I'm sick and tired of hearing everyone incessantly whining about gameplay. Not only on the forums but in my clan's Teamspeak and in the game. Don't get me wrong, the game has a bunch of problems and dumb design decisions but its nowhere near as bad to warrant all this constant crying. The game is fun even with the bs and alot of the fans know that or they wouldn't still be here. Most every gameplay problem people are complaining about wouldn't require that much of an effort to change. Yes, the devs should address them and yes these things should be changed no matter how small, but all this nonstop talk of "the game is broken", "it's a POS", "it's CoD now" is such ****ing nonsense. I know alot of fans are upset and rightly so but at the same time, have some damn perspective.
When you look at the fundamentals, it's all there: movement feels great and smooth, firing the weapons feel impactful, the graphics (on high to ultra) look realistic with the same great models and textures TWI is known for, the new realism features are overall fun and add to the game, the audio is an improvement and crisp, the maps for the most part require tactics and result in interesting battles, etc. So when you look at what needs changing in terms of gameplay, alot of it comes down to changing some number values in the code. I'm talking about things like reducing autos, increasing aiming time, increasing sway, etc. From a gameplay standpoint, that is far from making the game "broken" or "CoD".
Anyway, here is my list of things.
Needed gameplay fixes
- increased weapon sway (I said before I prefer the sharp accuracy of RO2 which is more like the mod but at the same time gunfights result in who saw who first which makes the game too fast paced. Just a slight increase here would be nice because this might be largely fixed with the next two points on the list...)
- increased time it takes to accurately aim (slightly)
- harder to line up target after going into iron sight (slightly)
- less autos
- MKB/AVT40 only available to heroes
- new larger maps with longer rages (this might have to wait until when/if we get half tracks, trucks, and other transport vehicles)
- longer time until bleed out starts
- longer window to bandage to prevent bleed out
- a more cohesive squad system
- option to choose leveling upgrades
- no being able to choose enemy weapons as a hero (get them off of dead guys which is more rewarding anyway)
What RO2 does right
- nade spam is no longer a problem
- realistic graphics with superb models/textures
- mantling
- impactful and deadly weapons plus improved weapon "feel"
- maps requiring tactical play (for the most part)
- new realism features (holding breath, slow death, cover system, Tactical Display)
- smoother movement
- better audio
- better HUD
- no more soldiers with the stamina of a 300lb man