I have to agree with the notion that it isn't actually the bugs (allthough it is baffling how many still are there, even though they should've been fixed with updates according to patchlogs...), but the gameplay direction TWI chose to take with RoHOS.
RO was a wonderful niche product. The niche was small, but within it, it prospered. Back in those days, the devs and the community didn't regard each other as adversaries, but as partners.
But then, TWI made the decision to leave it's cosy, comfortable niche and gain a bigger audience. Now I can totally understand that, especially since TWI needs to make money. But to do so, they tried to strike a compromise between what made RO great and what mainstream audiences want. And that's where they failed.
I'm not even starting talking about tanking.
It's making the maps more choke-point driven, and more linear. While that makes for more "exciting" gameplay where there's more action, it severely limits the long time appeal and the tactical and strategical freedom the mod maps had.
And it's the abysmal unlock system with the historically dubious choices of unlocks. The old timers and especially competitive players hate it because it DOES affect gameplay as it DOES imrpove stats. Might look like a small number, but if you have to play on level zero after levelling up, you will notice how much easier the game becomes because of the stats and unlocks.
And the "CoD" crowd hates it, because unlocks are too infrequent to create the addictiveness of such a system, and many unlocks (as opposed to the stats upgrades) are nonsensical (winter trigger guard, really?).
Also, TWI in general, and I think Ramm personally, because of some grudge he has with affiliates of ROLadder, don't really try to cater the competitive scene, without realising that it's the clans that keep the game alive after launch, by hosting servers, playing themselves. And a long living community spawns better and more mods that in turn extend the life of the game.
So while it may be true that ROHOS is the best selling game of TWI to date, it's mainly because of the prerelease hype. The palyerbase is dying off, and not too slowly, despite Ramms claims that it's not true.
Which is really sad, because ROHOS is full of potential greatness, but sadly falls short of it in too many aspects.
Now of course I think that TWI will support RO with free and buyable content in the future, but I for one don't know if I will support them anymore. ROHOS is definately the last TWI poduct I preordered out of the trust I had in the Devs. If they release other games in the future, I will be wary and wait for a few weeks, browsing the forums before deciding if I buy it or not.