To those that Hate fallen heroes.

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JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
0
Here some reasons:


1. It kills RO gameplay. Spawning in this game is supposed to represent reinforcements, this is negated when you can spawn in the front on your SL. It causes the other team to NOT make ground like they normally would.

2. It causes extreme SL camping while a ton of people keep spawning on him.

3. It's included for COD and BF retards that can't grasp the concept of RO.


Those are actually very valid points and reason enough for this not to be included on realistic modes.

But, FWIW I also enjoy Fallen Fighters as well. It's a great map when the team is trying to work together.
 

Wolfiefang

FNG / Fresh Meat
May 1, 2009
53
4
0
I think the map is pretty much Stalingrad in a bottle. It's a constant drain on men, and you need LOT of teamwork between tanks and squads to make any real push. I think right now it shows how both sides where not prepared for this kind of battle, just like us XD!

I think the only problem is the fact that capturing seems to be outweighed by killing... I think once enough friends realize they can all join a SQUAD and use that squad leader to keep everyone near each other, this map will show the most tactics.
 

HLudwig

FNG / Fresh Meat
Sep 3, 2011
227
212
0
Here some reasons:


1. It kills RO gameplay. Spawning in this game is supposed to represent reinforcements, this is negated when you can spawn in the front on your SL. It causes the other team to NOT make ground like they normally would.

2. It causes extreme SL camping while a ton of people keep spawning on him.

3. It's included for COD and BF retards that can't grasp the concept of RO.

I have to agree with the points 1 and 2; off the record I support point 3.

I believe the game design choices were made because TWI believes BF/COD kids need instant action. If it requires 20 seconds of running to an objective, then that is an eternity to the aforementioned demographics.

However, as long as we have access to the UDK, then the realism seeking gamer will have an alternative choice.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
There are tanks on this map and it isnt there just for fighting the enemy tank tbh with you. It is a Combined Arms map for a reason and good infantry + tank teamplay makes all the difference, trust me.

The tank is just as useless; both in its purpose and motivation for destroying it.

It usually just sits at the enemy spawn firing off shells in your general direction. THere is not much room to manuever it around the map so i cant really blame the driver; i mean the map is a circle practically...

As an anti-tank soldier, there is no hope in getting close enough to destroy it. Even if you do get close enough you will just end up uselessly pinging rounds off the tank with that stupid AT gun.

On the off chance that you do get to destroy it, well your work was all in vain because 15sec later another one is gonna come rolling out...
 

MrWhitby

FNG / Fresh Meat
Aug 26, 2011
213
40
0
London,UK
FallenFighters is the best map in beta! Saying it is too big and people camp. You sound like the kids i used to play BF2 and COD with!
 

Malteserr

FNG / Fresh Meat
Aug 9, 2011
145
25
0
Malta
FallenFighters is the best map in beta! Saying it is too big and people camp. You sound like the kids i used to play BF2 and COD with!

FallenFighters is easily the best map (so far). I used to love it in RO1 and I love it even more now. The graphics and attention to detail is simply brilliant. Tripwire did a good job.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
It's a great looking atmospheric map but relies too heavily on teamwork, which doesn't exist on public servers. There should have been more cover in the middle to allow those few poor people trying to advance in the middle to have a chance.

BTW: Out of 20 times I've played it till the end, Allies won like %80 of the time.
 
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Hesgad

FNG / Fresh Meat
Aug 6, 2011
446
130
0
Germany
BTW: Out of 20 times I've played it till the end, Allies won like %80 of the time.

can confirm this but it seems to be because the germans tend to camp in spawn more then the russians do as they got those sandbax in front of their windows....so far ive actually seen more teamplay on the allied side
 

vanelle

FNG / Fresh Meat
Feb 9, 2011
140
24
0
There is mobile spawning in RO 1
Better than running for 10 minutes.

Some of the maps are insanely huge in size.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
Fallen heroes is awesome if you actually use the squad leader mechanic to mobile spawn. Team work makes this map great. TWI has made an awesome game.
Lost me right from the getgo....so what's a "Fallen heroes"? :p

Yeah, Fallen Fighters is a great map. And in addition to good assault tactics & coordination, having good-counter sniping is important too.
 
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Drunkenmaster

FNG / Fresh Meat
Aug 23, 2011
70
17
0
I'd like to see more cover in the middle to make it more 'pub friendly'. This map just screams 'I require massive amounts of teamwork to work'. Even if you prone all the way there the odds of getting sniped are ridiculously high. Even with smoke deployed most people don't bother moving in there. It tends be a game of camping in the spawn and both sides killing those few souls who try to exit the spawn.

That being said, the logic behind capturing an open square flanked by buildings swarming with snipers is debatable.
 
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Raquel

FNG / Fresh Meat
Jul 27, 2011
383
194
0
Portugal
Commanders should be able to call artillery smoke, grenades just arent enough for maps like this
 

WildJAMES 007

FNG / Fresh Meat
Aug 14, 2011
29
4
0
Glasgow City, GB
Best tactic to win the map if one team decides to camp their spawn thinking they will pick off people who goes into the objectives (4chan style):

- Park the tank on the Central Square
- Aim towards their buildings
- Switch to tank MG
- ???????
- Profit.

hehe when I read that it reminded me of what me and my mates done to a enemy russki tank, it was outside the Russian spawn machine gunning our base what they hadn't noticed was to their right was 3 germans in a house watching it, I was one of the germans I ran towards the tank screaming random words, I threw my first AT grenade at it and missed it never thought to use its machine gun on me :p, I then ran at it again screaming once more and blew the tank up with the 2nd AT grenade :cool: that was a good day.
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
Here some reasons:


1. It kills RO gameplay. Spawning in this game is supposed to represent reinforcements, this is negated when you can spawn in the front on your SL. It causes the other team to NOT make ground like they normally would.

2. It causes extreme SL camping while a ton of people keep spawning on him.

3. It's included for COD and BF retards that can't grasp the concept of RO.


Spawn leaders are not giant invincible leviathons who cannot be killed. You can easily hunt them down and kill them, provided you work with your team. Also about 4 people can spawn on the squad leader, considering you can only spawn on your own squad leader.
 

verbii

FNG / Fresh Meat
Jan 13, 2011
81
4
0
I too didnt really like Fallen heroes but then playing it TE and using exactly the same tactics you mentioned I actually really like it, going down the flanks, utilising smoke etc mean this is really great and even if you are not in the capture zones (as long of some of your team are) it can be easier to kill enemies who are in there and so help the team out in that way.

Also done some sniping from the HQ covering soldiers who are in the centre which agasin is really nice.
 

Mootis

FNG / Fresh Meat
Sep 3, 2011
32
6
0
Here some reasons:


1. It kills RO gameplay. Spawning in this game is supposed to represent reinforcements, this is negated when you can spawn in the front on your SL. It causes the other team to NOT make ground like they normally would.

2. It causes extreme SL camping while a ton of people keep spawning on him.

3. It's included for COD and BF retards that can't grasp the concept of RO.

You realize Darkest Hour has mobile spawning right? It works fine there.
 

Zoring

FNG / Fresh Meat
Nov 21, 2005
1,408
155
0
Perth, Western Australia
I have had FallenFighters degenerate into both heavily entrenched gun battles from across the way and awesome assaults/defences up the middle and flanks. Sometimes it goes one way or the other. I think it's the best map in any game i have ever played and a perfect representation of RO and WW2 personally :)

I don't see what's wrong with hunkered down firing from the buildings, it's an incredibly realistic short-ranged firefight engagement in an Urban environment exactly what everyone should want who wants RO :)
 

Joseph-Porta

FNG / Fresh Meat
Jun 14, 2011
407
53
0
Norway
This game will be glorious when I find more ppl to talk with on VoIP and try to work as a team with instead of just faffing around and getting killed alone ^^