It is absurd that after it got the fixes it NEEDED that people immediately piled on the hate train (and it is usually the same 5-6 guys on the forums) because zerker was actually useful now and not the weakling it was on release.
Now, if you had a problem with Zweihander being too strong that is a worthy debate but the base class had no problems without that weapon. That said, I do think I would've taken a Zweihander nerf much better than I would have taken the Zerker Nerf. Zerker didn't need a nerf, it needed them to fix the big zed AI and to fix infinite armor healing on full health from medic. Seriously, if a zerker crouching in a doorway and blocking is a problem and you must nerf their dps because apparently blocking means you are attacking then you're doing it wrong. EDIT: I would say a proper fix wouldn't have been to nerf the Zweihander but instead, wild idea here. Increase the cost to match or slightly exceed the Evicerator and make it a sidegrade to a tier 4. Now it is a strong weapon with proper pricing and progression as well as a side grade in terms of playstyle.
tl;dr. Nerf Zweihander for all I care or do a change, but Zerker was fine as is and they needed to fix AI and Medic BUGS. I didn't complain when Support was the end all be all on release, it is a PvE game. CHANGE: Zweihander pricing to match or slightly exceed evicerator to promote a sidegrade between a hybrid range/melee or pure melee weapon. Keep damage.