To be commander

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The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
I have to write some words about it.

I often see players who are commanders who doesn`t read the messages
which are written by players. You can better talk to the wall...:D

But many of them doesn`t let players spawn earlier if they can.

And there are commanders who doesn`t know where to arti. It happens
often that the first cap area be bommed by your own commander instead
of pointing a spot behind the cap for example.

Or am i wrong now?
 

Kowalczyk

FNG / Fresh Meat
Sep 9, 2011
484
25
0
I think the worse problem is the players dont listen to the commander - I just played apartments where I was commander and ordered the team to take east bridge first, put down 4 smokes (LOL) on it, and guess where all my team went? West bridge.

I tried telling them again twice after being killed and doing the same: send order, smoke, move, but no, they were all interested in west (yeah, I guess I should have gone west, but I find it so much easier to cap east first, then west and besides, i was the boss!)

I changed to axis to piss them off, and allies then lost both rounds because they seemigly couldnt get their stuff together enough to actually attack soemthing well.
 

stern

FNG / Fresh Meat
Nov 4, 2011
147
23
0
norf england
curses for limited rep!

but yea those are both 2 of the problems, either tls not familar with the map or game play, or team mates just paying no attention.

i had the same sit on a game i was yelling black and blue at my Sls to give me an arty loc, their on the front line they know where it will help them. but not one of the 4 i had would so i had to move halfway down the map, mark it myself and try to back to the radio, all though enemy arty and fire. yea you dont have to listen to the TL but at least try to, if you you prefer to go the other cap zone at least tell your Tl rather than leaving him with maybe 2 guys who want to work as team, and smoke is it so hard to use smoke?

i really think there should be a level limit on SL and Tl, and you have to get at least get lvl 2 on Sl before you go Tl. but alas its a sign of the game play in RO2 theres no benefit other than doing things quicker for team play (thats not a bash at the game, just how it is)
 

RAF_Pstyle

FNG / Fresh Meat
Nov 28, 2011
267
29
0
I often see players who are commanders who doesn`t read the messages
which are written by players. You can better talk to the wall...:D

The worst is when those playing commander don't tell everyone else what they are up to. Commander calls the shots - in then end (I play commander quite a bit) you have so many people all demanding different things of you, it's impossible to do them all.

Simply yelling out/texting "give me smoke" is about as crap an instruction as one can give. Commanders need to know what grid ref to put the smoke, and when to put it down.

The best tactics for commander are:
1 .Smoke spam the cap-zones and the main sight lines (learn the maps)
2. Die lots (more smoke)
3. Call out everything you're doing. I try to advise my smoke locations in advance, I call out the locations of arty strikes in advance, including advising when the last salvo is complete. Also I try to advise whenever arty is "danger close" to a cap or a cap-approach path.

The best tactics for non-commanders handing out instruction are:
1. Give your commander accurate grid references for required atsks, and ask him/her for an estimate of how long it will take to complete the request. - remember, they might have no smoke left, and you might have to wait for a re-spawn + possibly them getting killed a couple of times trying to get to you. This could take 3 to 4 minutes. By then you'll be whinging like a mad man.
2. Try to remember when the last arty strike was. Don;t call for arty every 20 seconds.
3. Open your eyes and check the other flanks before claiming there's no smoke. I've been abused for not laying down smoke when I had four canisters down on the map at the same time - a rare feat given how long it takes to re-spawn and re-deploy unless you're near resupply crates.

There are some really good players I love to work with who give excellent instructions, and they also take my advice on whether or not I can get to them in time. These guys generally get their parcels delivered. The guys who just spam the chat-box with "give me smoke" usually miss out.
 
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RAF_Pstyle

FNG / Fresh Meat
Nov 28, 2011
267
29
0
i had the same sit on a game i was yelling black and blue at my Sls to give me an arty loc, their on the front line they know where it will help them. but not one of the 4 i had would so i had to move halfway down the map, mark it myself and try to back to the radio, all though enemy arty and fire.

I've had this, and have all but given up on askign S/Ls for arty placements. Although one thing you can do is try to indentify one individual S/L and ask them if they will work with you. Once they agree, then give the order, you're more likely to get the result you want than just sending out an "ask all" which ususally results in all the SLs assuming one of the others will do it.

SL's should get some (half?) points for kills when one of their arty placements is used too.
 

how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
63
0
I'm at level 51 and I still feel I don't know the game/maps enough to be a commander.

What about only making commander available starting at level 20?
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
all good points. it works both ways. some players don't listen to commanders, some commanders don't listen to players. everyone has their own reasons for playing. seems lots do not have "teamwork" in mind from the get-go.

i had a game last night as commander on barracks. we took the barracks and infirmary, i odered an attack on the political school. popped smoke on it, ran in and killed the officer and mg there and proceeded to wait on my team. i kept issuing orders to no avail. they wanted the wharehouse instead. when the school was about 90% capped, (takes a long time by yourself, while killing off the enemy who keep coming) i finaly fell to a grenade. while waiting to respawn. my team lost any advantage they had in the wharehouse. the infirmary fell right after followed by barracks. i'm pretty sure if we all had the same objectives in mind, the game would have ended with the russians capping all of the objectives. as it was. we got whooped!

i've also seen plenty of commanders who just seem to have picked the spot to level it up. no smoke, no respawn, no arty. no communication. and squad leaders who never think of popping smoke or using the binochulars for marking arty.

fighting a team of rambos = easy win.
 

how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
63
0
Well I might be a little slow to learn. :D At least at level 20 people have some knowledge of the games/maps. But the number was just an example, open for discussion. ;)
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
This is why I dont take Commander.

Public Gamers, hell, gamers in general tend to do their own thing, no matter what is best for the team.

Its the same concept everywhere;

Nobody cares about teamwork, they only care about K/D ratios. Which is why the people of this forum should form a group, a group of people who use Teamspeak or another voicechat programme and they play they game as it is meant to be played.
 

Fidelius

FNG / Fresh Meat
Nov 11, 2011
31
12
0
I have enough respect for the Commander role not to play it until i feel i play SL good enough.

But i have some points to some behaviour i've been telling from fellow Commanders.

People taking this role seem to forget that they have to DIE sometime to respawn, get new smoke grenades and actually USE THEM.

Im kinda bored by the sigh of petrified mummies hanging just next to the first (and most distant) radio the found. Making no use of their 2 SMOKE GRENADES and not even killing much but spaming arty when the cooldown is off (so, AFK Commander for the whole cooldown time)

Is that the kind of behaviour a good commander has to show?
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
I have enough respect for the Commander role not to play it until i feel i play SL good enough.

But i have some points to some behaviour i've been telling from fellow Commanders.

People taking this role seem to forget that they have to DIE sometime to respawn, get new smoke grenades and actually USE THEM.

Im kinda bored by the sigh of petrified mummies hanging just next to the first (and most distant) radio the found. Making no use of their 2 SMOKE GRENADES and not even killing much but spaming arty when the cooldown is off (so, AFK Commander for the whole cooldown time)

Is that the kind of behaviour a good commander has to show?
no. it isn't. i like to take charge. get in there and try and get people to follow me. at least after the arty. got a while to wait for the next salvo. might as well kill! been know to stand up in a hot zone, just to take a bullet, when too far from a re-supply point. that smoke can make all the difference between capping or not.
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
no. it isn't. i like to take charge. get in there and try and get people to follow me. at least after the arty. got a while to wait for the next salvo. might as well kill! been know to stand up in a hot zone, just to take a bullet, when too far from a re-supply point. that smoke can make all the difference between capping or not.

Me also,

I go for my team. But i did this already in ROost and in RO2 with other
rangs. I love now to be commander and see that our team wins.
 

NikolaiLev

FNG / Fresh Meat
Oct 18, 2011
158
41
0
In a team-based game, you're not the boss, even if you're playing the commander. All you can do is be polite and suggest changes in tactics, and if they don't accomodate you you have to accomodate them. No one likes a bossy person when they're trying to relax and have a good time.

Remember, the Axis players never took that oath, and the Allied ones aren't actually doing it for za rodinu (they're doing it za ogelteza, of course!)

Don't expect to lead as commander. Once you don't, you'll have a better time, and your team may actually want to follow you.
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
96
0
East Coast, USA
Commander != be the boss

It just means you have a specific role to fill. So if the majority of the team is going west, smoke for capping west. If they're split and ineffectually catching bullets, then start urging them towards one or the other. But that applies regardless of class played. Agreed on people just not playing to their role, though, and it is particularly painful to the team when its squad or team leader.
 

TWD

FNG / Fresh Meat
Oct 23, 2011
2
0
0
I'm at level 51 and I still feel I don't know the game/maps enough to be a commander.

What about only making commander available starting at level 20?

Map knowledge is what it really comes down to. To place arty well you have to know where the enemy spawns, and where the congregate to. Inexperienced commanders often just put arty right on the cap zone killing their own players.

The rest will just come naturally. There will always be at least 2-3 players that really know what is going on. They know how much it helps to follow good commanders/squad leaders. All you have to do as a leader is show that you have good communication skills, and they'll start following.

Not that barking orders doesn't have a place. I think the problem is just when you try to fight against experienced players. The sort of things you should bark are the types of things that will be helpful to people that have never played before. It's pointless to make a big deal over whether you go Alpha or Bravo first in Apartments. Players have their routine and they'll go with what they are comfortable with every time. However, new players might not necessarily know that you can cap just by standing along the wall.