I disagree,
Grenades are very lethal, and having one fall at your feet especially when the average player does not bother to "cook it" first, would give you "plenty" of time to throw it away... this would also add some incentive to properly cook grenades before throwing them, which would also lessen grenade spamming etc... the ripple effects of this feature would have a significant ,and i believe positive effect.
I always hated when I'm in prone and a uncooked grenade lands in my face and all I can do is stare at it for 2~3 seconds until it explodes. Sure you can try getting up and running away, but in RO1, the characters take forever to stand up and start running...
While crouch sprinting out of prone will be a welcome addition to Red Orchestra in HoS, I still think these two gentlemen have a point.
When pinned down by a steady stream of MG fire, I'd really prefer not to leave cover if I can remove the threat of the grenade to myself in a less risky manner. If a grenade lands right in front of my nose as I lie in the safety of an isolated shell hole, reaching forward and tossing it away--not necessarily AT the enemy, just away from ME--would also take far less time than getting up and running. Because it would take a second or so longer to get up and run, which would also expose you to enemy fire, as opposed to tossing the grenade over the rim of the crater, throwing the enemy grenade away presents the less risky option.
Sure, one disadvantage is that people might go running after grenades they would have otherwise left alone in territory or firefight mode, but in countdown mode I'd doubt that people would be so careless. Furthermore, as with anything else in Red Orchestra, new players will learn what circumstances are appropriate for that function.
As long as the defined range for any "grab grenade" action was realistically small, I would welcome this feature with open arms.
As for satchels, this feature would be even more useful. After all, if that Fritz cooked the satchel before tossing it at my comrades in their T34 and I am close enough to lay a hand on it, then I am dead already. But, if the satchel is not cooked, why shouldn't I scoop it from the street and lob it into the nearest hole/crater/sewer/trench?
I would
definitely want to see this feature present in Rising Storm, as some Japanese grenades had fuse delays from 7 seconds all the way up to 10. Numerous records of American soldiers tossing live grenades back at the enemy throughout the Pacific Theatre exist in accounts of several battles.