To less Classic Mode Servers!!!!!

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Much bigger problem is how to stop when you're already accelerated. You have to somehow start losing speed or counteract the force that made you to move in order to be able to make full stop.
This is even more unrealistic in-game (however, I can ignore it). Run into a room, stop and aim (or shoot directly). You will stop almost on the spot. Do this, while first hitting the prone button and you will immediately stop. Not very realistic, assuming that in real life, you do this, most likely breaking your leg. Or, after doing it several times, your bones will cause huge problems. Instant stop doesn't work in real life.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
Great post, Sensemann. There would be a lot more value in the discussions on this forum if more people used actual data.

However, I'm not sure how relevant it is to RO2, where the character speeds are more in line with paced sprinting rather than all-out sprinting. I don't expect that there would be much in the way of long-term acceleration when you're deliberately holding back at only about 2/3rds of your maximum speed.
Run into a room, stop and aim (or shoot directly). You will stop almost on the spot.
This is something of a bug with iron-sight movement, probably the speed cap tossing out existing velocity. If you try to just stop from a sprint without aiming, you'll coast about a meter...which is still a bit short, but probably a concession to the visceral hatred many people have for floaty movement in shooter games.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
Great post, Sensemann. There would be a lot more value in the discussions on this forum if more people used actual data.

Rather difficult to bring up data when there is no data about certain inevitable and obvious - at least from common sense - things, like running in uneven ground filled with bricks, ruined parts of building etc as fast as you can is very likely to result in a blooded nose and possibly quite a few cuts by shards of glass, running huge flight of stairs with a rocket engine up your arse instead of just say, few less than 5 to 10 steps is bound to slow you down or take a lot longer than running on even ground. Or say downright galloping downhill without falling on your nose. Anyone who has actually tried to do so could probably attest how obvious it is, but when someone brings it up it's always handwaved either because of lack of data, or because it is irrelevant because you can adjust yourself to adapt fluidly in it, despite some obvious questions like how about diving balls first to hard pieces of concrete without any knee pads etc etc and etc. Which obviously are different animals than running on flat ground.

Probably serves less input in this conversation than half-****ed fox in a forest fire, but if personal anecdotes are allowed I can attest that running in rubble is pretty damm tricky. Running in fresh snow is also pretty damm tricky. If it's been there for a while and it's sufficiently cold, well not that tricky anymore. Unless it's combination of uneven ground, snow and other things. Crawling in rubble is also quite fun in midst of shards of glass.

The very abrupt, almost on\off combination of different things is where RO2's movement speed is somewhere between perfectly acceptable and utterly ridiculous in both realistic and gameplay sense.
 
Last edited:

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
Wasn't this thread about lack of Classic Mode servers?

Right now people discuss realism in Classic VS Realism mode. Which isn't really much to discuss. Vanilla is dumbed down slighly, and so is realistic mode.

If people believe that the Run 'N Gun behaviour in RO2 realistically portray combat - fine. If people believe that unlocks, perks, gadgets, rambo friendly MG, fast paced Run N gun behaviour, 1 second bandaging, lockdown timer, spawn on squad leader, peripheral indicators, kill cam, spawn on squad leader, sprint to istant ironsight, and a lot more similar things, makes the game more realistic and makes the game portray combat in a more authentic and realistic manner than any mode such as classic, - its fine,- it's their beef, but it requires no Einstein to say that they're all wrong. You want less dumbed down gameplay? Play Classic! You want more dumbed down gameplay? Play Realism or even action mode! No one is going to persuade the other by arguing what's more realistic or not because in the end of the day people will play what their ENJOY. This is what accessibility is about. To dumb down and simplify things, and to give people choice and freedom. Which I don't like simply because that's a a great way to fade out a niche community.

I will get a new computer next week. I am going to hit up and play Classic. If it reaches my expectations I'll keep on playing it. If it doesn't I simply don't play it.I still believe though that Classic Mode should be the only mode. Be there to replace all other modes. In that way there is one game. One community. Less devisions, less debates. That's how RO is supposed to be played imo as a spiritual sequel. In that way everyone who think opposite gets filtered out. Inthat a lot more people will play classic. But I'll see how it all panns out. I will see next week.
 
Last edited:
  • Like
Reactions: TrOOper

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
100 hours? surely you can get re-trained after that amount of time in-game. i got over 1,300 and i'm getting used to the anti-lag.
p.s. how many misses does it take before you remember to stop leading so much? i remember pretty darn fast when they start shooting back! :D
100 hours spent in pre-Classic, as in before the authoritative client side code became Classic standard. I've probably put about 10 hours into the new system, which as yet isn't enough to stop me from instinctively leading for lag with a snap-shot.

Anyway, if you miss your first shot you probably double your chances of getting yourself killed straight away in this game. The first shot is the most important shot.
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
I will get a new computer next week. I am going to hit up and play Classic. If it reaches my expectations I'll keep on playing it. If it doesn't I simply don't play it.

You went through all that about how much "smarter" (anti dumbed down) classic mode is and you haven't even played it? Talk about pulling stuff out of your butt! :rolleyes:

If you are going to swear by something at least don't admit that you haven't even touched it lol
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
One second bandaging? It's like eight seconds now.

Lockdown timer has been tweaked only only apears if the attacking team are awefull.

Spawn on squad leader has been tweaked to stop putting you infront of enemies, more towards your side of the battle.

Peripheral indicators have been tweaked to not show through smoke, and only on moving enemies within a short distance.



Play the fucking game before you go on a rant Cypher.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
1 second bandaging, kill cam

You do know that these have been removed from Realism, right?

My personal opinion:

REALISM:
--More realistic movement (17.1 seconds by my watch to sprint 100m is quite reasonable given combat load and the fact that you're not going completely all-out in order to be combat-ready upon finishing your sprint).
--More realistic health/bandaging.


CLASSIC:
--More realistic weapons, weapon loadouts, and configurations (with exception of SL loadout)
--More realistic sway and weapon handling
--More realistic pacing of combat

------overall, a more realistic feel and better immersion.

On the run-and-gun note, it's unquestionable at least to me that Realism Mode permits more running-and-gunning. It's not absent in Classic Mode by any means--it's just far less effective.

--Realism Mode's faster movement speed means respawning is less of a penalty, incentivising high-risk play.

--Realism Mode's snap-to iron sights increases the "effective range" of run-and-gun.

(Example: Stationary enemy spotted 30m away, aiming at you while you are sprinting.

In Realism Mode, one hits iron sights straight from the sprint, snaps the weapon to one's shoulder, and hoses down the target. In Classic Mode, one has the choice between stopping and using iron sights, requiring a second of fumbling with the weapon during which you will most likely be shot, and slowing down to a jog and using hipfire, which will also most likely result in getting shot when your hipfired shot/spray misses. Diving behind cover instead is thus is greatly incentivized in Classic.)

--Snap-to iron sights also allows an attacking soldier moving around indoors to closely match the reaction time of a stationary soldier camping a doorway. The defending soldier's advantage from already being in iron sights while the attacking soldier has his weapon at the hip matters little.
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
You do know that these have been removed from Realism, right?

My personal opinion:

REALISM:
--More realistic movement (17.1 seconds by my watch to sprint 100m is quite reasonable given combat load and the fact that you're not going completely all-out in order to be combat-ready upon finishing your sprint).
--More realistic health/bandaging.


CLASSIC:
--More realistic weapons, weapon loadouts, and configurations (with exception of SL loadout)
--More realistic sway and weapon handling
--More realistic pacing of combat

------overall, a more realistic feel and better immersion.

On the run-and-gun note, it's unquestionable at least to me that Realism Mode permits more running-and-gunning. It's not absent in Classic Mode by any means--it's just far less effective.

--Realism Mode's faster movement speed means respawning is less of a penalty, incentivising high-risk play.

--Realism Mode's snap-to iron sights increases the "effective range" of run-and-gun.

(Example: Stationary enemy spotted 30m away, aiming at you while you are sprinting.

In Realism Mode, one hits iron sights straight from the sprint, snaps the weapon to one's shoulder, and hoses down the target. In Classic Mode, one has the choice between stopping and using iron sights, requiring a second of fumbling with the weapon during which you will most likely be shot, and slowing down to a jog and using hipfire, which will also most likely result in getting shot when your hipfired shot/spray misses. Diving behind cover instead is thus is greatly incentivized in Classic.)

--Snap-to iron sights also allows an attacking soldier moving around indoors to closely match the reaction time of a stationary soldier camping a doorway. The defending soldier's advantage from already being in iron sights while the attacking soldier has his weapon at the hip matters little.

I can agree with most of this.

I personally would prefer movement a little bit slower than Realism mode. Maybe somewhere halfway between realism and classic, but with more stamina than current classic.

To your point, the weapon movement time penalties to go to iron sights are one of the biggest reasons why Classic plays more realistically than Realism, IMHO.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
100 hours spent in pre-Classic, as in before the authoritative client side code became Classic standard. I've probably put about 10 hours into the new system, which as yet isn't enough to stop me from instinctively leading for lag with a snap-shot.

Anyway, if you miss your first shot you probably double your chances of getting yourself killed straight away in this game. The first shot is the most important shot.
i can send you a sticky note for your monitor if you like. it says. "stop leading your shots so much". ;):D
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
You went through all that about how much "smarter" (anti dumbed down) classic mode is and you haven't even played it? Talk about pulling stuff out of your butt! :rolleyes:

If you are going to swear by something at least don't admit that you haven't even touched it lol

I have played the late Classic BETA, but not the 'finished' mode. Besides it doesn't matter. There is already a list made by TWI regarding all these features. You don't even have to play the game to realize that the unlock system and the perks dumbs down the game. The fact that the idea of killcam even was considered pretty much tells it all. :)



One second bandaging? It's like eight seconds now.

Lockdown timer has been tweaked only only apears if the attacking team are awefull.

Spawn on squad leader has been tweaked to stop putting you infront of enemies, more towards your side of the battle.

Peripheral indicators have been tweaked to not show through smoke, and only on moving enemies within a short distance.


Play the fucking game before you go on a rant Cypher.

Remove it all, its not realistic enough. It's existence disgust me. You know, I don't judge realistic mode each mode for how fun it is, but how realistic compared to other modes such as classic for example.
 
Last edited:

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
you haven't even played the goty "classic", yet you feel qualified to discuss and argue about it? am i the only one confused by that logic?:confused:

Yes. Why not?

Do you have to play BF to say that it is an arcade shooter? No.
Do you have to play RO2 to say that perks is unrealistic? No.

There is still unlocks. Still perks. Still lockdown. Still spawn on squad leader. Still peripheral indicators. Still killcam. I don't care how tweaked it is. As long as its there its bad. I am not going to touch realism mode next week, or the other week, or the week after that.

Regarding players in classic mode, big time servers should release mods (maps, transport, ability to exit enter vehicles etc.) exclusively for Classic Mode. In this way people will be drawn to it. The best mods and tweaks should be classic exclusive and I'm sure the player count will increase gradually to a much higher level if this is done. Its vital to keep an open dialog about this in order to ensure that Classic become superior and bigger than all other modes.
 
Last edited:
  • Like
Reactions: 501st Airborne

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
Regarding players in classic mode, big time servers should release mods (maps, transport, ability to exit enter vehicles etc.) exclusively for Classic Mode. In this way people will be drawn to it. The best mods and tweaks should be classic exclusive and I'm sure the player count will increase gradually to a much higher level if this is done. Its vital to keep an open dialog about this in order to ensure that Classic become superior and bigger than all other modes.

Yeah! Fuck every other mode and the people playing them! It's not like they actually make up a big part of the player-base!

Wait. No.
 

ARMY guy

FNG / Fresh Meat
Nov 16, 2011
278
202
0
Cleveland OH
Yes. Why not?

Do you have to play BF to say that it is an arcade shooter? No.
Do you have to play RO2 to say that perks is unrealistic? No.

There is still unlocks. Still perks. Still lockdown. Still spawn on squad leader. Still peripheral indicators. Still killcam. I don't care how tweaked it is. As long as its there its bad. I am not going to touch realism mode next week, or the other week, or the week after that.

Regarding players in classic mode, big time servers should release mods (maps, transport, ability to exit enter vehicles etc.) exclusively for Classic Mode. In this way people will be drawn to it. The best mods and tweaks should be classic exclusive and I'm sure the player count will increase gradually to a much higher level if this is done. Its vital to keep an open dialog about this in order to ensure that Classic become superior and bigger than all other modes.

Those "perks" aren't even perks. Play cod and then tell me that ro2 has perks....

Sorry but i think its more realistic how one guy gets a belt mg, and someone else has the canister. THAT is actually more realistic than everyone have exactly the same exact gun. Oh btw did you also realize the leveling is realistic too? or did you think every solider on the battle field can aim exactly the same speed, run exactly the same speed and distance, and reload exactly the same.

People claiming classic is more "realistic" than realistic are funny, because its not. In classic ww2 is being fought by robots, that all have the same stamped out weapons. In realistic everyone has what they worked for. The guy that reloaded and bolted his kar98 100000 times BETTER be better at it than me who uses only the mg34. And my MG34 better reload faster because i dedicated myself to only it since this game releases. That actually is more realistic AND more fun.
 
  • Like
Reactions: 501st Airborne

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
I have played the late Classic BETA, but not the 'finished' mode. Besides it doesn't matter. There is already a list made by TWI regarding all these features. You don't even have to play the game to realize that the unlock system and the perks dumbs down the game. The fact that the idea of killcam even was considered pretty much tells it all. :)





Remove it all, its not realistic enough. It's existence disgust me. You know, I don't judge realistic mode each mode for how fun it is, but how realistic compared to other modes such as classic for example.

And classic's arthritis soldiers are more realistic?

Once you play both mode it's clear that one is not more "tactical" or "smarter". One is simply slower and hence easier to defend in.

If anything, realism mode is much less dumbed down because it forces you to think faster.

Unlocks and soldier upgrades are crap but that's more of balance issue, not the actual core game mechanics.
 
Last edited:

AsoBit

FNG / Fresh Meat
Nov 23, 2005
870
174
0
33
Kansas City, MO
www.flickr.com
What's with games and having to press only one button to move? qwop is far more realistic than any game. Let's get the qwop system, then we'll hit the right level of really realistic realism and get those classic servers filled.
 

Pinball Jones

FNG / Fresh Meat
Sep 7, 2011
144
17
0
Yes. Why not?

Do you have to play BF to say that it is an arcade shooter? No.
Do you have to play RO2 to say that perks is unrealistic? No.

There is still unlocks. Still perks. Still lockdown. Still spawn on squad leader. Still peripheral indicators. Still killcam. I don't care how tweaked it is. As long as its there its bad. I am not going to touch realism mode next week, or the other week, or the week after that.

Regarding players in classic mode, big time servers should release mods (maps, transport, ability to exit enter vehicles etc.) exclusively for Classic Mode. In this way people will be drawn to it. The best mods and tweaks should be classic exclusive and I'm sure the player count will increase gradually to a much higher level if this is done. Its vital to keep an open dialog about this in order to ensure that Classic become superior and bigger than all other modes.

At this moment there is not enough Classic players online to fill a 64 man server. Action mode has 4 full servers.

Perhaps it is time you faced reality. Whatever the reasons, the gaming community passed judgement on Classic and clearly found it wanting. Your demands are ludicrous at this point.

Me? I like Classic and would play it more if something were done to correct the unnatural feel of movement; however, given how closed-minded many are about Classic, I am beginning to think splitting the community was a big mistake.
 
Last edited:

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
General comment:

It's perhaps not entirely fair to say that Classic is inferior due to the movement model when the devs haven't even necessarily finalized the stamina amount in Classic mode.

[url]http://forums.tripwireinteractive.com/showthread.php?t=78922[/URL]

Individual comment:

Cyper, by not having even touched Classic Mode before calling for all mods/content to be Classic-exclusive, you're not exactly doing the Classic side of the debate in this thread a favor...