To all the Naysayers

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MadMax

FNG / Fresh Meat
Nov 21, 2005
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Ger
People need to give TWI some slack jeez...yes they could have done better at release but, they certainly could have done alot worse.

Actually they couldn't have made it worser...

The only positive about the game at least for TWI is, that it was a great success economically. But that was not because RO2 is such a great game, it was because they had a loyal community which spread the word for them and a very good reputation as a developper.

I could live with the bugs, because I would trust TWI that they will fix them. But I cannot enjoy the gamplay at all. It's so far away from what I exspected for a sequel to ROOST that I wouldn't even play this game anymore when TWI would release more free content to it and would fix every single bug.

A full overhaul of gamplay, towards the direction of ROOST, would me bring back. But I doubt TWI will do this. I lost all trust in TWI so far...



I
 

Nazarov

FNG / Fresh Meat
Aug 24, 2009
683
190
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Unlike other games its not a copy and paste of the previous games BF3 is basically a copy and paste of Bc2 with bigger maps and vehicles.CoD is every bit the exact same as its previous games.Ro2 isn't a copy and paste of any one game not even Ost.At the same time its closer too Ost than any game to date now or in the near future.Its more creative in the genre than the mainstreams hands down (cover,dynamic music,weapon collision,over n under sights,adjustable sights, just to name a few)

I believe you're completely mistaken. Forgotten Hope 2 mod has all of the features that RO2 has except mantling, covering fire, and auto-mounting weapons. regarding the sights, those functionalities are irrelevant since weapons are extremely accurate.

Saying ro2 is an arcade shooter is just not fair many of the vets complaints (including me) is pace.Loadouts was fixed so mark that one off the list as far as pace this can be fixed with new maps.With objectives farther apart and more tactical design.

This still remains to be seen. I haven't heard the devs mention anything about the pace of the game and doesn't seem likely that they would slow the game down. Initial impression indicates to a faster paced game to meet the demands of the mass audience.

While no one loves Ost as much as I do the core gamplay is there it just needs to be implemented right and a few tweaks dooming the game as garbage is not right its more like Ost than its unlike it...im patient enough to wait Ost wasn't always the shining beacon either.

I am sure there are others who love OST much more than RO2 than you. I still play OST despite the dearth in numbers. Others have moved on.
If you prefer to play RO2 over RO, I can't argue against your preference.

For Ost vets not as much I agree but, for mainstream arcaders it causes much rage lol.One shot kills no killcam (on most servers) objective based gameplay.Can be unforgiving to the casual player I hear people raging all the time due to the difficult learning curve.While I agree its not as steep as Ost its still there.

For me the issue is getting sniped by MG after taking 2 steps out of the spawn. I turned bloom on and I still don't see any muzzle flashes. I listen to the bullets to calculate the shooter's position but unsuccessful. People call this realism. Sure, if you get killed. But when bullets are whizzing by and hitting the ground, you would be pretty stupid not to realize the general direction where the bullets are coming from.

Personally I would love to see a hardcore mode that's Identical to Ost game mechanic wise and that's my whole point it still can be done the core gameplay is there.Until that day its the closest thing to being Ost for me while some things I don't like there are many thing I believe are improvements.I still find it fun and for people looking for a realistic tactical shooter its about their only choice.

Fundamentally, the mechanics are not same, so I don't see this happening. A mod may be developed if the SDK is released. But like you said, how many will have the patience to wait for a fully functional mod that parallels or supercede's RO's game feel.

Calling it an arcade shooter is just wrong its not like you can para shoot off a 1 story building while pretending to be realistic like some other fps I know :rolleyes:

Relative argument. As long as the high speed remains, arcady shooting will persist. As long as moving accuracy exists as it is now, arcady shooting will persist.

Patience young people have none

In my opinion, I shouldn't have to wait for RO to reconstruct itself be RO. RO2, by the virtue of its name, should not be a new incarnation. Territory acquisition gameplay is just too broad of a game play to call it RO.
By this definition, FH2 also qualifies as RO.
Same with DoD:S to a lesser extent.
When RO came out as a mod, it was free. Many people don't agree to paying for a game that no one has a clear idea of where it's headed.
Or should I say many people do not like paying for a beta game that is clearly heading away from the direction they were expecting.
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
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Blue Ridge GA
^^^ Holy pick my post apart Batman! lol

We all have our opinions I guess and while I agree with most Ost vets complaints i'm one too.Personally the "movement" is what I hated about Ost one of just a very few things.The movement was way too stiff and the soldiers had the endurance of a 400 pound old man.My grip about Ro2's movement isn't the speed or sprint its the lack of momentum stopping on a dim and firing precise shots or changing directions in a flash.

This could easily be fixed by adjusting sway to be more punishing after sprinting or exhausted.As for getting shot out of spawn it goes back to pace and map design some maps in Ost you had to run miles before even seeing a enemy.

Many people expected a Ost with just better graphics while many of us including me would have been ok with that.A good sequel by very definition should be different from its original building or trying to build upon what made the other popular. If it was just Ost in better graphics it would be in the same boat as COD.90% of Ost vets complaints can be fixed by map design and a few tweaks.

When most people played ost it already had a bunch of maps and don't remember or even played it when it only had a handful.Many of the Ost maps was fast paced too we had danzig and baskin valley but then we could always count on a larger map like Kaukasus's or Arad to change the pace.The problem Ro2 has is most of its maps is fast paced and we don't get that break .....yet

Forgotten hope wasn't really a game it was a mod for bf2 best I remember while it was very good.I preferred it over Arma (Arma's movement was way to clunky for me) I'm talking released games.Insurgency was very good as well and closer to RO than any but then again it was a mod too. Mods have the luxury of being able to be truly unique their not trying to feed their families with the game.
 
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Nazarov

FNG / Fresh Meat
Aug 24, 2009
683
190
0
Sorry I had to do it. I really don't like quote by quote replies.
After playing FH2, I had a new found appreciation of RO's movement. It was so much smoother than FH2. But again that's my personal experience.
The models for RO2 function similarly to that of DoD:2 models. When they turn, they pivot on an axis, so the spin is fast and model figure shifts so abruptly that aiming is completely thrown off. I can go on about the quirks that I don't like, but the main point I wanted to make was that I really can't see the neccessity to build the game up from ground up. Not the coding of course, but the gameplay structure.

I try to play RO2 when it's just Danzig 24/7 available for RO. But i end up quitting after a few deaths. I just don't have the drive to not be a noob because I can't feel the immersion.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
.... I don't understand what you are saying here? In English you are stating T34 = Tank. What kind of tank or panzer are you talking about?

Back in the Mod, the only tanks available were the T34, Panzer IV, IS2 and Panther.... What I meant was that the T34 and Panzer were almost equally matched, as were the IS2 and Panther almost equally matched to one another.

Oh wait, there was also the KV1, which had the defensive capabilities equal to the T34 but less firepower.

.... That is the problem. They are not supposed to be equally balanced. This particular model of Panzer IV in RO II is superior to the T3476. The turret on a T34761942 is 67 mm. A KwK 40 L/43 would penetrate this up to at least 1,500 meters.

When I meant balanced, I meant gameplay-wise...... Realistically, sure the T34 should be at a certain disadvantage, however when it comes to gameplay, if people are just going to get chewed up in one hit inside the T34 with very little chance of survival, then nobody is going to want to use them..... much like how nobody wanted to use the Panzers in RO1.

All I was saying is that they should leave the physics and damage details of the T34 just as they are, except for the frontal armour area of the turret, because in-game, everybody targets that area for a quick kill of the commander, which in turn, automatically blows up the rest of the tank.

Either that, or at least make it so that if you kill the commander of the tank, the tank just doesn't automatically blow up and you have a chance of taking over someone else in the tank to move or attack back...... I get the idea of blowing up the tank if everybody in the tank is killed off.... but not when it's just one guy killed and you have 3-4 other guys in there who could take over.... this includes the Panzers..... none of the tanks should just blow up due to one guy being killed inside the tank...... if you hit ammo or another critical area, sure, blow it up real good.

But there have been so many times, especially playing Gumrak on Single Player, where I've pointed my turret at a Panzer to shoot, only for them to shoot me straight back at the turret when I aimed..... I see parts of my character gib inside...... and then the tank blows up..... everybody else in the tank was just fine.

^ That's not "realistic."

It would mess up the DLC Panzer IIIJ
 
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Gopblin

FNG / Fresh Meat
Mar 16, 2006
124
24
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On the tanks,

I have to disagree with the damage comment. A 75mm / 76.2 mm AP shell has about as much explosive as two hand grenades. Imagine THAT blowing in the tank turret. It would likely kill/injure/shell shock every crew member, cover the turret in gibs, and destroy gunsight/periscope/other equpment. Sure some injured crew members could still be alive but they'd just bail before the disable tank gets hit again. A 75/76.2 mm penetration would put a tank out of action most of the time.

What I DO have an issue with is that penetrations to other areas, or T34 penetrating a Panzer, don't do nearly as much damage. It feels like the guns are 37/45mm early war pieces, with AP shells without an HE charge, only doing damage when they directly hit something (even then, the model does not account for armor fragments or the shell bounching around inside the tank).

RO2 tank damage model is more or less OK for AT rifles and totally unrealistic for everything else.

Best wishes,
Daniel.
 
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