tmac22;n2303585 said:
Ps. Devs: we want more big map like this one and Dead and Buried!
x2.
As much as I want that M113 working, a generic 5-ton either team could use would add a lot of options for map-making. People are getting better about building tunnels and learning to land the slicks though, so definitely don't shrink this one. Guy was just landing on the roof at Delta obj, it was like those pictures of the evacuation of Saigon or something - very cool.
https://upload.wikimedia.org/wikipedia/en/9/95/Saigon-hubert-van-es.jpg
A tunnel system somewhere might be in order but it's not like it's missed.
Just played the v13.
The b-ball court is cool but it would be better if it had a hole in it somewhere. Getting caged in by chain link with all the explosives available is a drag. Climbing it somewhere, or even the entire thing, would be even better.
I really like the cliffs and rock formations on this map. If it looks like you can climb something you usually can, some of the rock slopes you can run right up them, such a nice change from getting hung up on ankle-high stuff.. Get that same consistency with the low walls & fencing in the city & you'll have something even the official maps don't. There are a few telephone poles near walls that'd make great ladders.
Did have one bug - there's a sort of 2-story pillbox around the center of F5 & I couldn't get up that ladder.
Only thing I could suggest is a little more battle damage spread around, makes it look more lived-in. Again, great map. Really nice work.