Three new videos (German/Russian and mutliplayer).

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Flogger23m

FNG / Fresh Meat
May 5, 2009
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It depends on where you get hit, what kind of bullet hits, you, etc. There's a video of a fairly large (shirtless) man getting shot by a SWAT team with a submachine gun and it shows a noticeable but not utterly prevalent mist of blood. Might be different if you get shot in a major artery.

This. Go to Live Leak and search for "Pakistani Ranger shoots thief" and I am sure you will find the recent video of a man being shot with a G3 at close range. A fair amount of blood squirting.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
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Netherlands
www.tangodown.nl
And yet here we are in our leisure time playing games that portray it for nothing more than poops and giggles.

No one wants a 1-1 re-enactment of what war is like (and if you do...you know where you can go...)

Not necessarily true in my personal opinion, but i know my opinion tends to differ wildly from what most people think.
For example i'd LOVE a proper WW1 shooter to be made with a single player campaign. I'd want it to be as authentic and depressing as it could possibly be, because i think videogames can serve the same purpose as a good movie when done right.

Nobody watches Schindlers List to enjoy the sight of razzia's and mass-murder, and i think the same could be made true for videogames: making it more than simple entertainment and make it teach us something.
A game, if done right, could show us how horrible war is, and it is for that reason i watch war movies or have read 'All quiet on the Western Front' at least 5 times by now. Not for the action sequences, but to come to a realisation about the realities of war.

But if you want a game to actually remind you that war is a bad and horrible thing, you can't sugarcoat any of it. What the soldiers feel should be conveyed onto the player, and the player should feel something of his own when witnessing stuff he sees in the game, like gore.
The first time i blew up an enemy soldier with a grenade in RO i didnt go "Oh wow look at him fly!" like you would in most games. I went something like "Dear God, that's horrible!" and i enjoy it for that reason.

Now, you could say "if you want to experience the real thing, join the army" but i think that is a bad thing to say, really.
There is a reason why back in history, young men were over-eager to join the army and fight a war, and it is because they were kept ignorant of the realities of war. And when you join up, it is already to late.
Today thankfully we have plenty of books and movies to enlighten us about these things, and i truely believe a game treating sensitive subject matter like war should also try to teach us something instead of being only about silly fun, like your average MOH/COD one-man-saves-the-day type of affair. COD etc are simply trying to make war look cool, which imho is a bad thing.

However, i also do realise pretty much everybody else only wants to play games to have fun and doesnt give a **** about things like this at all.
I do think that RO2 is doing a step in the right direction though, with it's single player campaign and historical background briefings and such.
And because the game is realistic and because the game has gore, hopefully it will instill a sense of drama into players about the horror of the Eastern Front, and we will all end up with a bit more respect for fallen soldiers and the things they went through.

And i'd like to add that games have another advantage over movies and books, because with those either you are reading about it (which makes it quite distant unless you have a lot of imagination) or simply watching it.
A game can put you in the boots of a soldier and make you experience things 'first hand', and i think that makes people think even more, if games would just put a bigger emphasis on these things. It doesnt have to be detrimental to the gameplay in any way either.
 
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[3.SA]Koba

FNG / Fresh Meat
Sep 20, 2006
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Dallas, TX
www.3rdShock.org
2) I heard English?
- We had this debate internally. What is more realistic, understanding what the soldiers from your nation are saying, or not understanding what the guy on your side standing right next to you is saying? Well for us the answer was simple - it is way MORE realistic to understand what your comrades are saying. So you always hear your team speaking accented English (or another language if the game is localized into your native language) and the enemy speaks German or Russian. There will not be an option to turn this off, as we discovered it will take up too much memory to do this (there is a LOT of dynamic battle chatter, even in MP).

too bad. It was good fun, hearing "los los," "grenada," "fascisti" and most of all "SHAMBE BAMBE!"

There really isn't enough variety of voice commands in a multiplayer-focused FPS to require them to be in English. Anyone with some basic long term memory ability (disregarding those among us with damaged hippocampi) should be able to learn them.

Even if you guys think that the average player needs to be babied and can't bother learning a dozen voice commands or glancing at the text in all-chat to check. Really take a step back and think about this .... how often is the voice command menu used for tactical cooperation? - very little. We have voice chat for that. The commands are more aesthetic than anything

Not to mention, they reached almost meme status in OstFront. Players would often say "shambe bambe!" in voice chat as they got an important man purse placed.

If it's not something you guys are willing to change your mind on though, I just hope I can turn off voice commands entirely.

edit: I read further into the thread and saw your explanation of the battle chatter system. I can understand the changes made in that light. But I hope this can be disabled entirely by server admins - forcing players to utilize team communication for competitive matches.
 
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G

Guest

Guest
This. Go to Live Leak and search for "Pakistani Ranger shoots thief" and I am sure you will find the recent video of a man being shot with a G3 at close range. A fair amount of blood squirting.
I just watched that video. I didn't mind at first, but then when I went to look for translations, I felt like throwing up.

OT: I like the idea of being able to understand teammates and not enemies, but how will that be changed in Rising Storm(?) if a majority of the people who buy RO2 speaks English.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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I just watched that video. I didn't mind at first, but then when I went to look for translations, I felt like throwing up.

OT: I like the idea of being able to understand teammates and not enemies, but how will that be changed in Rising Storm(?) if a majority of the people who buy RO2 speaks English.

RS is not being developed by TWI, so the decisions made in RO2 shouldn't apply to RS.

But I guess this is a matter that should be answered by Nestor...

*off to ask in the RS forums about it*
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
OT: I like the idea of being able to understand teammates and not enemies, but how will that be changed in Rising Storm(?) if a majority of the people who buy RO2 speaks English.

If the RS team does go with the same decision, I sincerely hope the IJA doesn't sound like "Long Duck Dong."
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
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Hamilton, ON
In order to maintain the sense of "other" in the US Marines while playing as the Japanese, all the Americans will have to speak in random Southern expressions like "Wake up, Jap, day's abreakin - yonder comes a hare with his tail ashakin" or "That big un Nambu gun's makin more noise than a bag of assholes!"
 

Actin

FNG / Fresh Meat
May 19, 2009
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Netherlands
In order to maintain the sense of "other" in the US Marines while playing as the Japanese, all the Americans will have to speak in random Southern expressions like "Wake up, Jap, day's abreakin - yonder comes a hare with his tail ashakin" or "That big un Nambu gun's makin more noise than a bag of assholes!"
Had to laugh here:D
 

Inuki

FNG / Fresh Meat
Jul 11, 2011
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4 minutes 27

MIDGET SPRINTING D:

I'm not sure what Tripwire are going for =p. It would be cool if you can move faster whilst crouched but not as fast as stand up sprinting. But the arm movement in first person view looks very....distracting!
 

Rumo

FNG / Fresh Meat
Jun 3, 2006
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Vienna; Austria
No... (patient face on...): if you are Spanish (assuming the local distributor localises all the voice to Spanish), you will hear your team speak in SPANISH, so you can understand them. The enemy will speak GERMAN when you are playing as Russians and will speak RUSSIAN whe you are playing as German. In other words - if they are speaking a "foreign" language - shoot them.
Ok, I understand that, but would you please clarify what the situation will be with a possible german or russian localised version, because only with these two I see problems.

i.e. german localisation:
Playing as german --> Teammembers speak German; Enemies speak Russian...everthing
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Ok, I understand that, but would you please clarify what the situation will be with a possible german or russian localised version, because only with these two I see problems.

i.e. german localisation:
Playing as german --> Teammembers speak German; Enemies speak Russian...everthing