I think everyone's aware of the weapons nobody ever buys, and why. What's the point of having something coded in the game if nobody ever uses it? This thread is to ask TWI to buff these weapons or make them cheaper, so that we start seeing more of them in-game. Please add your support!
1) Chainsaw - totally useless, NEVER bought by anyone. Absolutely requires a buff (discounts won't work since most Zerks would rather have Axe or Katana, so there must be some good reason to get them to use this).
2) M99 AMR - somewhat useful, occasionally some people buy it just for coolness. However, the ammo is too expensive for the highest difficulty levels, which is the only niche the gun can serve. M99 definitely has no place in easier difficulties, where Xbow can do everything it does. A buff might be in order if ammo price is not negotiable (at least 1 shot FP at 6-man Hard). Alternately, maybe replace the ammo with the explosive/incendiary Raufoss round, maybe the added kaboom and afterburn effect could justify the high ammo cost.
3) M4 - every Commando I met prefers AK to M4. However, I think it's actually just right for it's price and function. Suggestion is not to buff or discount, but lighten the M4 to 5 blocks so that some people will use it just for the weight saving. Either that, or make Level 6 Commando spawn with Body Armor and M4, instead of AK. If they really want an AK, they can always buy one later. (Also, it doesn't make sense why Her Majesty's Commandos would spawn with a Russian gun????)
4) M4+M203 - good gun but too expensive, so nobody buys it. It's actually one of the few dual-perk guns, which makes for more interesting gameplay. Suggest at least a discount, or give Commando damage perks to the M4 portion, so that it is more useful off-perk. (Currently it only gets mag-size and recoil perks when used by Commando.)
5) Combat Shotgun - why in the world does this reload slower than the standard Shotgun???? If the reload was same speed, it would make perfect sense. As it is, the KSG is far better and cheaper, so no one ever buys this.
6) Vlad - doesn't do enough damage, yet works essentially the same like any of the other shotguns. Suggest tripling the current mag size, to give it a totally different feel (kinda like a cheap AA12).
7) ZED thrower - never used it coz I don't have the DLC, but it must suck bad if no one ever buys one.
8) Huskgun - apparently most FB's find Dual Flares to be better than the most expensive gun in their arsenal. This just ain't right. Considering the cost and inconvenience of charging up, this gun should instant-kill SC even at HoE!
1) Chainsaw - totally useless, NEVER bought by anyone. Absolutely requires a buff (discounts won't work since most Zerks would rather have Axe or Katana, so there must be some good reason to get them to use this).
2) M99 AMR - somewhat useful, occasionally some people buy it just for coolness. However, the ammo is too expensive for the highest difficulty levels, which is the only niche the gun can serve. M99 definitely has no place in easier difficulties, where Xbow can do everything it does. A buff might be in order if ammo price is not negotiable (at least 1 shot FP at 6-man Hard). Alternately, maybe replace the ammo with the explosive/incendiary Raufoss round, maybe the added kaboom and afterburn effect could justify the high ammo cost.
3) M4 - every Commando I met prefers AK to M4. However, I think it's actually just right for it's price and function. Suggestion is not to buff or discount, but lighten the M4 to 5 blocks so that some people will use it just for the weight saving. Either that, or make Level 6 Commando spawn with Body Armor and M4, instead of AK. If they really want an AK, they can always buy one later. (Also, it doesn't make sense why Her Majesty's Commandos would spawn with a Russian gun????)
4) M4+M203 - good gun but too expensive, so nobody buys it. It's actually one of the few dual-perk guns, which makes for more interesting gameplay. Suggest at least a discount, or give Commando damage perks to the M4 portion, so that it is more useful off-perk. (Currently it only gets mag-size and recoil perks when used by Commando.)
5) Combat Shotgun - why in the world does this reload slower than the standard Shotgun???? If the reload was same speed, it would make perfect sense. As it is, the KSG is far better and cheaper, so no one ever buys this.
6) Vlad - doesn't do enough damage, yet works essentially the same like any of the other shotguns. Suggest tripling the current mag size, to give it a totally different feel (kinda like a cheap AA12).
7) ZED thrower - never used it coz I don't have the DLC, but it must suck bad if no one ever buys one.
8) Huskgun - apparently most FB's find Dual Flares to be better than the most expensive gun in their arsenal. This just ain't right. Considering the cost and inconvenience of charging up, this gun should instant-kill SC even at HoE!
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