Unlike other games its not a copy and paste of the previous games BF3 is basically a copy and paste of Bc2 with bigger maps and vehicles.CoD is every bit the exact same as its previous games.Ro2 isn't a copy and paste of any one game not even Ost.At the same time its closer too Ost than any game to date now or in the near future.Its more creative in the genre than the mainstreams hands down (cover,dynamic music,weapon collision,over n under sights,adjustable sights, just to name a few)
I believe you're completely mistaken. Forgotten Hope 2 mod has all of the features that RO2 has except mantling, covering fire, and auto-mounting weapons. regarding the sights, those functionalities are irrelevant since weapons are extremely accurate.
Saying ro2 is an arcade shooter is just not fair many of the vets complaints (including me) is pace.Loadouts was fixed so mark that one off the list as far as pace this can be fixed with new maps.With objectives farther apart and more tactical design.
This still remains to be seen. I haven't heard the devs mention anything about the pace of the game and doesn't seem likely that they would slow the game down. Initial impression indicates to a faster paced game to meet the demands of the mass audience.
While no one loves Ost as much as I do the core gamplay is there it just needs to be implemented right and a few tweaks dooming the game as garbage is not right its more like Ost than its unlike it...im patient enough to wait Ost wasn't always the shining beacon either.
I am sure there are others who love OST much more than RO2 than you. I still play OST despite the dearth in numbers. Others have moved on.
If you prefer to play RO2 over RO, I can't argue against your preference.
For Ost vets not as much I agree but, for mainstream arcaders it causes much rage lol.One shot kills no killcam (on most servers) objective based gameplay.Can be unforgiving to the casual player I hear people raging all the time due to the difficult learning curve.While I agree its not as steep as Ost its still there.
For me the issue is getting sniped by MG after taking 2 steps out of the spawn. I turned bloom on and I still don't see any muzzle flashes. I listen to the bullets to calculate the shooter's position but unsuccessful. People call this realism. Sure, if you get killed. But when bullets are whizzing by and hitting the ground, you would be pretty stupid not to realize the general direction where the bullets are coming from.
Personally I would love to see a hardcore mode that's Identical to Ost game mechanic wise and that's my whole point it still can be done the core gameplay is there.Until that day its the closest thing to being Ost for me while some things I don't like there are many thing I believe are improvements.I still find it fun and for people looking for a realistic tactical shooter its about their only choice.
Fundamentally, the mechanics are not same, so I don't see this happening. A mod may be developed if the SDK is released. But like you said, how many will have the patience to wait for a fully functional mod that parallels or supercede's RO's game feel.
Calling it an arcade shooter is just wrong its not like you can para shoot off a 1 story building while pretending to be realistic like some other fps I know
Relative argument. As long as the high speed remains, arcady shooting will persist. As long as moving accuracy exists as it is now, arcady shooting will persist.
Patience young people have none
In my opinion, I shouldn't have to wait for RO to reconstruct itself be RO. RO2, by the virtue of its name, should not be a new incarnation. Territory acquisition gameplay is just too broad of a game play to call it RO.
By this definition, FH2 also qualifies as RO.
Same with DoD:S to a lesser extent.
When RO came out as a mod, it was free. Many people don't agree to paying for a game that no one has a clear idea of where it's headed.
Or should I say many people do not like paying for a beta game that is clearly heading away from the direction they were expecting.