To the old KF players. Some questions :F

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Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
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I have but not everybody in here has, personally when i want to see what a game is about i rather read opinions of players than see a list of what a game offers. Logically actually playing the game or in this case a predecessor is better. Thats why i started this thread ^^.
 
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fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
0
There are 4 or 5 servers at the moment some seem to have players.
The mod feels pretty good.
 

Innociv

FNG / Fresh Meat
Jan 28, 2006
1,041
21
0
Man the graphics for the mod are terrible. :x Way better in the new screens.

Hopefully have some nice animations too. The mods animations are bad x_x The zombies walk up and look at you dumbly..
That's the one thing L4D did good is animations.
 

Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
0
Hampshire, England
Man the graphics for the mod are terrible. :x Way better in the new screens.

Who gives a **** about the graphics of the mod. ****ing hell will u all stop being so ****ing picky about graphics. The graphics are fine in the mod and actuly prity good. It takes the UT2004 engine to its peek. How about u just play the mod and stop complaining :mad:
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
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The graphics in the mod are very good, imho!
What I'm really itching to know is how will the SP work out in the Retail version!
 

Gregs2k2

Thank you please
Mar 21, 2009
1,850
164
63
UK
www.ragequitters.co.uk
I wouldn't say the visuals are outstanding, but that's understandable, considering the age of the engine, but I don't think i've come across a better looking mod for UT '04 than this.

The mod is definitely moody and very atmospheric.
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
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Tsk, tsk... Aggro-control: OFFLINE?

I, for one, am looking forward to the game. I trust TWI with making/keeping games fun.
 

Stilkdog

FNG / Fresh Meat
Mar 20, 2009
82
4
0
30
Freeport Maine USA
zedam.nanuak.net
I would have to say when it was first announce it was zombies. I don't know I was really into zombies around that time. When 1.0 was released I would have to say what made it great was the gritty look and the atmosphere. It was amazing for UT2004, the game always kept you on your toes trying to stay alive and defend your teammates. That's probably the main reason. It was the first game I have played that really needed team work and not just wild running around and shooting like everything else did. Keeping the looks is a good thing but for me mostly is keeping the team work is priority number 1. If you can run around alone and not help anyone then I would get bored but trying to help others is great experience for me.
 

Matt

FNG / Fresh Meat
Mar 20, 2009
41
0
0
Man the graphics for the mod are terrible. :x Way better in the new screens.

I thought the graphics were awesome. In just about every corner there was something unique or something that the artist took detail with. The new screenies just seem to boast this in Certainly with all the content provided with the mod you could make some kick *** looking maps.
 

Chicken

FNG / Fresh Meat
Mar 20, 2009
144
0
0
England-Cambridge
Yeah i was thinking that RO's graphics arent that great from youtube vids i've seen. Haven't played the game though and im sure the gameplay justifies it as it does with Killing Floor. And it's already been said that KF really pushes limits with it's visuals.
 

Innociv

FNG / Fresh Meat
Jan 28, 2006
1,041
21
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I think Frag Ops graphics where pretty good for ut2004 standards.

Anyways, I'm sorry but KF mods graphics are bad. :/
http://www.youtube.com/watch?v=xwBL2l3KgWw
This is much better. "Out of Hell". The NEW KF graphics look great except for lack of neat shaders like bump mapping, watery blood, etc.

Ut2004 troopers i think had better graphics than KF mod.. RO's I think where slightly better, except some KF maps are quite nice. Frankly I think KF had some of the worst graphics of the total conversions. Of course, it's a different story now. They're better than RO ostfront's now.
 
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Zetsumei

Grizzled Veteran
Nov 22, 2005
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Amsterdam, Netherlands
It depends on ones tastes, the key in my opinion partially for the killing floor mod is the amount of quality gameplay custom maps. But as with all custom maps they wont always look that good.

I think when looking at lightning and general effects killingfloor is one of the best looking for ut2004 mods. If anything goes against it i would say that on quite some maps the textures are of quite a low resolution but still are rather well made.

I think its a moot point discussing what mod looks better anyway, let people have their opinions and just all just wait for the final product.
 
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Sgt. Lag

FNG / Fresh Meat
Mar 23, 2009
371
1
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Argentina, BA
www.iq4.com.ar
Who cares about graphics anyway?
My PC can run Crysis on max settings and I (as in "this is just my personal opinion") find the gameplay incredibly dull and boring.

KF looks good IMO. I might not have the latest shaders but it does seem to have a lot of atmosphere and detail. Plus the Silent Hill-ish look is always appreciated!

Gameplay is all that matters, that's why they call the games after all.
 

{MEAT}::Killer::

FNG / Fresh Meat
Mar 23, 2009
126
6
0
Old Killing Floor

Old Killing Floor

Hi,

When I started playing killing floor I found it very addicting and I loved the way it could be funny as well as scary. Some of the funniest things are
Getting blown up by your own grenade
Shooting a LAW into the back of someone's head and killing yourself

I also loved the way on wave 7 when the Flesh Pounds came it was a real fight to get through the wave and I loved using the LAW more than anything.

It is also very interesting seeing what happens to people who don't work as a team.

Once I'd got a tiny bit bored the Killing Floor I got interested in making my own maps and had a lot of fun making my own ideas a reality.

Then when mapping became boring I got interested in making servers. Lot's of you might think it's easy but it is the complete opposite. Things like Port Forwards, UCC-BIN commands, mutator setup, Ini setup, console commands, trying to figure out what the hell has gone wrong.

Then when I managed to get the hang of the world of servers, I went back and played Killing Floor and got addicted to it once more.

So my point is you can never really get bored of Killing Floor
It's a brilliant game

::killer::
 

Innociv

FNG / Fresh Meat
Jan 28, 2006
1,041
21
0
Gameplay is the most important, but graphics help a lot with immersion.

Like in the KF mod it's pretty lame how the specimens just move right at you, then stand at you staring blankly as they attack occasionally. It really breaks the immersion.

KF retail's graphics look good enough. Hopefully it has nice animations RO sure had great animations for first person. If it had bump mapping it'd be great :p