This Berserker nerf is absurd.

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

StumbleBum

FNG / Fresh Meat
Aug 9, 2015
123
0
0
Colorado
Uh, it takes nine hits with the heavy swing on the Pulverizer to kill a Fleshpound on HoE. A few swings? Could you hyperbolize any more?

I suppose I could hyperbolize a little, if you really want. But as I said, I was testing on sui, not HoE. And on Sui the number is 2 hits for FP and three for scrake. I just now tested it again. So for FP even less than a few. Cool, now?

The number wasn't the point at all, anyway. The point was just that there isn't much (any at all? Hard to tell) difference from before the "nerf".
 
Last edited:

Savage Rodent

Member
Mar 29, 2015
290
1
18
Uh, it takes nine hits with the heavy swing on the Pulverizer to kill a Fleshpound on HoE. A few swings? Could you hyperbolize any more?

Other perks don't have a movement speed bonus, don't have overall damage resistance or the highest pool of health, and have to take time to reload their weapons while trying to make sure they position themselves so they don't get cornered. Berserker has so many benefits versus other perks. And if your teammates are shooting the flesh pound as well, that nine hits is probably down to five or six.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
I suppose I could hyperbolize a little, if you really want. But as I said, I was testing on sui, not HoE. And on Sui the number is 2 hits for FP and three for scrake. I just now tested it again. So for FP even less than a few. Cool, now?

The number wasn't the point at all, anyway. The point was just that there isn't much (any at all? Hard to tell) difference from before the "nerf".
I'd say your figures are based on solo play - they're talking about 6-player differences in HP and the damage relative to that. It's a fair gap on what it was with the Zwei.
 

Nenga

FNG / Fresh Meat
Apr 24, 2015
522
0
0
There's nothing wrong with a sidegrade.

Really people care about that a lot more than they should considering this isn't a pvp game so you don't have to fight against a person mowing you down with a zweihander.

The poke was a little overpowered against fleshpounds because they were designed before the poke was and wern't designed with the poke in mind. Zeds should have been given proper resistances to it and the fleshpounds numbers should have been tweaked so you can't stunlock it like you could.

Smash was the problem with the RMB of the zweihander being so strong and that needed to be nerfed, the RMB would fall into line after that maybe making it a little slower if necessary. I mean based off the price it should be a sidegrade to the T3 which should be pretty powerful. Especially since hardly anyone uses the T4 and usually uses the T3 to play the game out with.

Zerkwalling happened before the zweihander existed and it exists after it was nerfed. With the exception of removing all weapons from the game nerfing weapons won't stop zerkwalling.
 
Last edited:

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
0
0
Ohio
Blower Thrower, anybody?

Are you kidding? Out of all of the DLC weapons I had access to, that was easily the most powerful.

It washed through trash zeds almost as fast as a fully leveled firebug's flamethrower, plus you had the hilarity / possible distraction of getting nearby Bloats to attack zeds (which usually made them forget about you to fight with the Bloats).

Blower thrower was AWESOME.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Are you kidding? Out of all of the DLC weapons I had access to, that was easily the most powerful.

It washed through trash zeds almost as fast as a fully leveled firebug's flamethrower, plus you had the hilarity / possible distraction of getting nearby Bloats to attack zeds (which usually made them forget about you to fight with the Bloats).

Blower thrower was AWESOME.

It really wasn't that good. The Flare Revolvers had the best in terms of power.
 

Quintuplin

FNG / Fresh Meat
May 15, 2014
297
0
0
I didn't have those, but seeing as I saw everyone and their grandma using them at all times, I'm not surprised.

They were glorious when held double. Singlehandedly turned FB from the 'trash guy' to the 'trash and mid-size and SC and Pat guy' Seriously you could kill trash in one hit, and a SC without reloading, flinchlocking so you took no damage, and carrying 10 full reloads... all for 4 weight. Ridiculously OP but I loved every second of it. Also the SC kills felt skillful so that's something.
 
Last edited:

Senario

Member
May 10, 2015
100
0
16
It is absurd that after it got the fixes it NEEDED that people immediately piled on the hate train (and it is usually the same 5-6 guys on the forums) because zerker was actually useful now and not the weakling it was on release.

Now, if you had a problem with Zweihander being too strong that is a worthy debate but the base class had no problems without that weapon. That said, I do think I would've taken a Zweihander nerf much better than I would have taken the Zerker Nerf. Zerker didn't need a nerf, it needed them to fix the big zed AI and to fix infinite armor healing on full health from medic. Seriously, if a zerker crouching in a doorway and blocking is a problem and you must nerf their dps because apparently blocking means you are attacking then you're doing it wrong. EDIT: I would say a proper fix wouldn't have been to nerf the Zweihander but instead, wild idea here. Increase the cost to match or slightly exceed the Evicerator and make it a sidegrade to a tier 4. Now it is a strong weapon with proper pricing and progression as well as a side grade in terms of playstyle.

tl;dr. Nerf Zweihander for all I care or do a change, but Zerker was fine as is and they needed to fix AI and Medic BUGS. I didn't complain when Support was the end all be all on release, it is a PvE game. CHANGE: Zweihander pricing to match or slightly exceed evicerator to promote a sidegrade between a hybrid range/melee or pure melee weapon. Keep damage.
 
Last edited:

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
If you take the number of shots to kill a FP on 6-player HoE pre-and-post patch, the Pulv didn't really take a hit, and the Zwei did.

I think it's part of the move to ensure that Berserker steps aside a little to make room for the Sharpshooter's emergence as the go-to perk for scrake disposal.

I don't want to see any perk be the undisputed killer of all things in the game, and the closest we've had to that so far has been the 100% Smash/OP Zwei Berserker.

Let's hope the Berserker appreciates its newfound role as being capable, but not super-effective against scrakes - and that Sharpshooter is solid against scrakes, but not so ridiculously strong that the only thing you have to bear regarding scrakes is the audio cue just before it's decapped.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,567
24
0
How many zwei alts does it take for fps and scrakes?

Before
FP: 5.002 (real close)
Sc: 4.6

Now
FP: 10.1
SC: 9.4

I mean something.X obviously means you have to hit them one times more regardless but it's funny to see how close you get to -1 sometimes especially if someone just randomly sprays at the FP while you're hitting it.
 
Last edited:

Senario

Member
May 10, 2015
100
0
16
The new numbers puts zwei in the realm of useless as 11 hits would take so long to go off compared to just unloading with a gun. Berserker is back to being fairly pointless for big zeds in general. This is a problem because Commando or Firebug will always be a better trash killer due to range. And most likely gunslinger too.

Martial artist better be dang amazing at big zed killing otherwise there will be no real melee perks to have fun with as they would all be essentially the same class with different weapons.