Yes, I do agree it would be nice to see your left hand supporting the belt, and perhaps have jams modeled. Also, I didn't know that the partial belt was a feature, though I kind of wish it were the last one loaded, not the second...
That's someone who really doesn't know how to handle his weapon...
Real soldiers do much better
...by adopting a proper stance and NOT jogging, side-strafing, and climbing stairs while they fire.![]()
Which is all better solved by making the weapon horribly uncontrollable and hard to use when moving, not by locking the trigger.
If someone wants to to go the length to add a mechanic that adds strong recoil, resistance to LMG hipfire while moving, with a random probability that the player will be knocked off balance or even pushed over backwards as they fire while moving, such that a result similar to that encountered by our Syrian rebel becomes possible in-game if a player does not pay sufficient attention to stance, then I will gladly accept such a solution.
Anything that makes jogging, strafing LMG hipfire the desperation/stupidity tactic it would be in a real firefight, as opposed to the very viable CQB technique it is at the moment.