Your argument is quite well constructed, good sir. Allow me to retort.
And it does represent reinforcements. As it stands, I'm pretty sure the Soviet and German armies wouldn't continually pour from the same one-or-two streets when a massive battle is taking place all around them. The war took place on a very long front, and I don't find it hard to believe that a squad of soldiers could be re-directed from a nearby area to reenforce a squadleader in need. Considering how valuable officers are, they would make every effort to keep them supplied with the necessary troops to continue their maneuvers.
As for the team not being able to take ground, this is also the case in real life. If you have an officer trying to hold a structure and frantically radioing the rear so he can hold an important position, enemy reenforcements are going to continue to show up in the building to shore up the defenses. The attackers need to find a way to cut off reinforcements by either killing the squad leader or making it impossible for the fresh troops to rendezvous with him. It's not like they spawn in the same room as the SL, just nearby.
So the other team needs to wise up and flank around the fortified position. If troops are being diverted to Squad Leaders, they aren't defending or attacking somewhere else. Hence, you probe the enemy's line of defense and strike where they are weak to capture your objectives. Besides, unless I'm crazy I'm fairly certain you can only spawn on your own squadleader, so a squadleader can only have a handful of troops supporting him at any one time. It's not like the whole team can suddenly warp to a single SL.
Never played CoD or BF before in my life and I greatly appreciate the new spawn system. It keeps soldiers on the front, where they need to be, and keeps me from dealing with the hassle of having to run a good 5 minutes only to get sniped as I try to rendezvous with my teammates. At least I don't have to do all that running now. I'm still getting insta-sniped, but I get to miss all that realistic simulation of a starving, disease-ridden soldier trying to march to the front line without freezing to death.
1. It kills RO gameplay. Spawning in this game is supposed to represent reinforcements, this is negated when you can spawn in the front on your SL. It causes the other team to NOT make ground like they normally would.
And it does represent reinforcements. As it stands, I'm pretty sure the Soviet and German armies wouldn't continually pour from the same one-or-two streets when a massive battle is taking place all around them. The war took place on a very long front, and I don't find it hard to believe that a squad of soldiers could be re-directed from a nearby area to reenforce a squadleader in need. Considering how valuable officers are, they would make every effort to keep them supplied with the necessary troops to continue their maneuvers.
As for the team not being able to take ground, this is also the case in real life. If you have an officer trying to hold a structure and frantically radioing the rear so he can hold an important position, enemy reenforcements are going to continue to show up in the building to shore up the defenses. The attackers need to find a way to cut off reinforcements by either killing the squad leader or making it impossible for the fresh troops to rendezvous with him. It's not like they spawn in the same room as the SL, just nearby.
2. It causes extreme SL camping while a ton of people keep spawning on him.
So the other team needs to wise up and flank around the fortified position. If troops are being diverted to Squad Leaders, they aren't defending or attacking somewhere else. Hence, you probe the enemy's line of defense and strike where they are weak to capture your objectives. Besides, unless I'm crazy I'm fairly certain you can only spawn on your own squadleader, so a squadleader can only have a handful of troops supporting him at any one time. It's not like the whole team can suddenly warp to a single SL.
3. It's included for COD and BF retards that can't grasp the concept of RO.
Never played CoD or BF before in my life and I greatly appreciate the new spawn system. It keeps soldiers on the front, where they need to be, and keeps me from dealing with the hassle of having to run a good 5 minutes only to get sniped as I try to rendezvous with my teammates. At least I don't have to do all that running now. I'm still getting insta-sniped, but I get to miss all that realistic simulation of a starving, disease-ridden soldier trying to march to the front line without freezing to death.
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