Timelimit must be increased!

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Cyper

Grizzled Veteran
Sep 25, 2011
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The long-*** matches that was possible to play in RO:OST is gone. The timelimit on each server is limited and reminds me more of a quick match in COD than a match in RO.

Hell, it should be possible to CHOOSE the timelimit the server creator PPREFER and you shouldn't be forced to play with a low timelimit.

Right now there are only those short COD-like matches.

Why was this removed since RO? Please add it back. =(
 
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Coolicus

FNG / Fresh Meat
Jan 2, 2008
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I agree hopefully soon what with the SDK and all we will be seeing servers that are closer to classic RO in terms of time, map size and weapon selection.

And most importantly...

NO LOCKDOWN :D!
 

Zookerman

FNG / Fresh Meat
Aug 27, 2011
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The long-*** matches that was possible to play in RO:OST is gone. The timelimit on each server is limited and reminds me more of a quick match in COD than a match in RO.

Hell, it should be possible to CHOOSE the timelimit the server creator PPREFER and you shouldn't be forced to play with a low timelimit.

Right now there are only those short COD-like matches.

Why was this removed since RO? Please add it back. =(

Tripwire did this for the same reason they sped up aiming down the sight,reduced reload times,and took out the damage system. They are trying to appeal to Call of Duty and Battlefield players.
 

Cyper

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Tripwire did this for the same reason they sped up aiming down the sight,reduced reload times,and took out the damage system. They are trying to appeal to Call of Duty and Battlefield players.

Unfortunately, it seems like this is what they tried to do. Multiplayer feels like: SPRINT, kill, die, RESPAWN. Repeat. I am not cracking down it the sake just for doing it, I have all respect for the Devs, but I didn't expect the game to be like this. Fortunately, there is A LOT that can be fixed and added to the game. Because the core of it is good.
 
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Sufyan

FNG / Fresh Meat
Sep 15, 2011
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While it was sometimes awesome, I found that the one-hour long rounds of RO1 games could become tedious foregone conclusions where half the players did not have the patience to stick around to see the obvious outcome. Would you seriously want to spend more than 15 minutes on Apartments? Pavlovs? Freaking Grain elevator?

The current RO2 maps are set piece infantry assaults modelled closely on real life locations, often of the room to room, window by window variety. Most tripwire-made maps for RO1 were rather fast paced too, it was the community maps that tried to be drawn out low intensity battles rather than decisive assaults. I enjoy both kinds but for someone who has a family, a job or otherwise busy schedule those really long games are not viable entertainment.
 

rpxy24

FNG / Fresh Meat
Sep 16, 2011
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I play the multiplayer like that: SPRINT, kill, die, RESPAWN. Repeat.

Fixed that for you. My experience, and that of many other players, certainly feels different.

Also, dying is not necessarily a bad thing and some "exchanges" are definitely worth it as the battle is not fought on a soldier scale but on a platoon scale.
 

Cyper

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Sep 25, 2011
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Fixed that for you. My experience, and that of many other players, certainly feels different.

Also, dying is not necessarily a bad thing and some "exchanges" are definitely worth it as the battle is not fought on a soldier scale but on a platoon scale.

I have played the game, and I have seen people that doesn't apply tactics succeed in the game when they in fact should be punished. If you die one or two times in a 20 minutes round, that's to much for me. So yes, my experience is that I die a lot more than 1-2 times, which you, and everyone else do aswell. So stop being an elitist by re-creating my quotes to make it suit your opinion.

And people do sprint, kill, die and respawn. Play these small maps with 64 players and you'll notice that some are either ''camping'' with their super rifles, or sprinting towards the spawnpoints. Worst of all, I have noticed that this is the most successfull way of playing the game. Because if you're carefull you will loose when it should be quite the opposite.
 
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2Lt.Horvath [6th AB]

FNG / Fresh Meat
Aug 20, 2011
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Newcastle upon Tyne
6th-ad.co.uk
The time limits as you've rightly pointed out are horribly short, i loved it in other games when you'd establish front lines on the battlefield and you'd advanced, defend, experience a counter attack and so on. But on this you have snipers in every window and CoD players running around like FPS Doug with an MP40 (or PPSH).
 
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Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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What I don't see since the idea of the lockdown is to stop a team from getting pwned. Why not look at the kill ratio between the teams. Or give a certain amount of reinforcements on a per objective basis.

Just because your team is slow doesn't have to mean your team is getting pwned.