
Oh and no warping around or anything either, all perfectly smooth.

So unless there's a problem with all the RO servers I can't see this being the case.
 
Last edited:

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
I've been having issues where my character loads too many rounds when reloading. It typically happens when I use the K98. There was one instance where I counted twenty rounds loaded at once.

Once I had this happen. I counted 11 rounds that I added :p
 

Oook!

FNG / Fresh Meat
Aug 31, 2011
131
11
0
First, I just want to comment on this part. Ping doesn't represent lag, it's only latency. Usually round-trip time for data packets to travel back and forth between you and the server. Real lag would be packet loss; data packets that aren't getting through the whole way. This would result in various effects, such as "warped" movement or your actions not registering. Actions, such as your shots...

This isn't correct: Latency is the time in milliseconds taken for one network device to communicate with another(in laymans terms). On a TCP/IP network a delay in response at the recipients end can cause lag, this is the exact reason UDP is utilised on systems such as voice communication that require fast response times but do not necessarily need 0 packet loss.

Some players that may have experience in world of warcraft will note a popular VB script that hacked the standard TCP/IP Acknowledge request in order to lower latency by not waiting on the Ack request before sending more packets. Although in some cases it is popular that doing so can cause packet loss.

Packet loss is packet loss. It can contribute towards perceived lag but technically it is dropped packets. You could have 0 packet loss and have massively inneficient routing which would cause poor latency and noticeable "lag"
 
Last edited:

tauris

FNG / Fresh Meat
Aug 6, 2010
146
490
0
Could this be related to people not dying when I shoot them in the face?
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
39
The Elitist Prick Club
Reloading lots, like firing lots (more than you're supposed to) is a server issue. Lagging very badly on FallenFighters a while back I reloaded 23 rounds into a k98 :D
 

KarmakazeNZ

FNG / Fresh Meat
Nov 23, 2010
352
249
0
Packet loss is packet loss. It can contribute towards perceived lag but technically it is dropped packets. You could have 0 packet loss and have massively inneficient routing which would cause poor latency and noticeable "lag"

I'm glad someone who knows what they are talking about spoke up. I though I was going to have to do it.

The client side animations run whether the server gets the packets or not. So the way to tell is to stand in front of a wall and shoot. If the bullets don't hit at all, its packet loss. If they hit, but a long time later, its lag.
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
0
Your just showing a video of yourself hacking! I demand a perm ban!!!! BAN HIM!!!!! :p