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Those Pipe Bombs are a bit Weird

SMIFF

Grizzled Veteran
Sep 19, 2009
1,811
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it says that it takes at least 4 weaker specimens (anything below bloat) to set one off. but iv seen them go off with just the 1 zed by it.

However. I think the pipe bombs include dead zed's in its 4 count thingy

is this intended?

cos its quite an annoyance when your trying to fend off a bomb from weaker foe's to try and save it for the fleshpound thats walking towards you, only to have it be wasted on a single clot or crawler etc.
 
I don't seem to be finding this problem you guys are having. My pipebombs sometimes delay more than others, and I don't think corpses are counted. We should get a confirmation on this.

Is it just a bug, or are pipebombs actually supposed to be able to stick to walls?

If you fire a pipebomb and aim up really fast they stick into the wall. It seems like a bug but I like it so much I want it to stay.
 
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