Tie "Hold Breath"/"Zoom in" to "Stamina"

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greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
I understand and love being able to hold shift to zoom in and steady aim.

It even makes sense. You control your breathing and narrow your eyes to get a better shot. We do it with guns in real life as well.


However, it is VERY difficult to hold your breath and steady your aim when you've just finished sprinting.

In game currently you need not worry about the extra weapon sway from decreased Stamina because you can always hit Shift and fire accurately.


I don't really FEEL the Stamina as it is now. Adding a restriction to the Zoom in when Stamina is below 50% would make us feel the burn a bit more.


What do you think?
 
Last edited:

MacX

FNG / Fresh Meat
Aug 17, 2011
274
31
0
Germany
www.henning-kleist.de
Actually I didn't notice you would steady your aim by hitting Shift. Are you sure about that?
I thought Shift is just Zoom or Sprint. You hold your breath and aim by hitting the second mouse button... The zoom works independently from that.
 

Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
0
actually shift makes you hold your breath at intervals, but with the newest patch they introduced more sway when you run out of stam and try to aim and zoom in, it moves all over now.
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
The sway is hardly enough when winded. I just tested it. You are laser accurate if you "Control Breathing" at 5% stamina.

Try sprinting with 30 pounds of gear on then hold your breath. It SUCKS! lol
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
123
0
This might be a relaxed realism vs. max realism issue. I haven't played enough to tell the difference, but isn't sway bigger when playing on a full realism server?