This makes me sad!

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Cyper

Grizzled Veteran
Sep 25, 2011
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The meaning ''RO2 is like CoD'' is false. If you put 'like' in it, as in ''RO2 is more like CoD than previous RO installments'' then this meaning does indeed becomes an evident truth. It is likely that this is what these people mean.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
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That's funny, since Classic is basically Ostfront except for some very minor difference in mechanics and lack of content.

No that's not funny, what IS funny is that you'd read all of that, including how "Ost walked a fine line and it woulden't take much to break it" (paraphrased), and yet you can't see the folly in chasing that down with "it's the same, except some stuff is different".

Yeah, there are differences allright, and i don't think they improved anything important with it. Quite the opposite, i think Ost still has far better atmosphere and more coherent and interlocking game mechanics, and since Ost still exists, it hasen't really gone anywhere, i'd sooner re-play that than play Classic if i wanted the nostalgia.

As far as i'm concearned, Classic is just Ost-Lite, and since i own Ost, why would i want the Lite version when i have the real thing (which is also not as buggy, and has way more content)?


That dog don't hunt, simple as.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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No that's not funny, what IS funny is that you'd read all of that, including how "Ost walked a fine line and it woulden't take much to break it" (paraphrased)...

ROOST walked a fine line for you...

which is a perfectly fine opinion that I'm sure some others share, but that doesn't make it a fact or that everyone else will agree with you.

Some things you can say are fact such as ROHOS has mantling and ROOST doesn't, or ROOST has more vehicles, but most of what we discuss here is opinion.

I loved ROOST and for its time its probably my most favorite game of all time but even then many players wanted new features some of which were included in ROHOS. Its now an older game and I have just moved on minus an hour or so a month.

I really like ROHOS and its well worth the money I spent on it. It had a shakey start with me but has since shaped up really nicely with the work TWI continued to put in it.
 

ButchCassidy

Moderator
Feb 17, 2006
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The Hole in the Wall
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No that's not funny, what IS funny is that you'd read all of that, including how "Ost walked a fine line and it woulden't take much to break it" (paraphrased), and yet you can't see the folly in chasing that down with "it's the same, except some stuff is different".

Yeah, there are differences allright, and i don't think they improved anything important with it. Quite the opposite, i think Ost still has far better atmosphere and more coherent and interlocking game mechanics, and since Ost still exists, it hasen't really gone anywhere, i'd sooner re-play that than play Classic if i wanted the nostalgia.

As far as i'm concearned, Classic is just Ost-Lite, and since i own Ost, why would i want the Lite version when i have the real thing (which is also not as buggy, and has way more content)?


That dog don't hunt, simple as.

If you don't like RO2 fine but why do you feel the need to stick around and keep telling us.
Move on and find something you can be positive about.
Too many negative waves man..lol
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
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ROOST walked a fine line for you...

I have never obsfuscated that it is my opinion rather than imperical fact, this beeing the reason i took great care to state it as "For me" rather than "Fact is".

But it IS my opinion, that IS how i see it, and how a lot of the "rivet counters" of the old RO community saw it aswell, and why we did not jump on the Ro2 bandwagon.


You don't have to like it, you don't have to agree with it, i'm just putting forth my viewpoint, like it or not.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
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How come we've gotten to a point where everyone who would enjoy a more improved, in their own personal way and opinion, grown up, lord of its own RO2, is invited to leave the community.. At the same time that we embrace those who would see the very same game turned into a mere action packed mainstream shooting game.

RO1 walked a very fine line for me as well, even though I only played it for a very brief time, of weeks. I did analyze everything it had to offer, and it had too many imperfections, too many misconceptions, what kept the whole thing together was strong, but where for a little bit more of the wrong and the gameplay would have been unbearable. Say... as an example, if RO1 had bolt action rifle bullets strong and the same caliber bullets but from semi automatic rifles, weak, such as in Call of Duty 2. A far fetched example, but valid of how something so tiny, for a few people, would be enough to break RO1's spell on me.

Probably the same way as spawning on Squadleaders, and Forced Respawning Tanks and infantry or spawning with senseless enemy prototype weapons, or senseless zoom limitations breaks the game, or either of its modes, to some people I know.
 
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pipi long stocking

FNG / Fresh Meat
Jun 25, 2012
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ROOST walked a fine line for you...

which is a perfectly fine opinion that I'm sure some others share, but that doesn't make it a fact or that everyone else will agree with you.

Some things you can say are fact such as ROHOS has mantling and ROOST doesn't, or ROOST has more vehicles, but most of what we discuss here is opinion.

I loved ROOST and for its time its probably my most favorite game of all time but even then many players wanted new features some of which were included in ROHOS. Its now an older game and I have just moved on minus an hour or so a month.

I really like ROHOS and its well worth the money I spent on it. It had a shakey start with me but has since shaped up really nicely with the work TWI continued to put in it.

With this I agree (yoda voice -star wars reference for uninformed)

I've been playing PC FPS games for about 12 years now. And almost every single game in existence has had it's detractors. The RO-OST vs RO2: HOS is the same as COD 2 vs Cod1, Quake 3 vs Quake 2, Battlefield 1942 vs Battlefield 2.

I knew guys that absolutely loved the previous game , but "hated" the new one because of changes the devs did.

Personally, for me I actually like R02:HOS way more than RO:OST. Does that make me "not a true red orchestra fan" ? I'm a true red orchestra fan because I bought, and enjoyed BOTH games.

Am i stuck in the past "ooh the games from yesteryear are sooo much better than today's" No, I know how to accept change and progress (some consider this progress as a betrayal to the game's roots, and it's a valid opinion).

I would actually be more concerned if TWI decided to put out the same game every time , just with prettier graphics, new skins etc. To me it would mean they're just milking the franchise( like cod after World at War, anyone experienced in mapping and modding knows how little effort was put into MW2, MW3, blackops 1 ,blackops 2).

my 3 cents worth (USD$):eek:
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
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How come we've gotten to a point where everyone who would enjoy a more improved, in their own personal way and opinion, grown up, lord of its own RO2, is invited to leave the community.. At the same time that we embrace those who would see the very same game turned into a mere action packed mainstream shooting game.

It is a problem if a player states that he intensely dislikes the game and would rather have nothing to do with it, yet still regularly posts on the forums DEDICATED to said game saying how everyone that still plays are brain-washed sheep blindly following trends. I also don't see any double standard with this, as people who posts anything remotely positive about action gets smashed into the ground within a couple of posts, and people who are suggesting F2P models or more period-inaccurate get more or less the same treatment.

@Gorbut

Classic is not RO1, its more like RO1.5. The only things different are the new cover/mantling system (which is a good thing, just slightly glitchy at times), different types of arty instead of just one (again a good thing), and MG zoom (which struck me as out of place, since the intended purpose of Classic was to be RO1 as much as it could), and hold breath (which is a flaw, but RO1 had it way worse with its window of completely steady aim right after going into IS). Oh and of course the newer graphics, thats one point where it is undeniably an improvement over RO1.

Beyond that it is bit for bit RO1. You could argue the lack of content thing, but again as in RO1 the community mappers and modders are right on it, so its being alleviated at a very reasonable pace.

If we're strictly talking about realism, Classic is a step backwards in as many ways as it takes a step forwards. I.E movement speed, absurd suppression mechanics, SL with only bolts, derpy RO1-esque recoil for thePPSH, and doing little to change the rambo MGs (actually making them more potent in some cases due to the slower movement speed).
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Through all of the faults found in RO2.... it is nowhere near being a Call of Duty clone.

RO2 "Being more like" CoD makes no sense.

Oh, it's faster paced than RO1??

Good.... RO1 was bulky, sluggish and robotic in movement and the faster pace means you die faster when you do stupid things.... (my opinion)

Do you have regenerative health?

Can you unload an entire clip into your target and they still run full speed ahead to hide in a corner to regenerate their health?

Or is it like BF3 where you can not only regenerate your health or use magical health kits & paddles that fix bullet holes, but also hop in a jet with an RPG on your back, fly high in the air, jump out in mid-air, shoot down another jet passing by with your RPG and then hop back into your jet to fly away like it's a normal everyday occurrence?

Just because one game decides to add one minor thing or two that is similarly used in another FPS, that doesn't make them "Like" that other game, especially when what they brought in isn't even like what was used in that other game.

Oh no.... RO2 has weapon unlocks & level progression?

Big deal.... I'd have an issue if there were mag rounds, body armour and other things that gave you a "HUGE" advantage over a new guy just starting out... but having a larger ammo clip in the same weapons the new guys have, or slightly reduced recoil or suppression is meaningless when you all still shoot the same bullets with the same damage levels.... where one well placed shot will take down a level 10 - level 99.

It boils down to tactics which is based on individual players and how they think, where compared to other FPS's discussed, you have people who can take more chances against new players because they can take more hits and live (Body Armour) while shooting the new guy with far less with their "Mag Rounds".....

.... but in RO2, if you take a stupid risk, it doesn't matter if you're new or a vet to the game, you can and will be dropped just as easily as anybody else.

The playing field is as level as you can get compared to CoD or BF (which to me are identical games)

You will always have one or two guys who will call RO2 some CoD clone.... they exist in every game, where someone will compare one game to another and sum it up as being bad because of it.

Anybody with a brain will look at their comments and pit them up against the other comments they see, sum up the average opinion of the game and use their own judgement on whether or not the game is for them and if they would like it.

From what I saw in the linked discussion, the person this thread revolves around is in a minority.... so why give them this level of attention? :confused:
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
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Australia
That's funny, since Classic is basically Ostfront except for some very minor difference in mechanics and lack of content.

As someone who is still playing Ostfront and Darkest Hour, I really have to disagree. Ro2 and Ost play completely differently, with few similarities.
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
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I am also quite happy with the current state of RO2. It needs more tanks, troop carriers, weapons (where is the short version of the russian bolt-action rifle? I loved that rifle!) etc though.

There are still a few bugs but nothing game breaking anymore. I can still see why people don't like the game. But spawn on SL, enemy weapons for everyone, bandaging (did not dislike it that much tbh) and endless Usain "Bolting" (the sprinter) are easy to avoid in Classic mode. And Classic mode is very close to RO Ost (maybe 1.5 yes) but missing some content but improves the game in graphics and game mechanics (bullet penetration to name the most important to me).

@SQBsam
I also played RO Ost and DH a lot and I disagree with you. RO2 in Classic is an evolution but not a revolution nor is it the same but a successor of RO Ost.
Realism is another story and like some of you here pointed it out the path to more arcade and accessible gameplay was taken and seems to be favoured by most players. I fear for RO3 but hope that TWI will not forget us as we are the base and hopefully always deserve the Classic mode in any successors to come. So I guess I will be more careful to preorder unless I know for sure they made a mode for us grumpy old men that don't like change anymore (only improvements ;))
 
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Sulman

FNG / Fresh Meat
Nov 25, 2012
334
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Pittsburgh, PA
I am also quite happy with the current state of RO2. It needs more tanks, troop carriers, weapons (where is the short version of the russian bolt-action rifle? I loved that rifle!) etc though.

There are still a few bugs but nothing game breaking anymore. I can still see why people don't like the game. But spawn on SL, enemy weapons for everyone, bandaging (did not dislike it that much tbh) and endless Usain "Bolting" (the sprinter) are easy to avoid in Classic mode. And Classic mode is very close to RO Ost (maybe 1.5 yes) but missing some content but improves the game in graphics and game mechanics (bullet penetration to name the most important to me).

@SQBsam
I also played RO Ost and DH a lot and I disagree with you. RO2 in Classic is an evolution but not a revolution nor is it the same but a successor of RO Ost.
Realism is another story and like some of you here pointed it out the path to more arcade and accessible gameplay was taken and seems to be favoured by most players. I fear for RO3 but hope that TWI will not forget us as we are the base and hopefully always deserve the Classic mode in any successors to come. So I guess I will be more careful to preorder unless I know for sure they made a mode for us grumpy old men that don't like change anymore (only improvements ;))

I've adapted to realism because I'm not always on when one can get a good classic game - Ironically the one decent server is often full to capacity!

I honestly have some to terms with most of the annoyances (for me) of realism, but two things really stick in this old man's craw: Run'n'gun, and level 50 MG-34 players adopting the 'TF2 heavy' playbook. You know what I mean, I'm sure. Both are fixed by classic; it just does not happen.

The thing is, one doesn't see it all the time, but perhaps 1 in 3 servers will have the uber-quick MKB kid getting trick kills. More credit to him for the super hand to eye skill, but it does take me out of the immersion and back into the mindset of playing Urban Terror or TF2.
 
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Piscator

FNG / Fresh Meat
Jun 26, 2006
672
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@Sulman
I know what you mean and the immersion is important to me. I hate it to play german side, hear an MG-34 shooting, think it is my guy and then kill me. Oh yeah, realism mode! If he had picked it up from a dead german then ok, well done, but to give out enemy weapons to all classes is such a poor design choice. Why would a russian bother to use the crappy russian MG when he can have a belt-fed MG-34. Almost game breaking for me, others might be more tolerant.
And of course I dislike the MG Rambo!

The 40-1 Classic server is my RO2 saviour! Without it there would be no RO2 for me anymore!
 
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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
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Minnesota
Click on the link below for a discussion between me and someone who didn't try Red Orchestra because it looks like any other fps.

[url]http://steamcommunity.com/app/35450/discussions/0/828925216457162176/#c828925216457553692[/URL]

:rolleyes: I read the dialogue. I dont regard the comments as being reflective on the game. Bunch of whiney little high-school victims with sub-rate broadband and pre-2k hardware from the sound of it. Hardly a stable market in the eyes of todays gaming industry. Most of the folks I know playing RO2 inside and outside of the clan are 30-70 years of age and can afford hardware and broadband worth the description. This bunch would cry tears over a $5 bill. These folks are not a market that could stay focused long enough to finish a coherent sentence.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
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As someone who is still playing Ostfront and Darkest Hour, I really have to disagree. Ro2 and Ost play completely differently, with few similarities.

I would like to hear these many differences, beyond what I've already listed in my previous post and vague BS like "lel atmposhere" "that Ost feellll mann,"
 
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Cyper

Grizzled Veteran
Sep 25, 2011
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I would like to hear these many differences, beyond what I've already listed in my previous post and vague BS like "lel atmposhere" "that Ost feellll mann,"

To begin with:

RO1 is designed from the ground to be RO1. RO2 was never meant to have Classic Mode. Classic is just a mode designed for a game. Realism shines in quality while both Classic and Action does not. Because Realism is what the game is designed for... not classic and really not action mode.

RO1 have slower gameplay. More teamwork. A bit more punishing. If you got killed you often had to respawn way back on the map. Firefights lasted longer. Sounds were a lot more powerfull. Grenades had a crisp, sharp, loud sound, aswell as artillery. Being a good shooter required actual skills. No stupid ''XP'' message in the end of the round. No cheats such as perks. Less HUD details, and other sort of aids found in RO2. Better maps that were not very streamlined. Minor, but yet powerfull features, such as being able to open and close doors or attaching/detaching bayonette or picking up/dropping ammo. No console command radial but a solid command system.

The feeling of playing roost is hard to describe. Even shooting a rifle is a different experience. It feels deadly. As all explosives, or the arty, which had a terrifying sound and made the screen blurry.

Its simply a more solid game without a bunch of modes and collective ideas thrown into a mad mix that makes no sense.