i say make t4 weapons 1,000-900 D
Hell no. Price weapons individually, not price them the same based on arbitrary "tiers".
Amen to that. Heck, just having enormous amounts of reserve ammo would set it apart from the other shotguns, and give a reason to buy it.Suitable upgrades to make it a T3 weapon:
Increase 'magazine' to 8+
Increase reserve ammunition [desperately needed!]
*cough* I can't speak for the damage the M4 does, but... why on earth would they increase the damage of the most powerful weapon in the game? Everyone already complains that other T4 weapons aren't as good as the AA12, if they made it even MORE powerful nobody would play anything but support at all (or at least they'd all be carrying the AA12 off-perk, lol)Increase pellet power [do this for the AA12 as well plz while we're at it]
Amen to that. Heck, just having enormous amounts of reserve ammo would set it apart from the other shotguns, and give a reason to buy it.
Like, do you want the amazing burst damage of the AA12 but have to deal with serious ammo management issues, or do you want this semi-auto shotgun that will last you the entire wave? It'd make for a valid strategic choice.
It might be worth noting that the military version of this shotgun has a 7+1 shell capacity. Apparently the civilian model is what's in KF2.
I think it would be cool if it had two separate ammo pools that you could switch between with the alt fire. Default would be normal shells and the alt would be either a slug or a mini grenade.