To less Classic Mode Servers!!!!!

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MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
0
36
Germany
Was not speaking to you as a person. There are tons of people here who seem to have problems with people who like something they dont like. That is just plain stupid. Play the mode you like and maybe even be happy for the people who play whatever they like. If you cant do that you could at least tolerate them.
 

Leweegibo

FNG / Fresh Meat
Jun 19, 2011
198
13
0
Queensland
Come to Australia, we have a full 64 player classic mode server every night.

then again we barely get 120 online at a given time, but at least they play classic :p
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
Whatever. There are Classic mode servers. Go play your boring classic mode. The real problem is all the 64 person servers sucking up the players when 64 players is not nearly as fun as 32.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
.... Realism is the more popular mode, however, and we have to deal with this unfortunate truth. I'm not quite sure why this is, but I presume it's mostly because the more realistic classic mode appeals to a more mature audience, and that audience doesn't have as much time to play games as the younger folks......

The more Mature Audience?

I'm 32, married, have a new born son, work 5 days a week.... how old does someone have to be to be considered "Mature" in your books?

56?

I play Realism because to me, it's far more realistic than Classic is..... but since Realism in a video game is subjective to the individual, I'm sure you'd think Classic is more realistic.

But I don't. I didn't even think RO1 was realistic in it's gameplay mechanics.... the mod, with all its faults and glitches, was more realistic to me than RO1. RO1 had horrible stamina, horrible weapon sway, horrible recoil, slow reloading and a bunch of other things I didn't like that were changed from the mod..... Realism in RO2 feels a lot more like the Mod than RO1 ever did.... the weapons handle closer to my own personal experience, the stamina seems more like a human being.... everything is a level up from what was in RO1.

^ Again, this is my personal taste. I know a few members in here who've been around since the mod days would think differently than I. I'm only speaking for myself, others can speak for themselves.

And when the more vocal of the community who've wanted Classic continually spammed the forums, hi-jacked threads, stomped their feet threatening to get a refund and attacked other members in here for months on end until they finally got what they wanted..... I have serious doubts about your claim of Classic players being more "Mature"

I also wonder how many people who are new to the game choose Realism mode because of its name, not knowing that Classic is by far the more realistic game mode.

Again.... Realism is subjective to the individual.

For a lot of the people who are truly interested in Playing Action and Realism modes, losing those modes would probably just make them go to another game, rather than play Classic mode.

*raises hand* Yup..... that's what I'd do. I already lost my Relaxed Realism Game mode to Action and Classic chewed into the available servers I have in my area for Realism.... so if Realism vanished, so would I.

There's a reason why I have 187 hours so far in RO2 and only 69 hours in RO1 through its entire lifetime.

Without some education that it actually is realistic, and accustomization to the slower movement speed, most players who are used to the silly fast speeds of other games find it dreadful and annoying to play Classic mode, and if they didn't have the option to play Action or Realism would probably go play Counter-Strike or Call of Modern Battlefield instead.

Wow, could you possibly insult more members in here?

Yes, let's educate the dumb and feeble minded in here on how much more realistic Classic mode is and they'll finally see the errors of their ways.

Yes, because we don't like Classic mode, we all must automatically love playing Counter-Strike, Battlefield or Call of Duty (which I hate all three with a passion) :rolleyes:

The key - I feel - is to educate the player bases in the lower two game modes instead, and maybe they will grow into the more strategic realistic classic game mode instead of the more fast paced action modes.

Maybe we should be the one educating you.

Sorry to say, but all of us who don't like classic mode are not idiots or 12 year old kids who have attention spans of a gold fish.

The reality is that the greater majority of the community don't like Classic for whatever reason, they prefer the other game modes and you're a part of the minority who wanted something most of us couldn't have cared for.

You may think that because you and a few others are an "RO1 Vet" you know better than the rest of us because we're stupid..... well not only am I an RO1 Vet too, I'm also an ROCA Vet to boot..... so if that logic really applied, my views would trump your views any day of the week and I know better than you.

^ But that's not the case. Everybody likes and hates what they like or hate for whatever reasons they have..... and no amount of "Education" you dish out will change anybody's views, nor will anything I say make you not like Classic mode.

You like Classic mode? Good.... keep playing and have fun..... leave the rest of us alone. We've all pandered to your group's demands and complaining long enough and our patience is growing really thin, especially when you drag out insults to our intelligence and maturity as if you're some how better than the rest of us.

I think it would help if the game (when selecting game mode) gave more guidance to how realistic the game modes are. Something like:

Action (Low realism)
Realism (balanced)
Classic (High realism)

How about:
• Action (Introduction Level / Easy Mode)
• Realism (Realism / Balanced Mode)
• Classic (Handicapped Soldier / Artificially Difficult to Piss You Off)

As it stands right now, I feel many people who are looking for realistic game play, and have not frequented our forums go directly for the "Realism" name tag thinking it is the most realistic, which is too bad.

I'm sure new players had a good chance to try all three game modes and found the game mode they prefer..... even I tried all three game modes even though I knew I wouldn't like 2 out of 3 of them.


^And that right there is why you're not going to get any sympathy or support from me.

You just want to jam down everybody's throat what you want them to play.

If things worked that way, then maybe all of us, as well as the Devs, shouldn't have even bothered with Classic mode and just jam Realism down your throat.

But you know what you would have done?

You would have probably left and never played again...... that's exactly what will happen if you ever got your way, and it's a good thing you won't.

There are more populated Action Mode Servers than Classic Mode. What a ****ing Shame. When i came into the World of RoOst, there werent any servers with realism action or classic mode. There was only one game type, and after a few weeks i was skilled enough to play Red Orchestra how it was!!

NEWSFLASH!!!!!

Red Orchestra Ostfront 41-45 was not the bible on how Red Orchestra should be. There was the original Red Orchestra for Unreal Tournament 2003 and then Red Orchestra Combined Arms for Unreal Tournament 2004.

Technically Ostfront was the 3rd installation of Red Orchestra and you came in late to the game.

I've played since the 2k4 mod and even though I didn't like RO1 and played it very little, I didn't come into the forums stomping my feet and demanding the entire game to be changed to what I enjoyed in the Mod.... I didn't come in here demanding that they put the recoil, weapon sway, stamina and tank controls back to what was in the mod & to hell with everybody else.

I played the game when I wanted to, and I didn't when I had no interest.

Now RO2 is back to many of the elements that sucked me into the mod and I love it..... you had your little stint with RO:Ostfront and you have your Classic mode to play.... leave the rest of us the hell alone.

And if you eventually end up playing Classic all by yourself, well that's just too damn bad.

This is splitting up the small playerbase, and im sure if it goes on that way, in a few months Classic Mode will be dead, because more Players playing on such dump servers and Hosts of Classic Mode have to close their servers because not many are playing on them.

Well if you were that concerned about the community being split, you and others like you shouldn't have continually demanded yet another game mode and just accepted things the way they were or left.

Before Classic came along we only had two game modes.... now we have three because of people like you, with one existing game mode being drastically changed into Action mode, taking away two game modes I liked and leaving me with just one.

And now you want server admins to take away that last game mode I enjoy so you can force others into playing what you want them to play?

You'll have me and a few others in here fighting you every step of the way if that was ever going to happen...... but I already know it won't.

As far as I'm concerned, you already got more than you deserve with TW adding Classic into the game.

I've tried soooooooo hard to keep my peace on the great classic/realism debate, but I just can't help myself...

After months and months of the "classic" faction banging their drum & bullying TWI into producing classic mode (which I was quite happy to see as it seemed to be the answer to many detractors gameplay desires), the proof of the pudding has been in the eating: not only do many of us find classic a retrograde step, but the burgeoning mass of classic fans who were going to creep out of the woodwork and populate servers.... er.... simply haven't.

Can the OST luddites please, PLEASE back down and leave modders and server admins make minor gameplay changes and adjust server options to suit their players, and leave TWI to concentrate on the few remaining bugs and annoyances and make the major content additions that I think were planned to fill the time taken up by adding classic mode.

If that seems a little bit wordy - FFS stop bleating, take a back seat and let TWI finish campaign mode, debug the SDK and add more maps and vehicles.

Hear Hear.... or is it Here Here!?? :D
 
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Holy.Death

FNG / Fresh Meat
Sep 17, 2011
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LordSteve said:
[...] weapons are too accurate, [...]
In fact weapons are accurate up to 500 meters, I am not sure about 1000 meters. What's the most important when it comes down to accuracy is the shooter, not the weapon itself. That's why I wanted to tweak avatar's performance a bit, to give him a bit more realistic behavior while aiming without hampering the possibility to lay down accurate shoots if one is skilled enough.

LordSteve said:
[...] long distance shoots too easy, [...]
We don't have maps suited for long distance shoots and because of that we don't have long distance shoots. Maps are too small for that as they were made for CQC at Stalingrad and didn't factor sharpshooter/marksmen duels into that.

LordSteve said:
[...] each shoot is a kill, [...]
Not exactly true, but it was very close to this statement back in the vanilla.

LordSteve said:
[...] no real firefights, [...]
I will have to confess that I had plenty of firefights - real, intensive firefights from trench to trench - in the Classic. I am sure they had happened because we were shooting at each other, but it was great feel.

LordSteve said:
[...]no skills needed, [...]
How one can judge that?

LordSteve said:
[...]bandaging like ninjas, [...]
Bandaging was a good idea, but implementation is somewhat lacking. I'd love to see the ability to take your comrade away from the fire zone - either by dragging or carrying him - somewhere safe to bandage him.

LordSteve said:
[...]zoom supports camping and make the real sniper slot useless. [...]
It's more complicated - sniper can react faster when he has the target, but it depends on multiple factors; how many enemy shooters are out there, will somebody notice the muzzle flash? There are few to none really good spots for markmen, if they try to scan the area with scope they limit they field of view to much for too small a distance, etc. In short - we need bigger maps to utilize all the changes.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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On more personal note if something can bring more people to the game - and thus to Classic, amongst other game modes - it's certainly new content. That's why I personally think that the best way to make the community grow is to fix the SDK (to allow dedicated players to create their own content) and support developing stuff from the TWI itself.

^ I hate to say it.... but this is what I have been wanting since November.

Not game mode tweaks or additional game modes..... Content. Lack of content is why I didn't play from December up until the last patch, because I've played the same maps, tanks & weapons to death.

That's a good thing in that I enjoyed it all..... but also a bad thing in that no new content was brought into the game to keep my interest during that time.

I'm back to playing, but not as much as I used to and if no new content comes into RO2 in the next couple of months, I might end up taking a break again.

That's not a threat or demand, it's just that I guess I was spoiled with the variety in the mod and RO1 compared to what is in RO2 at present... and that variety of content keep each map and each battle interesting and different almost every time I played.
 

Trotskygrad

FNG / Fresh Meat
Aug 14, 2011
1,318
37
0
on top of corner ruins
^ I hate to say it.... but this is what I have been wanting since November.

Not game mode tweaks or additional game modes..... Content. Lack of content is why I didn't play from December up until the last patch, because I've played the same maps, tanks & weapons to death.

That's a good thing in that I enjoyed it all..... but also a bad thing in that no new content was brought into the game to keep my interest during that time.

I'm back to playing, but not as much as I used to and if no new content comes into RO2 in the next couple of months, I might end up taking a break again.

That's not a threat or demand, it's just that I guess I was spoiled with the variety in the mod and RO1 compared to what is in RO2 at present... and that variety of content keep each map and each battle interesting and different almost every time I played.

I agree here. TWI should continue tweaking the gamemodes (Action/Realism/Classic), but the primary focus should be on adding new

#1: maps
#2: vehicles
#3: weapons

in that order.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
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Porto Alegre, RS
Again.... Realism is subjective to the individual.
Realism isn't really subjective. The concept of a "realistic game" is. It's like I've always said:

-Realism mode: realistic mechanics; unrealistic gameplay and pace (real soldiers can perform as well as those soldiers in-game, except for stuff like those Rambo MGs we also see on Classic, but a real battle is nothing as fast as in Realism and not with that much run 'n gunning)

-Classic mode: unrealistic mechanics; realistic gameplay and pace (real battles are a lot more similar to this mode, with slower advances and a more careful behaviour, but real soldiers are not that slow (except on snowy areas) and can see much farther than what you can see on Classic)

None of these modes are completely realistic. What do you think is more important for a realistic game? Realistic mechanics or realistic gameplay?
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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None of these modes are completely realistic. What do you think is more important for a realistic game? Realistic mechanics or realistic gameplay?
False dichotomy. I have a simulationist approach, my view is that the top priority should always be mechanical accuracy. If you get the mechanics right, the gameplay will derive naturally from that. If there's something wrong in the gameplay, it's because you've forgotten an important mechanic, erred in its implementation, or intentionally left it out for other concerns.

I'm more likely to excuse or overlook people doing right things in wrong ways than doing outright wrong things. For example, run & gun doesn't bother me. It's within the realm of possibility, and that it's more common than was historical is clearly a consequence of a modern gamer's experience meeting up with a lenient death penalty; aka, things outside the intended scope of the game. But phenomenon like how in Classic mode, you're frequently more accurate when hip-firing than attempting to actually aim, that feels so ridiculous to me that it's almost offensive. Fake mechanics like that also tend to backfire, in that it's just as likely to produce a patently artificial unintended result as it is to create the desired outcome.
 
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Dietl

FNG / Fresh Meat
Dec 19, 2010
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But phenomenon like how in Classic mode, you're frequently more accurate when hip-firing than attempting to actually aim, that feels so ridiculous to me that it's almost offensive. Fake mechanics like that also tend to backfire, in that it's just as likely to produce a patently artificial unintended result as it is to create the desired outcome.

I have to agree with this 100%. MY experience of classic is that I gave up trying to use sights in CQC. Firstly, because of the above reason. Why bother aiming when you have a far better success ratio just blasting from the hip? Secondly, why try to bring up sights when your character takes considerably longer to do so? The result I see is that classic is much more of a rng style(albeit with slower running).

In realism mode, I'm far more inclined to use my sights. In fact, I'd say I hardly if ever use rng tactics in realism.
 

aquasplash

FNG / Fresh Meat
Jul 21, 2011
92
158
0
a told you all after 7-14 days this gme die again :p

when we start ,,free wekend,, game have over 9k online player

7 days later (today 16:00 CET)

only 1000 online palyers rofll :)




Uploaded with ImageShack.us


on next weekend game should be have 200-300 players like old god time ago


why but this game is crapy and dosent have GMEPLAY this is call of duty on hard core version

1:terrible game engine used UE 3.0=plastic graphic
2:movment&felling is bad
3:body animation is bad
4:wepons desing/model is bad
5:wepond animation is bad
6:cover system is bad
7:internet engine is bad
8:maps is bad
9:sound is bad


and me english also is bad :p
 
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Gorgenhuber

FNG / Fresh Meat
Jul 9, 2011
56
11
0
After months and months of the "classic" faction banging their drum & bullying TWI into producing classic mode (which I was quite happy to see as it seemed to be the answer to many detractors gameplay desires), the proof of the pudding has been in the eating: not only do many of us find classic a retrograde step, but the burgeoning mass of classic fans who were going to creep out of the woodwork and populate servers.... er.... simply haven't.

Can the OST luddites please, PLEASE back down and leave modders and server admins make minor gameplay changes and adjust server options to suit their players, and leave TWI to concentrate on the few remaining bugs and annoyances and make the major content additions that I think were planned to fill the time taken up by adding classic mode.

If that seems a little bit wordy - FFS stop bleating, take a back seat and let TWI finish campaign mode, debug the SDK and add more maps and vehicles.

The above text needs to be memorialised, nay - Etneralised, cast in in E-bronze and stickied to valhalla under the thread title "The once unspoken truth" . A beautifully succinct encapsulation of what many of us have been thinking over the past few months yet hadn't the inclination to become embroiled in the whole wretched Classic v. Realism debate with all its sorry gameplay absolutism.

Much time has been wasted. Tripwire need to now need to concentrate on bug-fixes and new content and (I can't believe im actually saying this) STOP engaging for perhaps a few months with the implacable yet vocal minority who cannot accept that the times have changed. These people consistently display what can only be described as a loathsome lack of generosity of spirit. - "Im an Uber-l33t, pixel sniping, WW2 buff, realism purist, its my way or the highway you COD NOOB".

You have your classic mode. Tripwire bent over backwards to provide you with it, putting the essential fixes on the backburner so as to satiate your atavistic cravings. Most reasonable people find the leaden, sluggish mechanics of Classic painful and ironically UNREALISTIC. Enough with these vile threads that essentially are tantamount to "Eviscerate Realism" or "Remove Realism entirely". I can only imagine the reaction to the diehards if a Scrap realism threads appeared on a daily basis. Unlocks are here to stay. Progression is here to stay. Its all about choice and options and Tripwire have provided us with plenty at this stage.

To use a swimming analogy - Action is for those using water-wings, Realism for the confident swimmers and Classic of the kids who dive-bomb into the deep end. Leave all modes in. Players will grow in skill and migrate between them. Next we'll have idiots complaining the the servers are full of new people...

The arrogance, the horrendous elitism and piggishness of certain game-mode cheerleaders has to end on these forums.
 
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captain pain

FNG / Fresh Meat
Feb 25, 2012
198
13
0
I have to agree with this 100%. MY experience of classic is that I gave up trying to use sights in CQC. Firstly, because of the above reason. Why bother aiming when you have a far better success ratio just blasting from the hip? Secondly, why try to bring up sights when your character takes considerably longer to do so? The result I see is that classic is much more of a rng style(albeit with slower running).

In realism mode, I'm far more inclined to use my sights. In fact, I'd say I hardly if ever use rng tactics in realism.

The convenience of hip-shooting over iron sights at close range is one of the few things that bugs me about Classic mode. Darkest Hour had (has) the same problem, though it's even more exaggerated there -- I can make quick hip shots at some pretty ridiculous ranges more easily than proper, aimed shots sometimes. I'm not sure whether or not decreasing the time it takes to shoulder the weapon in Classic would be a bad thing, given that the weapon could still behave the same way once it's up.

The thing that really bugs me about Realism and makes me tend even more strongly to run-'n-gun is that the weapons are rock-steady stable when you shoulder them. It feels like I've got the Railgun with freeaim for a couple of moments.

The way the weapon slightly moves in your soldier's hands in Classic is fluid and convincing -- probably the most convincing I've seen in a game yet. So, ideally, there would be an agreeable way to reconcile that with the hip shooting issue.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
...You have your classic mode. Tripwire bent over backwards to provide you with it...
As amusing as your purple prose are, lets bring it down a peg or two from the petticoat-wearing melodramatic and recognise that no-one asked for zoom to be force-linked into IS, and be variable by weapon at that. This odd decision came as a pretty unpleasant shock for most players, I expect; it came from left of field and blindsided everyone - literally in-game. In my humble experience this, and the horribly over-nerfed Stamina drain whilst running (the movement speed is fine BTW), are by far the biggest turn-offs for the players of Classic mode yet those who do keep playing do so because everything else is by and large pretty good.

In answer to why more RO:O players haven't returned to the game, I'm in no position to answer that and to be brutally honest neither are you. It could well be that for some even if RO2 cured at least two forms of cancer they wouldn't come back; for others it could be that the complete lack of any form of combined arms game play keeps them away; a few may not even want to come back after having been blamed by people like you for the game not doing as well as most would have liked*; it may even be that most simply don't trust that changes are being / have been made. In all likelihood the actual reasons for RO:O players not coming back are multitudinous and almost beyond complete understanding, but one reason is rather easy to identify: RO2 was built on the foundations of a very successful franchise and in their eyes it failed to deliver.

On at least one point I agree with you: TWI may well now be wasting their time trying to entice the old community back into RO2. Perhaps some of the old guard will take up In Country and/or Rising Storm, and for the sakes of the people developing these deeply impressive mods I really hope that happens because there sure as damn it aren't enough RO2 players left to be split three ways and still expect to consider all games as being healthily embraced (or even financially viable).

I can only reliably tell you what this one player will be doing: if Rising Storm plays well you won't see me on RO2 for dust.

* By the way, blaming the customers for the failure of a product is about as naive as it gets.
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
I have to agree with this 100%. MY experience of classic is that I gave up trying to use sights in CQC. Firstly, because of the above reason. Why bother aiming when you have a far better success ratio just blasting from the hip? Secondly, why try to bring up sights when your character takes considerably longer to do so? The result I see is that classic is much more of a rng style(albeit with slower running).

In realism mode, I'm far more inclined to use my sights. In fact, I'd say I hardly if ever use rng tactics in realism.

I see where you are coming from, but this hasn't been my experience at all.

Hip spraying works in a pinch (it's better than not being able to get off a shot at all, due to being unable to get into iron sights before being killed), but it is by no means accurate fire, and someone stationary (or who wasn't sprinting) and is able to get into iron sights more quickly will have the advantage in this case. Pretty much realistic IMHO.

Remember, the time penalty for getting into iron sights is only really severe if it comes right after sprinting. With normal movement or being stationary, its still slower than "realistic" mode's superman speed, but not really as slow at all.
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
It's 5 meters per second, which is 11 mph. For 15 seconds. 12 year-old girls can do better. I think a moped could manage it.

The problem is that the movement speed and distances in game are not very good reflections of reality.

You can barely see someone in game at 200m (without zooming) whereas in real life visibility goes up to well over a thousand m if clear

Some of this is - of course - explained by lower pixel resolution, but some of it has to do with the field of view.

Simply, distances in game appear much further than they would in reality, so what this results in is that a running speed programmed to 5m/s appears much faster than this, as the distance covered in that time appears huge.

If consider these visual artifacts the running speed in realism mode is utterly ridiculous. It may be programmed to what the engine thinks is 5m/s, but that is not at all what it corresponds to from a real life comparison standpoint.
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
341
175
0
a told you all after 7-14 days this gme die again :p

when we start ,,free wekend,, game have over 9k online player

7 days later (today 16:00 CET)

only 1000 online palyers rofll :)




Uploaded with ImageShack.us


on next weekend game should be have 200-300 players like old god time ago


why but this game is crapy and dosent have GMEPLAY this is call of duty on hard core version

1:terrible game engine used UE 3.0=plastic graphic
2:movment&felling is bad
3:body animation is bad
4:wepons desing/model is bad
5:wepond animation is bad
6:cover system is bad
7:internet engine is bad
8:maps is bad
9:sound is bad


and me english also is bad :p

haha Troll

1. The Unreal Engine is maybe outdated, but maxed out it looks great.
2. Animations are a lot better than in Roost.
3. Same as Point 2
4. Weapons look nice and good designed (Spend some money for Hardware Upgrades so you can see how nice they are designed)
5. Ok, im missing Animation for Switching Firemodes, but the rest is fine.
6. Coversystem is a nice feature and it works really great.
7. After the Patch i havent had any Problems, maybe you should change your Internetprovider (not 56k Modem)
8. Im Sure there will come more, im waiting for Custommaps
9. Sound isnt that bad.
 
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Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Much time has been wasted. Tripwire need to now need to concentrate on bug-fixes and new content and (I can't believe im actually saying this) STOP engaging for perhaps a few months with the implacable yet vocal minority who cannot accept that the times have changed. These people consistently display what can only be described as a loathsome lack of generosity of spirit. - "Im an Uber-l33t, pixel sniping, WW2 buff, realism purist, its my way or the highway you COD NOOB".

You have your classic mode. Tripwire bent over backwards to provide you with it, putting the essential fixes on the backburner so as to satiate your atavistic cravings. Most reasonable people find the leaden, sluggish mechanics of Classic painful and ironically UNREALISTIC. Enough with these vile threads that essentially are tantamount to "Eviscerate Realism" or "Remove Realism entirely". I can only imagine the reaction to the diehards if a Scrap realism threads appeared on a daily basis. Unlocks are here to stay. Progression is here to stay. Its all about choice and options and Tripwire have provided us with plenty at this stage.

The arrogance, the horrendous elitism and piggishness of certain game-mode cheerleaders has to end on these forums.

A couple clarifications:

--CLASSIC MODE WAS TRIPWIRE'S IDEA. A great idea, but theirs, nonetheless. Back during the fall, people were pushing for more realism, with some wanting gameplay closer to Ostfront's and others disagreeing. It was Tripwire's decision to make modes suitable for both populations. I quote:

"RO Classic"

This mode will be an additional mode complimenting Normal and Realism. We have chosen to to this route as there are players who enjoy Realism as it currently exists--Feb 10, 2012.
"​

--Essential fixes were NOT put on the backburner to permit Tripwire to 'bend over' to the Classic crowd. Here were the major phases of patches and fixes:

1. Performance and bugs, particularly fixing the statistics and ranking system (September-October).
2. More performances and bug fixing, SDK development (November-December)
3. Major beta announced with significant gameplay changes and bug fixes for ALL MODES. Mamayev Kurgan announced.
4. Classic Mode announced, introduced into beta several weeks AFTER REALISM MODE FIXES WERE PUT IN.
5. Major gameplay changes introduced into actual game through Game of the Year edition, affecting BOTH Realism and Classic Modes.

The above also goes to show that time has NOT been wasted. COUNTLESS bugs have been fixed, COUNTLESS gameplay issues have been redesigned or refined, to the benefit of ALL modes and gametypes. Without the beta, the patches, and the bug fixes of these past few months, the game would still be almost unplayable.

--Final clarification: LordSteve here is the ONLY person who has suggested "eviscerating" Realism Mode. I can't find a single other thread calling for the removal of Realism Mode. Please link me to these 'vile' discussions that appear 'on a daily basis.'

For the record, I have 294 hours in RO2 and 77 hours in the RO2 Beta. That's a total of 371 hours in-game. So don't tell me I've been promoting Classic Mode on the forums all year without ever setting foot in a game server. :rolleyes:

And lastly... DON'T DISS THE WORLD WAR TWO BUFFS. If it weren't for people like us calling out technical inaccuracies, you'd still be stuck with that absurd armor system where the PTRS can pierce the T-34's mantlet and where the Panzer IV's turret is invincible to anything short of an artillery shell. You can thank us the next time you use or fight a tank.

One only has to read your post to know where the real "loathsome lack of generosity of spirit" lies.
 
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Barber[FG]

FNG / Fresh Meat
Sep 11, 2011
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In my personal opinion, I believe the return of the Red Orchestra Ost Front Veterans like, myself; will not be seen immediately, but slowly over the course of the next six month.

For example: the clan of which I belong has only had three of its twenty former Red Orchestra members try out the new classic mode for Red Orchestra 2 and all three of us have thus far enjoyed it very much.

We are currently trying to re-recruit old friend to once again join us on the battlefield. It is a slow but rewarding process; especially given the fact of the aging Red Orchestra Ost Front Veterans crowd. I don