To less Classic Mode Servers!!!!!

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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Too easy. (Do I need to mention that this happened on a classic server where as a machinegunner you can still zoom and spot enemies that will never see you?)
That may not be an issue with zoom but is instead due to a posture problem with the MG where in some places, particularly if you are prone up against a steepish slope, you can see the enemy but all they can see is the very tip of your weapon - which isn't a hitzone so you're in effect invulnerable. Any other class in exactly the same position would leave at least his the top 2/3rds of his head exposed.

RO2 is far easier than RO:<mod> tho, I can't argue with that. Personally, I find RO2 less and less satisfying as there's not much left to master after only a few months of play. (It took me the better part of two years to become genuinely good at RO:<mod>.) Hard games just aren't what the gaming industry is doing these days; simple sells.

Classic mode is literally crippled at the moment as far as I am concerned. The IS-linked variable zoom is daft and being unable to run 50 yards without collapsing like a 50 year old asthmatic, pie enthusiast is laughable (but the movement speeds are pretty much okay, maybe a fraction on the slow side, given the size of the battlefields). At present the sweet spot for RO2 just might be Realism with Classic loadout (notwithstanding that every weapon is a railgun in Realism) - shame such a thing doesn't exist.
 

Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
I find RO2 much more challanging than RO1. Everyone says how much of a learning curve it was for them when they first played RO mod, personally I slipped right into it and it felt natural to me, though I did play a lot of Hidden & Dangerous 2 online before which had very similar game play.

Its not been the case for me with RO2, I have had a real hard time with it. Before the patch I wrote it off as so many fundemental things were broken, I am not back playing classic and its tough.

I am a rifler, SMG's are much easier to handle than with the first game but rifling at long range is challanging. There are more variables to consider such as suppresion, bullet penetration, sway after stamina and free aim iron sights make snap shooting a little more difficult.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
I am a rifler, SMG's are much easier to handle than with the first game but rifling at long range is challanging. There are more variables to consider such as suppresion, bullet penetration, sway after stamina and free aim iron sights make snap shooting a little more difficult.
Currently the biggest problem I have is untraining myself to compensate for lag. Scoring a hit with a rifle up to about 200m on client side hit detection is pretty much only a point-click-kill exercise (from an undiscovered position). In a pinch I still find myself leading a moving target by a full body width, plus a bit more at closer ranges, because of the 100 hours I put into pre-Classic. I'm no spring chicken these days (which is only getting worse) and deprogramming myself is taking longer than I'd hoped it would!
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
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Porto Alegre, RS
No, instead you have people just running around a corner and hip shooting the entire room killing everybody inside. (see above video of Danzig action) Kind of splitting hairs here when it comes to the type of Run & Gun you tolerate, don't you think?

But if you think that's better, to each their own. :cool:
It's completely different. In RO1 you could only "run 'n gun" from the hip and the jog speed was much slower in RO1. In RO2 you can run 'n gun by simply entering sights straight from sprint. So in RO1 you could only "gun", because you don't run while gunning, while in RO2 you can do both.

In regards to snow terrain, I've lived all my life in Canada up until about a year+ ago.... you become accustomed to the environment when it's a part of your life so much and for the Russians, snow was a part of their lives just as much as it is in Canada.... and Germans weren't that foreign to winter conditions either. Winter Terrain would affect both equally, and thus, wouldn't make sense to handicap one or the other as all that would do is just make it harder for either team to get through the winter maps than they already do, slowing them down and lowering their stamina, while the weapon handling remained the same.
That doesn't make sense. Running over deep snow is like running on shallow water. It's really hard to run when there's water or snow at knee height. Running over rubble is also asking for getting some teeth broken. The worst thing, though, is running up stairs.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
I hardly doubt that. Ever heard of acceleration? From ZERO to full speed works if you refer to ZERO to walking speed. With the first step, you are in walking speed, which takes less than a second.
For running however, you will need approx. 10 meters in order to reach your full sprinting speed.
http://
where did you find that statistice? if you didn't just make it up, i'd like the source. i think we can reach full speed, plus or minus a mile an hour, way sooner than 30 feet. after watching my guys play baseball last night, i'm fairly certain they reach full speed long before they got halfway to first base!
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
341
175
0
Better slow and tactical, than fastpaced like some rabbits on cocaine that turns into a run and gun fest. Run and gun Madness!!
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
Better slow and tactical, than fastpaced like some rabbits on cocaine that turns into a run and gun fest. Run and gun Madness!!

More like arthritis-senile-old-people slow. Last time I checked, 60s wasn't the average age of the servicemen for either side.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
Sensemann said:
For running however, you will need approx. 10 meters in order to reach your full sprinting speed.
Actually, you can reach top speed as fast as your muscles allow you to. What limit you is how fast do you want to run and how capable your body is (this can depend on several factors). In my experience even jogging can be quite tiresome, not only sprint speed.

Much bigger problem is how to stop when you're already accelerated. You have to somehow start losing speed or counteract the force that made you to move in order to be able to make full stop.

LordSteve said:
Realism is too fastpaced!!!!!!
It feels that way, because many people are confined within very small space, making several factors contribute to that feeling.
 
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TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
Combine the slow pace of classic, along with the lack of stamina and add in client side hit detection and its no wonder why the defense seems to rule in classic mode....I would enjoy classic mode more if they were to speed up movement a couple of notches.....while i dont dislike classic, i would prefer to play realism....I played the heck out of RO1 and all the mods but i always hated how slow the movement was....felt like i was always running in mud.
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
In defense of Classic

For me the speed/sprint in Classic has nothing to do with realism.I know that soldiers could run farther than that without being totally exhausted.IMO it just makes it a better tactical game.Having to plan out you route with a few stops behind cover to recover your endurance.I still play and enjoy realism but I have yet to find a map that I couldn't just bum rush the objectives.Also reaching the zone with no penalties at all with sway,ADS etc.

With the Ost type stamina I catch myself and teams having to plan out the path to the objective.Learning to control endurance levels was a big part in Ost jogging from the spawn and sprinting while in the danger zone.Also trying to arrive at the objective not exhausted so I can effectively engage the enemy.The main thing it does is slow the pace of the game down and this was the biggest complaint for many of the Ost fans.

Another thing people forget is that having slower run speed and endurance made the use of APC's more appealing in Ost.So I think classic will play much better when APC's are included.In realism APC's will be used more for protection than transportation.When they can just sprint huge distances almost as fast as the APC's top speed.I remember on certain maps I would wait on APC's to spawn refusing to try to run a mile to the objective and why I would get mad when people rode off with a empty APC :mad:

I said this alot in Ost "guys fill up the coffins(errr I mean APC's) before you leave spawn"

I agree the much slower speeds may not be as fun or realistic I just think it makes it a better tactical game.Slowing the game pace down does bring a more tactical approach to the objectives.

I see many bashing classic that's their right I guess and again I'm not bashing realism I still play and enjoy it.I'm just giving a few non obvious reasons why I think it makes a better tactical mode.It has nothing to do with realism its all about the pace and having to manage endurance to be effective.

Braces for Cpt to pick apart my post ;)
 
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PeteAtomic

FNG / Fresh Meat
Jan 28, 2012
570
18
0
Minnesota
Currently the biggest problem I have is untraining myself to compensate for lag. Scoring a hit with a rifle up to about 200m on client side hit detection is pretty much only a point-click-kill exercise (from an undiscovered position). In a pinch I still find myself leading a moving target by a full body width, plus a bit more at closer ranges, because of the 100 hours I put into pre-Classic. I'm no spring chicken these days (which is only getting worse) and deprogramming myself is taking longer than I'd hoped it would!

Seconding this one.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
Currently the biggest problem I have is untraining myself to compensate for lag. Scoring a hit with a rifle up to about 200m on client side hit detection is pretty much only a point-click-kill exercise (from an undiscovered position). In a pinch I still find myself leading a moving target by a full body width, plus a bit more at closer ranges, because of the 100 hours I put into pre-Classic. I'm no spring chicken these days (which is only getting worse) and deprogramming myself is taking longer than I'd hoped it would!
100 hours? surely you can get re-trained after that amount of time in-game. i got over 1,300 and i'm getting used to the anti-lag.
p.s. how many misses does it take before you remember to stop leading so much? i remember pretty darn fast when they start shooting back! :D
 
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Pinball Jones

FNG / Fresh Meat
Sep 7, 2011
144
17
0
Here's the problem: I don't need a squad or team mates to accomplish anything in RO2. I only need "me" to spawn five times to do what I want.

Tactical deficits in either Classic or Realism will never be fixed by sway, stamina, speed or any other torture we can dream up. The reason we do not watch each other's back is it is cheaper not to.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
where did you find that statistice? if you didn't just make it up, i'd like the source. i think we can reach full speed, plus or minus a mile an hour, way sooner than 30 feet. after watching my guys play baseball last night, i'm fairly certain they reach full speed long before they got halfway to first base!

I am referring to own training information on a semi-professional soccer level, as well as info from the internet:

The numbers under the distances mean the seconds needed to reach 10m/20m/30m etc.
So you can see that it took Carl Lewis 1.88 seconds to reach 10 meters. (5.32 meters/second).
The next 10 meters took him only 1.08 seconds. According to the chart below, he accelerated until he reached approx. 50 meters. From there on, the sprint speed would be pretty constant. I assume that it doesn't differ much from a non athlete, but average guy, except of the speed of course. The graph of acceleration most likely stays the same.
[URL]http://de.wikipedia.org/wiki/100-Meter-Lauf[/URL]

-------------10 m---- 20 m---- 30 m---- 40 m----- 50 m---- 60 m---- 70 m---- 80 m----90 m---- 100 m
Carl Lewis ---1,88 -----2,96----3,88----- 4,77----- 5,61----- 6,46 -----7,3----- 8,13----- 9,00---- 9,86 seconds
Please check the wikipedia chart which I failed to copy correctly into this post.

Another source for you:
[URL]http://www.pponline.co.uk/encyc/how-to-increase-acceleration-and-become-a-faster-athlete-31800[/URL]

"However, leg stiffness calculated from hopping was significantly correlated with maximal velocity but not with acceleration. These findings were corroborated by another French team whose very similar research is particularly interesting in that it involved 19 regional to national level 100m sprinters – rather than non-elite performers(5). These athletes had best times ranging from 10.72 to 12.87 seconds. The 100m sprint was divided into a 0-30m acceleration phase, a 30-60m secondary acceleration to maximum speed phase and a 60-100m speed maintenance phase. This team discovered that their hopping test was the best predictor of the last two phases of the 100m race and that sprinters who had the greatest leg stiffness produced the highest acceleration between the first and the second phases – not the first."

Just think of it: You are in a standing/crouch position, still. Your speed is 0 km/h.
Now assume that you are running 100m in 12 seconds (which is fast for an average trained person). That would mean that on average you are making 8.34 m/second. Now ask a friend to stay 10 meters away from you while you are running to him from a standing position. I bet, you will need approx. 2 seconds give or take.

Please note that I am not referring to accelaration while already running/jogging. That would be a completely different topic.
 
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