Tips to survive hard & Suicidal.

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Pavalion

FNG / Fresh Meat
Oct 23, 2009
42
0
0
Hi guys,

What are your tips to stay alive on Suicidal & hard?
And also killing the patriach?

Minimum levels?
Good tactics?
Good team combi?

Please tell me so i can learn a bit :p
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
0
i play suicidal with just one other person

we combine commando and demolitions

i shoot at everything and he clears any mob's with his nade launcher whilst im reloading.

and also, toward the end of the wave keep 1 or 2 clots alive and have them follow you around the map whilst you search for ammo or any possible guns to sell.

buy pipe bombs at about wave 5 or so if you have enough cash.

keep a door welded until a large mob has gathered on the outside, then place a pipe bomb and spam a nade or 2 and lots of bullets when the door breaks down, this can clear up to 32 specimens instantly

try and kill husks as soon as you see them, they are my biggest threat personally.

if you see an fp raged, running towards you, place a pipe and shoot it as soon as he's on top of it (if you have enough room and time)

if not, then empty as much as you can into him and hope he dies lol
you can take one hit off him in suicidal with full armour and health i think. second will kill you

pretty simple stuff but it works for me
only 2 player suicidal though. 6 players is a different story, i cant help you there.

and patriarch wave, i usually pipe spam or use crossbow with medic.

and i reckon you need at least a level 5 perk on suicidal.

unless your an m14 spamming sharpshooter level 3, there just as effective as a level 6 commando -.-
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
I'd say learning your weapons is the most important thing. Learning perks is fine but more importantly learn your weapons. Some are more effective than others against different specimens. Playing the medic is a good idea to learn, because you can experiment with different weapons without having the damage buff to help you, while still having good survivability. For example Scrakes are really bad against the Axe, Crossbow, and to a lesser extent the Katana. However they are really hard to kill with the flamethrower and any explosives (such as nades and rockets).

As a firebug I will tend to run from a scrake or try to cause him to blister while charging then use a couple of deagles to cut him down when he charges again. Fleshpounds I jsut scream and hope he goes away before he tears me a new one :D

Your levels should be aiming roughly as follows.
Beginner: 0-1
Normal: 1-3
Hard: 4-5
Suicidal: 5-6
This isn't just necessarily for game difficulty its more for money management. You might be skilled enough to survive on suicidal at level 3 or 4, but the sheer cost of weapons will keep you pretty much crippled.

Once you learn your weapons, applying them to the perk becomes easy.You know what your good against and you know what your bad against. Just make sure you stick to what your good at ;)

Killing the Patriach requires really good teamwork and alot of luck. Generally stacking pipe bombs around the room can weaken him to prevent him for knocking anybody out early. If you can try and weld him in a room with all of you and unload on him as he tries to escape, you will tend to find this the best tactic for beating him.

Pretty much comes down to your own intelligence really. Learn the weapons, and what works and doesn't work, then try to apply it as you see fit. Good luck and what not ;)
 

MasterCheff

FNG / Fresh Meat
Dec 19, 2009
242
1
0
honestly most of the time i see lvl 2-6 but on hard i always keep my eye out for weapons and heal teammates when your like 4 or 5 dosh away from a gun you want
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
The way I play suicidal, I go berserker for the first two or three waves and go "solo" searhing for weapons and ammo on ground. The weapons I find I sell, and since zerker doesnt require much money its a great way of saving up for later waves to buy eg. Scar/Ak if you are planning to go commando. And since you cant be grapped by clots, and you are fast, it shouldnt be too much of an problem to run around the map in the beginning. And of course its better being lvl 5-6 so you spawn with a weapon and/or armor.

Altho, often I spend my whole game playing as berserker and give all my extra money and weapons to my teammates. Everyone seems to think its the worst perk for suicidal, but imo its one of the easiest ones to play because you get katana after wave 1 on level 5 and you dont need to buy ammo. The only problem will be fleshpounds rly, if you know how to avoid crawler/siren/bloat attacks. And you know, berserker can actually kill a fleshpound on solo suicidal ;), but for 6 man game it takes a bit more effort and help from teammates...
 

Anubis_FB

FNG / Fresh Meat
Nov 3, 2009
223
14
0
39
Madera, CA
The way I play suicidal, I go berserker for the first two or three waves and go "solo" searhing for weapons and ammo on ground. The weapons I find I sell, and since zerker doesnt require much money its a great way of saving up for later waves to buy eg. Scar/Ak if you are planning to go commando. And since you cant be grapped by clots, and you are fast, it shouldnt be too much of an problem to run around the map in the beginning. And of course its better being lvl 5-6 so you spawn with a weapon and/or armor.

Altho, often I spend my whole game playing as berserker and give all my extra money and weapons to my teammates. Everyone seems to think its the worst perk for suicidal, but imo its one of the easiest ones to play because you get katana after wave 1 on level 5 and you dont need to buy ammo. The only problem will be fleshpounds rly, if you know how to avoid crawler/siren/bloat attacks. And you know, berserker can actually kill a fleshpound on solo suicidal ;), but for 6 man game it takes a bit more effort and help from teammates...

I have done the same thing as Hateme on this, Zerker is a great wave 1 perk. Starts with armor, and uses no ammo if you know how to kill bloats without getting hit. I normally use zerker for solo play tho

As for group, I use an SS simply because, you wont find ppl running around the map (or at least I hope not) and they will stay in one spot. So I use my SS and Xbow to get through the first wave, then switch to what I need to. If I want to stay SS I would just use my 9mm and save my Xbow ammo

As for pat, there are alot of tactics ppl use, but to my imo, there are only 3 reliable ones.

I termed them as: Fire Fest, Tank and Spank, and Vigilante Justice

Fire fest: is having all 6 players go Support and use AA12 or go SS and use the M14. The tactic after switching would be to lock him in the room via welding the door or body blocking.

Tank and Spank: is haveing all 6 players go medic with Xbows. The tactic after this will be attempt to get everyone to shoot pat when he enters to room and use up his heals. The medic can take his hits, so when he comes back in the room, everyone fires again, and makes him leave. Repeat this process till he is dead.

Vigilante Justice: is having all 6 players use zerkers minimum lvl is 3. The tactic after this will be to surround pat so he can't heal, use the saw and alt fire him till dead. If you are push away, get back in the circle fast, or team must fill the gap for this to work.

I personally like the zerker tactic. When used on suicidal the fastest time I have had on pat was about 5 sec. everyone just jumped on him and he was dead.
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I find using the Handcannon and crossbow with sharpie is the best combo. I generally frown upon using the M14, except in certain circumstances.

I find the Shotgun/Hunting Shotgun is an effective combo for Support, you can take down a lot with these two guns. Including scrakes. Not too sure about Fleshpounds. This works on hard.

Medic is Xbow. You can take down up to scrakes in one shot, Fleshpounds get decapped by medics with an Xbow in two shots, and can easily survive if they don't.

Commando is a combo of SCAR Mk17 / AK47 or Bullpup. AK if you want spamm-ability, Bullpup if you want cheap headshots with a high mag to spam into hordes.

Demo is bad news if you're a sharpie. There's nothing like a demo uloading into a scrake or fleshie to screw with your aim.

Firebug is good only for crowds, and fire nades at L3 is a big entertainment factor. Too bad you can't take down scrakes or fleshies unless you're really focused and you know what you're doing.

Zerker is easy mode except for Fleshies. Scrakes are pretty much on par with clots for this perk, i personally fear crawlers, sirens and bloats more than a scrake as a zerker. Katana works wonders with it's auto stunlock ability.

This is just my experience as an average gamer, feel free to flame me. :p

*switches to Firebug*
 

Ebay

FNG / Fresh Meat
Oct 24, 2009
116
7
0
When I play commando (Level 6), as soon as the wave start I set it to semi-auto.
Then, I usually go alone for the first 2-3 waves and I just headshot everything and kill them one-hit. If needed I use the ironsight to chain headshots.

There is nothing I hate more than a commando using nothing but full auto.
You're not being useful dude. Switch to semi auto and learn hip-shooting.

So if you're going commando, use semi auto for god sake.

Sharpshooter, learn to hip-shoot and PLEASE DON'T USE THE DAMN LASER (Or I'll flame you to hell)
Firebug: Aim for clots, crawlers and stalkers. Tell your team to focus on gorefasts and bloats, and try to use your body to cover your teammates from Husks. If needed, go close range with a husk and just dodge his attacks and counter with knife hits to the head.

Support: AA12 is weak, don't spam it.

Demo: Keep in mind everytime you shoot you blind your teammates.
 
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derito

FNG / Fresh Meat
Nov 5, 2009
36
1
0
You know you don't need to switch to semi-auto to shoot 1 or 2 bullets at a time right (unless you use the mp7 which happens to have no semi-auto mode) ? I prefer using assault rifles that way because otherwise I forget the weapon is on semi-auto mode when I switch between weapons (which might mean death if I need to unload a mag on zeds wanting to hug me)
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
but anyway, its shooting without using the ironsights

No I wasn't actually lol. I'm one of those people who know how to do something without knowing the actual term. It's like this: I do a fade-away shot, someone asks "Cool, you can do a fade-away?" I'm like "lolwut?"

But yeah. I'm ok enough with hip shooting, since that mainly consists of handcannon anyways.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
No I wasn't actually lol. I'm one of those people who know how to do something without knowing the actual term. It's like this: I do a fade-away shot, someone asks "Cool, you can do a fade-away?" I'm like "lolwut?"

But yeah. I'm ok enough with hip shooting, since that mainly consists of handcannon anyways.

lolwut

Fade-away?

Anyways, i used the M14EBR today, using a combo of the Laser-sight and Iron-sight. I did NOT, i repeat, did NOT spam but rather aimed like a sharpie should. I got the Red Dot of Doom achievement them switched to a different perk with a skillful gun.

EDIT: a tip for surviving Hard/Suicidal is this: stick with your team, and aim. Handcannon works wonders with Quickscoping. I can get consecutive headshots Quickscoping.
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
I used to use ss with M14 + kanata(when sourounded) + M79 (for groups of crawlers or destory husk fire ball)

But I start to found that the M14 is only effective if you dont miss any heads. Which is not a easy thing as in pub servers there will be demos spaming nades which make you cant see anything, a zed is suddenly stuned by unknown weapons, etc. I mean, it's just too many variables in a pub server, I cant really headshot every zeds like I do in solo.

So I start to spawn as a ss and change to zerker and I go solo for the first 4-5 wave. After that, I join the camping team and I dont really kill. I just stay there and kill husks, sirens, scrakes and fps with xbow, most of the time I heal teammates....(YES! I heal!). Because other people will try to steal kills from each other and everytime I try to do a "zerker job" only our team dies because no one like to kill stalkers and crawlers. Or rage fps and scrakes while not able to kill them before they hurt someone.

So it is funny that I weld doors, I heal, and I use xbow to kill what I need to. My zerker perk and katana is only used when that samping spot is not gonna hold (which happans all the time).
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I used to use ss with M14 + kanata(when sourounded) + M79 (for groups of crawlers or destory husk fire ball)

But I start to found that the M14 is only effective if you dont miss any heads. Which is not a easy thing as in pub servers there will be demos spaming nades which make you cant see anything, a zed is suddenly stuned by unknown weapons, etc. I mean, it's just too many variables in a pub server, I cant really headshot every zeds like I do in solo.

So I start to spawn as a ss and change to zerker and I go solo for the first 4-5 wave. After that, I join the camping team and I dont really kill. I just stay there and kill husks, sirens, scrakes and fps with xbow, most of the time I heal teammates....(YES! I heal!). Because other people will try to steal kills from each other and everytime I try to do a "zerker job" only our team dies because no one like to kill stalkers and crawlers. Or rage fps and scrakes while not able to kill them before they hurt someone.

So it is funny that I weld doors, I heal, and I use xbow to kill what I need to. My zerker perk and katana is only used when that samping spot is not gonna hold (which happans all the time).

Oh god the spelling and grammatical mistakes make my head hurt and my eyes ache.

But no. I cannot under any circumstances condone the use of the M14.

If you heal and weld mainly, consider going medic. I played as sharpshooter for a long time before realising medic was more fun.

As a medic i can keep the whole team alive.

Medics are great. :D
 

sNOOZ

FNG / Fresh Meat
Jul 25, 2009
45
1
0
When I play commando (Level 6), as soon as the wave start I set it to semi-auto.
Then, I usually go alone for the first 2-3 waves and I just headshot everything and kill them one-hit. If needed I use the ironsight to chain headshots.

There is nothing I hate more than a commando using nothing but full auto.
You're not being useful dude. Switch to semi auto and learn hip-shooting.

So if you're going commando, use semi auto for god sake.

Sharpshooter, learn to hip-shoot and PLEASE DON'T USE THE DAMN LASER (Or I'll flame you to hell)
Firebug: Aim for clots, crawlers and stalkers. Tell your team to focus on gorefasts and bloats, and try to use your body to cover your teammates from Husks. If needed, go close range with a husk and just dodge his attacks and counter with knife hits to the head.

Support: AA12 is weak, don't spam it.

Demo: Keep in mind everytime you shoot you blind your teammates.

If there was a perk call Mr. Negativity I think you'd be perfectly suited to use it.

But seriously semi auto, instead of training to use the single shot feature, just train ur fingers to release the mouse button as soon as a shot fires.
 

sNOOZ

FNG / Fresh Meat
Jul 25, 2009
45
1
0
Oh god the spelling and grammatical mistakes make my head hurt and my eyes ache.

But no. I cannot under any circumstances condone the use of the M14.

If you heal and weld mainly, consider going medic. I played as sharpshooter for a long time before realising medic was more fun.

As a medic i can keep the whole team alive.

Medics are great. :D

You know what candle jack ur totally right, I selected the medic by accident but it was so fun I didn't change perks the whole game!

I just thought of a good combo for the medic im gona try it out n see if it works like I've calculated in my head.
 

Monolithos

FNG / Fresh Meat
Jun 15, 2009
254
3
0
I find the Shotgun/Hunting Shotgun is an effective combo for Support, you can take down a lot with these two guns. Including scrakes. Not too sure about Fleshpounds. This works on hard.
AA12/Crossbow/Katana

Use Crossbow for FP (and husk, scrake, siren or even a big line up of lesser zeds).
Katana for all lesser zeds (except crawlers) as long as you can avoid getting swarmed.
AA12 (and frag nades) to clear big swarms.