To those that Hate fallen heroes.

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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
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Your argument is quite well constructed, good sir. Allow me to retort.

1. It kills RO gameplay. Spawning in this game is supposed to represent reinforcements, this is negated when you can spawn in the front on your SL. It causes the other team to NOT make ground like they normally would.

And it does represent reinforcements. As it stands, I'm pretty sure the Soviet and German armies wouldn't continually pour from the same one-or-two streets when a massive battle is taking place all around them. The war took place on a very long front, and I don't find it hard to believe that a squad of soldiers could be re-directed from a nearby area to reenforce a squadleader in need. Considering how valuable officers are, they would make every effort to keep them supplied with the necessary troops to continue their maneuvers.

As for the team not being able to take ground, this is also the case in real life. If you have an officer trying to hold a structure and frantically radioing the rear so he can hold an important position, enemy reenforcements are going to continue to show up in the building to shore up the defenses. The attackers need to find a way to cut off reinforcements by either killing the squad leader or making it impossible for the fresh troops to rendezvous with him. It's not like they spawn in the same room as the SL, just nearby.

2. It causes extreme SL camping while a ton of people keep spawning on him.

So the other team needs to wise up and flank around the fortified position. If troops are being diverted to Squad Leaders, they aren't defending or attacking somewhere else. Hence, you probe the enemy's line of defense and strike where they are weak to capture your objectives. Besides, unless I'm crazy I'm fairly certain you can only spawn on your own squadleader, so a squadleader can only have a handful of troops supporting him at any one time. It's not like the whole team can suddenly warp to a single SL.


3. It's included for COD and BF retards that can't grasp the concept of RO.

Never played CoD or BF before in my life and I greatly appreciate the new spawn system. It keeps soldiers on the front, where they need to be, and keeps me from dealing with the hassle of having to run a good 5 minutes only to get sniped as I try to rendezvous with my teammates. At least I don't have to do all that running now. I'm still getting insta-sniped, but I get to miss all that realistic simulation of a starving, disease-ridden soldier trying to march to the front line without freezing to death.
 
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Funkyb

FNG / Fresh Meat
Aug 31, 2011
61
13
0
People will totally listen to you when you call the map Fallen Heroes instead of Fallen Fighters. It's real obvious how much you've played the map -- why, I bet you know everything about its balance issues! I mean, how could you not since you clearly took the time to make sure you even had the name right.


/s
 

dieterweber

FNG / Fresh Meat
Aug 31, 2011
62
101
0
If you get sniped on the way to your teammates, then you're running in the open and you ****ing blow at RO.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
The problem is that as of now the squad system is unintuitive. Even being aware of it, I look at the squad screen and can't figure out whats going on..whos in what squad, how to join one or if im automatically put in one, etc. Needs some work.

A valid concern, one I deeply share. I think the squad system needs to be the default option or an entire overhaul. I suggest you make a topic expressing this point and I will contribute my full support to it.

It is an excellent idea that needs to be invested in.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
People will totally listen to you when you call the map Fallen Heroes instead of Fallen Fighters. It's real obvious how much you've played the map -- why, I bet you know everything about its balance issues! I mean, how could you not since you clearly took the time to make sure you even had the name right.


/s

Sorry, see I played a little game called Red Orchestra Ostfront, and it had a map called Fallen heroes, and it was the exact same map, so you see playing months of Red orchestra 1, confused me. Clearly I know nothing about anything

=P
 
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The Algerian

FNG / Fresh Meat
Jun 29, 2011
680
187
0
I agree with OP, it's a pain in the *** at first, but when you get to know it a bit and have a good team, and especially a good SL to spawn on, it's just thrilling.
You can't see much at distance though, kinda foggy.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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If you get sniped on the way to your teammates, then you're running in the open and you ****ing blow at RO.

Right, so the alternative is to crawl on my face for 15 minutes to reach my team mates, only to get insta-sniped and have to do it all over again.

Also, your inability to answer my argument beyond "LOL YOU ****ING SUCK AT RO" amuses me. Bow before your betters, puny ragepurist!
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
This map really is about 100% teamwork, if your team doesn't do it, you lose. I had a match today, the Russian were just sitting in their HQ building popping shots from their windows, and they were bad at it too, managed to get to their objective twice but nobody backed me up so i got shot in the back by a Russian loner...

I actually still haven't seen one kick *** round in this map with allot of teamwork, maybe when my unit will do a scrim in the map.
 

dieterweber

FNG / Fresh Meat
Aug 31, 2011
62
101
0
Right, so the alternative is to crawl on my face for 15 minutes to reach my team mates, only to get insta-sniped and have to do it all over again.

Also, your inability to answer my argument beyond "LOL YOU ****ING SUCK AT RO" amuses me. Bow before your betters, puny ragepurist!

Look broseph, I actually enjoy running 15 minutes to the front line. That's why I pay 12 bucks a month for WW2 online.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
If you get sniped on the way to your teammates, then you're running in the open and you ****ing blow at RO.

Classic, but I think it applies to him.

Spoiler!
 

strayshot

FNG / Fresh Meat
Jun 9, 2007
4
0
0
Yes, well, the thing that pissed me off in BF:BC2 was that you never really knew if you had cleared an area. You could see couple guys run into a building and not having any idea if they have already spawned a bunch more in there.

I'm all for shifting spawn locations, but I'd much prefer for instance, locations having to be captured before you can spawn there. No, I don't mean victory points, but clearing out and capping roads, railways etc. and both teams having to defend them, before and after. Hell, why not even have a redeployable rally point where you can call reinforcements at certain intervals.

I don't know, I can see why people like or dislike this feature. Personally, I think it could be changed a bit, so it wouldn't end up in a lot of guesswork in matches.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Look broseph, I actually enjoy running 15 minutes to the front line. That's why I pay 12 bucks a month for WW2 online.

The rest of us have things to do, mate. I'd much rather spend 15 minutes battling over the objective and engaging in desperate firefights than holding down the W key and hoping that a bored camping sniper doesn't spot my helmet.
 

EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
1,331
168
0
30
Palm Coast, FL
If you get sniped on the way to your teammates, then you're running in the open and you ****ing blow at RO.


There's plenty of times when you should run in the open - when your squad leaders pop smoke in said open field.

And I wasn't aware that the enemy's good aim at hitting a running target at range was MY fault. Oh wait...it isn't, you're just grasping at straws. Your first internet experience is clearly 4chan, and let me tell you, you look very stupid.
 

dieterweber

FNG / Fresh Meat
Aug 31, 2011
62
101
0
There's plenty of times when you should run in the open - when your squad leaders pop smoke in said open field.

And I wasn't aware that the enemy's good aim at hitting a running target at range was MY fault. Oh wait...it isn't, you're just grasping at straws. Your first internet experience is clearly 4chan, and let me tell you, you look very stupid.

You're just jealous as hell. I understand.
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
I like the map myself who ever controls central wins .My only complaint is that spawning in on the SL is a great idea but,on this map I seem to get a SL that is sniping in the spawn :mad:
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
You're just jealous as hell. I understand.

Thata boy, never admit defeat.

Go down swinging, even after everyone else has walked away and totally forgotten about your crazed ranting, then parade around declaring victory and your mastery over the powers of logic and reason.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
New direction of topic: Anyone else have good Squad experiences yet?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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A few of the guys from my new clan jumped into a game with me. Our clan leader squatted in the back as a commander, radioing artillery and mortar fire as I called in targets from the front as a squadleader while the rest of my mates picked off the chuckleheads who tried to flee the barrage.

It was beautifully orchestrated, and with a little teamwork we absolutely tore up a pub server. It was awesome. <3
 

wokelly

FNG / Fresh Meat
Mar 27, 2006
266
65
0
Big advantage of squad leader spawning is that it keeps the virtual squad together. The squad idea is a great system and will prove itself to be very useful in increasing teamwork when people get the hang of it. But it won't work if the squad takes heavy casualties and people have to run for a few minutes to find the squad again once they respawn. It will become incredibly useful once we start getting into larger maps rather than the more compressed ones like Appartments. On forgottenheroes it works pretty well IMO.

As for squad leader camping, well for the most part they should not be fighting but commanding. One of the (ridiculous) historical reasons why squad leaders got SMGs was because it lacked range so the SL would focus more on commanding rather than shooting the enemy. Same deal in game, they should focus on leading their squad rather than engaging, though they do have the bloody SMG which is quite useful for fighting.

I think the system, once people have figured it out and willing players put it to use, will become a hit. And I have no doubt certain servers will have it modded out for the RO1 purists to play SL spawning free.