Thoughts on support M4 Combat Shotgun?

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Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
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32
Honolulu, Hawaii
Has anyone mentioned tighter spread? Tight spread, and by extension accuracy over range, is the one niche that has yet to be filled by the shotgun load out. If one could snipe head shots with the m4 as if using a slug, it would be uncontested in that regard. Imagine that, then consider the penetration that would carry over range as well.

I've also had that thought, but people tend to be non-plussed at the suggestion of a more-accurate shotgun for some strange reason, despite the fact that a weapon was introduced that filled that role in the first. Personally, tightening spread would be a wonderful buff for the M4, especially considering it looks longer barreled than the other shotguns.
 

Vintage

FNG / Fresh Meat
Oct 20, 2010
771
617
0
Searching for survivors.
Has anyone mentioned tighter spread? Tight spread, and by extension accuracy over range, is the one niche that has yet to be filled by the shotgun load out. If one could snipe head shots with the m4 as if using a slug, it would be uncontested in that regard. Imagine that, then consider the penetration that would carry over range as well.

I said that in the OP and my OP was just a couple of sentences long.
 

Mätibaggings

FNG / Fresh Meat
May 7, 2015
162
0
0
Finland
Every time I pick up the M4 for sh*ts n' giggles, I always come to the same conclusion:
into-the-trash-it-goes.png
 

jlgill333

FNG / Fresh Meat
May 29, 2015
33
0
0
They need to change the damage of the M4. Try shooting a Siren or a Husk. Surely it shouldn't take too many rounds.
 

Aleflippy

Grizzled Veteran
Sep 18, 2012
2,854
305
83
Belgium
No weapons should suffer a nerf because of another gun's weaknesses... It's the M4 who needs a buff .
 

mach10

FNG / Fresh Meat
Nov 9, 2009
46
0
0
I'd also really like the tier 2 shotgun to have slug ammo. Everything for the support has pellet spread, a shotgun with a slug option on alt-fire would make the weapon more interesting and add flavor to the support.
 

headbox

FNG / Fresh Meat
May 8, 2015
284
0
0
I'd also really like the tier 2 shotgun to have slug ammo. Everything for the support has pellet spread, a shotgun with a slug option on alt-fire would make the weapon more interesting and add flavor to the support.

Obviously realism isn't a big selling point, but the alt fire probably shouldn't be a different kind of shell entirely.
 

Fatchaos

FNG / Fresh Meat
May 16, 2009
177
0
0
www.furaffinity.net
Slugs. Hmm. Give M4 slug ammunition and relatively reliable accuracy at close to medium range. As a slug: No spread since it is a single slug, but higher power and with Support's SG penetration, could still take multiple enemies out at once.

Now with that higher power, you can also do heavy damage to bigger Zed's with headshots!

... But would that make it too Sharpshooterish? Maybe not if it lacks long-range accuracy.

Just a thought.
 

Drassel

Member
Jun 7, 2013
435
3
18
Canada
Slugs. Hmm. Give M4 slug ammunition and relatively reliable accuracy at close to medium range. As a slug: No spread since it is a single slug, but higher power and with Support's SG penetration, could still take multiple enemies out at once.

Now with that higher power, you can also do heavy damage to bigger Zed's with headshots!

... But would that make it too Sharpshooterish? Maybe not if it lacks long-range accuracy.

Just a thought.

Slugs aren't very precise over 75 fts, due to their weight and the fact that they are shot from a smoothbore shotgun barrel.
 
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Azukki

Grizzled Veteran
Jul 7, 2009
1,518
130
63
I think slugs very much go against the whole point of support. Single strong projectiles are sharp's game.
But, to see what slugs might look like, you can play solo, select as shotgun, open the console, and use the commands "EnableCheats" and "NoSpread"


I'm inclined to agree. I usually favor balance over realism but having the rounds suddenly morph into slugs would seem a bit silly.
Plenty feasible with proprietary shells and a modified gun, and neither are an issue for KF2's horzine printed guns that don't share ammo.
http://www.google.com/patents/WO2007120180A1?cl=en


Anyways, I agree that the M4 is underpowered, and my suggestion for buffing it is 8 mag capacity, 60 spare shells, or 6 weight. Do one of those, and it'll at least be worth considering sometimes. Two of those, it'd probably be balanced. All three might be a bit much, though.
 
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Drassel

Member
Jun 7, 2013
435
3
18
Canada
https://www.youtube.com/watch?v=xXkyEbrqNGw&ab_channel=Miculek.com-TheLeadersinGunControl!

I think it could have a reload advantage and a bigger ammo pool

Reload: on empty reload, right after you make the combat reload (put a shell directly in the chamber), you use a reload stick to push the first 4 shells in the magazine tube, then manually put the last one. You can only use the reload stick when there is space for 4 shells or more in the tube.
 

TeaLeaf

FNG / Fresh Meat
Oct 23, 2011
51
9
0
I say just reduce the weight and price to make it a tier 2 weapon. The only reason to buy a Tier 3 instead of waiting one more wave for a Tier 4 is if you are going to use with / instead of the Tier 4... and the M4 does nothing better than the AA12.

If it was a tier 2 sidegrade to the boomstick we'd see a lot more variety in support builds, and a more unique tier 3 can always be added later.
 

Crusad3rMKII

FNG / Fresh Meat
May 5, 2009
127
0
0
For me, it's either switching tier with hunting shotty (and applying the required changes) or getting rid of the tier system altogether while giving the M4 some slight buffs and lower price (+2 to "clip" size and like 800-900 cost).

The weapon itself feels great, it's just that, like a lot of people here have been saying, it doesn't have a good enough increase in power compared to the lower tiers to justify its price and for little more you can get the AA12 which is infinitely better.

Regarding the AA12, to be honest I wouldn't mind having it cost more... it's hard to say with other heavy hitters still requiring to be added in the game, but if it has to be the best DPS weapon in the game it should at least come at a higher price (and to be honest, the fact that in the right conditions you can get one as early as wave 3 - even on HoE - makes tiers progression a bit pointless).
 

iNF4mOuSxMiKE

FNG / Fresh Meat
Apr 12, 2015
32
0
0
NY
I suggest...

I suggest...

Replacing the buckshot with slugs on the M4 shotty, and make it a Tier 2 Support weapon with the Boomstick. The Boomstick will have its wide spread close range, and the M4 could have further range single target damage (or wipe out lined up trash zeds). I've shot my 12 gauge (using slugs) at a 100 yard target and was consistently landing my shots with no problem def. could have went 50 yards or so further and stayed consistant. And make the damage from 1 slug equal to the alt fire of the Boomstick, so...same damage just different variety. And for Tier 3, put in Saiga or bring back HSG from KF1, a semi auto shotgun with an 8-10 round mag is a suitable candidate for Tier 3 (in my opinion of course). Tier 1 shotty is fine and obv the AA12 is the perfect Tier 4 shotgun. Obv. this is just my opinion, but I think it would be a great way to make the M4 shotgun desirable to Support players. I personally always roll with Boomstick/AA12...right now the M4 is just a waste of dosh, its basically just the Tier 1 shotty with semi auto instead of pump action with a red dot and 2 less shells in the chamber.
 
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Vintage

FNG / Fresh Meat
Oct 20, 2010
771
617
0
Searching for survivors.
I think slugs very much go against the whole point of support. Single strong projectiles are sharp's game.
But, to see what slugs might look like, you can play solo, select as shotgun, open the console, and use the commands "EnableCheats" and "NoSpread"


Plenty feasible with proprietary shells and a modified gun, and neither are an issue for KF2's horzine printed guns that don't share ammo.
[url]http://www.google.com/patents/WO2007120180A1?cl=en[/URL]


Anyways, I agree that the M4 is underpowered, and my suggestion for buffing it is 8 mag capacity, 60 spare shells, or 6 weight. Do one of those, and it'll at least be worth considering sometimes. Two of those, it'd probably be balanced. All three might be a bit much, though.

That's pretty interesting tech. I'm not sure if any one of those buffs would save the M4 since the AA12 would still be leagues above it.