Time delay when switching position in tanks!

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HSCN-II-gd1944

FNG / Fresh Meat
Dec 17, 2005
212
0
0
China
www.aprm.cn
My friend ask me to suggest this.

When playing RO3.3, the one manned tanks usually get more flexible than the multi manned ones. If the position switching process has some time delay like 2-5 seconds, or even with some wonderful animations, I think it would be more realistic.

And this will force us to gether at least a 2-man crew when fighting a tank battle.
 

Jono

FNG / Fresh Meat
Nov 26, 2005
890
24
0
It wouldnt change anything, other than the tanks wouldnt go into the objs, everyone would just set them far away and play as the gunner, and sit there until they're hit.
 

malice

FNG / Fresh Meat
Nov 22, 2005
900
0
0
its been suggested. Good idea and I would love to see it out in. I dont think it would mean people would sit at the back of the map and shoot. Alot of the objectives cant been seen from the back and if they didnt advance there team would lose very fast.