Are you seriously suggesting we give Medic a weapon that can heal players AND kill Scrakes easily? You're aware that on a four man server, Scrake has health almost equal to a Fleshpound's? And on 5 or 6 man, Scrake has more health? We're talking about adding a weapon to the non-combatants that can remove the specimen with the highest health in the game...
I wasn't suggesting that at all.
I was saying that some people go out of their way to make it easy for the specimens, and out of their way to make it hard for medics.
I was saying that a third weapon with an instant heal ability would save lives, and maybe even the game.
I either use the AK47, HS or the Xbow, or get someone to buy me a SCARMK17 or M14EBR. Having a gun that sits just in front of the bullpup, with hopefully a slower firing rate than the MP7M would enable medics survive if SHTF.
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And/or giving healing dart attachments to other guns would be really good, but the darts would have to be beefed up speed-wise to match the range of the weapons i'd like. (coughcough Xbow/LAR coughcough)
I was playing on crash once when a commando was in the middle of the building with the crashed choppa, and the rest of the team except for a zerker was up on the catwalk upstairs. For some reason the MP7M didn't reach as far as i needed it to. And i had a LAR as backup.
So attaching a dart gun to the LAR to give Medics SS range healing would've been convenient at best, game-saving at worst. or visa-versa.
But as with Phoenix, you shouldn't be able to put dart guns on Xbows/Tier 3 weapons. Tier1/2 is fine enough.