@Lord_Exor: Yeah, Berserker won't have as easy a time soloing the most fierce enemies in the game.
Good thing this isn't a solo game in the first place! (except on the actual solo mode, where everything's health is nerfed enough that anyone can take on anything regardless) The fact that we were ever able to solo what are supposed to be extremely dangerous, team-wiping foes without support from teammates always seemed really out of place to me... in fact, based on stun-disrupting mechanics you actually had to ENSURE your team didn't help you (especially in KF1) or else the endeavor would end disastrously. That just doesn't make sense in a Co-op game, to have to REFRAIN from helping each other..
Sharpshooters on the other hand are good at taking Scrakes down solo, but at the consequence of having no defensive bonuses and being vulnerable to getting swarmed at close range. Berserkers are incredibly strong in the areas where SS is weak, so why should they also enjoy the same strength as SS? Just getting to do it from longer range isn't THAT much of an advantage except on very specific maps, and its redundant if Berserkers aren't actually risking much damage to themselves when they get in close, due to the new blocking and parrying mechanics.
Of course, in the same vein, I definitely agree with you about the Firebug. The microwave gun, as awesome as it is, was imo the worst thing to happen to that perk in terms of balance and class roles.
Good thing this isn't a solo game in the first place! (except on the actual solo mode, where everything's health is nerfed enough that anyone can take on anything regardless) The fact that we were ever able to solo what are supposed to be extremely dangerous, team-wiping foes without support from teammates always seemed really out of place to me... in fact, based on stun-disrupting mechanics you actually had to ENSURE your team didn't help you (especially in KF1) or else the endeavor would end disastrously. That just doesn't make sense in a Co-op game, to have to REFRAIN from helping each other..
Sharpshooters on the other hand are good at taking Scrakes down solo, but at the consequence of having no defensive bonuses and being vulnerable to getting swarmed at close range. Berserkers are incredibly strong in the areas where SS is weak, so why should they also enjoy the same strength as SS? Just getting to do it from longer range isn't THAT much of an advantage except on very specific maps, and its redundant if Berserkers aren't actually risking much damage to themselves when they get in close, due to the new blocking and parrying mechanics.
Of course, in the same vein, I definitely agree with you about the Firebug. The microwave gun, as awesome as it is, was imo the worst thing to happen to that perk in terms of balance and class roles.