Wow,people are still talking on this topic? I thought everything had been said about the gun!
We have to keep talking about it or Tripwire might end up thinking it's a balanced gun that needs no changes.
Wow,people are still talking on this topic? I thought everything had been said about the gun!
I'm inclined to agree. I usually favor balance over realism but having the rounds suddenly morph into slugs would seem a bit silly.
It doesn't need to morph. You just switch the type of shells you will insert into the shotgun. What stops your character from carrying buck and slug at the same time?![]()
At least it's not as junky as it is in KF1 anymore, I'll give that.
The combat shotgun was equally useless in kf1 and remained so to this day, so I'm doubtful TW will do anything since they seem content leaving guns in useless states. (Sorry for bitterness, I really wanted the combat shotgun to be useful).
Woah! So many people hate the M4/combat shotgun without giving it a serious try.
I see a lot of people saying the combat shotgun in KF1 was garbage, like this
The combat shotgun was not bad, and definitely not useless in KF1.
After 1800 hours in KF1, with a good chunk of that time spent on support, I settled on the combat shotgun as my main trash clearing weapon.
My usual setup was combat shotgun + hunting shotgun + katana + mk23. I played HoE with Grayve's zed density mut often with this loadout. It is a very good combination.
The M4 is a strong weapon in KF2, but due to some game balance issues and misconceptions, it's very rarely used.
First of all, I think a lot of people underestimate how useful it is to be able to fire 6 rounds in about 1.5 seconds. People are going on about how bad the M4 is, but being able to fire quickly has saved me countless times.
I also see people argue that semi-auto M4 somehow makes the user waste ammo, and that the pump-action makes your shots more deliberate. This isn't really a problem with the gun, it's just a problem with the player. Nothing is stopping you from waiting one second after you fire each shot to aim carefully.
One of the best ways to use the M4/combat shotgun is to treat it like a pump shotgun most of the time, but instead of pumping after each shot, you tap R and reload one shell instead. With the fast reload skill at level 15, this is even more effective. If you used the M4 exclusively this way, you'd essentially have a pump shotgun that never has to reload (although heavier).
I've seen people saying that the M4/combat shotgun is actually equal to, or even inferior to the pump shotgun because the pump gets 2 more rounds in the magazine. If you get used to the M4, you'll find yourself getting caught reloading a lot less than you would with the pump shotgun, because time spent not pumping can be spent reloading.
The M4 is a decent weapon, that fills an important role.
The problem with the M4 right now is not that it's too weak.
The problems with the M4 are actually more problems with the current game balance.
The AA12 is currently absolutely essential for all support specialists. With no big zed killing class, every support needs an AA12. This problem won't be quite as bad once both demolitions and sharpshooter are around.
Because the AA12 is the main big zed killer in most groups right now, supports generally have to save all their AA12 ammo for scrakes and fleshpounds. On Hell on Earth, the M4 simply doesn't have enough ammo to clear small to medium zeds for the whole wave. This forces players to use the pump shotgun and double barrel instead, just to have enough ammo.
When we have dedicated big zed killing classes, supports won't have to save all their AA12 ammo for scrakes and fleshpounds. This might make the M4 + AA12 setup a lot more viable.
Even if the M4 isn't as bad as people think it is, I still think it needs some small buffs.
The cost of 1100 is simply inappropriate. The AA12 in KF2 is just so much more important and more effective.
A larger ammo pool would help. If the M4 had enough ammo to last a wave on HoE (if the playar isn't wasteful), I'd actually be using it on HoE. Right now, I only use it on suicidal.
The weight could be reduced to 7. One of the most fun things about support in KF1 was the fact that even after carrying 2 shotguns, it had some extra carry weight left over. This let people carry a melee weapon or sidearm with them, like the katana, mk23, M79, flare revolver, etc. Reducing the M4's weight to 7 doesn't help anything now, but when we get more lighter weapons, likely from the gunslinger and dragon perks, supports carrying the M4 will have a little more room to carry an interesting sidearm. At 7 weight, it's still too heavy to carry AA12 + M4 + Double barrel, which would likely be too overpowered.
I don't think the magazine capacity needs to be increased. The magazine capacity isn't the problem, the cost and ammo pool are the problem.
No, the M4 shotgun sucks, iv'e tried to find a reason to like it but realistically i'd rather use the starting shotty over the M4. It's a waste of 1100 dosh...Boomstick/AA12 is the go to for me.