Thing that is idiotically wrong with RO2

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Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
Another very annoying feature,works in favor for both me and the enemy,but its flat out stupid they way you can use it while its happening.

I cant count how many times I have been in slowmo death raised my ironsights and killed the guy who got me,sometimes I iven kill 2-3 guys along with him!!!!

I dig the other grievances, but what is wrong with this feature? I think it is quite cool actually to be able to do some parting shots before going to the great beyond. After all it is not that easy with the insane sway and the blackout of the screen.
 
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illinifan

FNG / Fresh Meat
Mar 11, 2007
555
121
0
I dig the other grievances, but what is wrong with this feature? I think it is quite cool actually to be able to do some parting shots before going to the great beyond. After all it is not that easy with the insane sway and the blackout of the screen.

it is ridiculously easy to kill at least the guy who killed you if you know where he shot you from
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
it is ridiculously easy to kill at least the guy who killed you if you know where he shot you from

Yes and no. I have mixed feelings about this feature. Its rare I can take out the guy that shot me because half the time he isn't even in my line of sight. Even if he is, the other player is usually smart enough to take cover or move on. If he isn't and he just stands there, well duh, he is inviting the attack :p

Only once was I fortunate enough to take out several other players before I died and quite honestly they were standing there all bunched up not even paying attention to me.
 
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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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It's not hit detection. The phenomenon being discussed in this thread is the standard result of the simplified networking model in use in the game. It's been gone over many times before and no doubt will be gone over again and again until / if Tripwire changes the design on it.

The networking in the game requires you to manually compensate for your latency. What you see when you fire is not what's actually happening - the bullet is really coming out of the barrel a fraction of a second later. You may have a great torso shot lined up, but if the person is moving even the least bit to either side, thanks to the uncompensated networking delay, you're not going to hit their torso.

Even when someone is point-blank to you, you have to add extra lead to your shot and, depending on their speed, you may have to aim entirely into empty space ahead of them to get a torso hit. Aiming directly at someone is, unless they're perfectly stationary, only going to wing them in the arm, or more frequently, miss entirely.

Believe it or not, this isn't a bug. It's working as intended. For some reason, Tripwire thinks this is a good way of doing an online shooter game, even though no other gun-based FPS game has ever done it this way.
 
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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
Yes. I was sitting on your body behind the pipes, bandaging the legs you pumped full of lead while laughing my *** off, mostly at how much you raaaaaaaaaaged afterward.

Always a delight to see someone typing a rainbow of vulgarities with cruise-control on.
I was vulgar but not towards you, it got me seriosly mad thinking this guys legs should of been turn into pieces.... My apology for the vulgarity but I cussed out the game not you, you were cool :)

grrr, I've found another reason to rage. When your gun stops firing randomly even though your mouse is still down. Like WHAT DA FACK. Happens all the time with ppsh.
this stuff happens every since the beta, I think its sound related issue with the PPSH and MG34 when firing in CQC but also someone else is firing with auto weapon back at you. So seems like the ppsh and mg34 kills the FPS performance + when u add someone with auto wepon firing at you the same moment it kills the FPS by 50%, I sometime see drops from 90 FPS to 40 FPS and the PPSH or the MG34 just stop firing for a split of a second and offcourse that gets me killed.

That's probably your mouse colt. I had one who just turned it self off for a few secounds, then work fine. Kinda annoying when in CQB.
there were tons of posts regarding this issue before,its still around even after so many patches,his mice is fine so is mine....

I dig the other grievances, but what is wrong with this feature? I think it is quite cool actually to be able to do some parting shots before going to the great beyond. After all it is not that easy with the insane sway and the blackout of the screen.
Whats wrong is that you can easy return fire and take out the guy who just shot you... Also if you have auto weapon you can take out few more along with him.....the feature is not all that bad, but being able to go in ADS should be removed,it should be hip firing available + increased jiggly sway,now this would make more sence if you kill someone which will feel more rewarding and pleasant + more realistic + no rage if you dont kill back ur enemy cause it make sence....
 

SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
0
Chicago, USA
To be fair, it's feasible that someone could continue shooting while bleeding out to try and kill their attacker/other enemies.
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
To be fair, it's feasible that someone could continue shooting while bleeding out to try and kill their attacker/other enemies.
So ur about to die in agony,pain,screaming and while at it be able to raise up your weapon and shoot ur enemy? I can see it happening by unloading ur rounds from the hip not being able to go in ADS.
 

Stompya

FNG / Fresh Meat
Aug 11, 2006
31
7
0
Hobart
When shot they arent always in immediate screaming agony. There is a period before shock wears off you could possibly be able to respond to shooter. Before the agony hits.
 
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Grimreapo

FNG / Fresh Meat
Jul 5, 2011
368
141
0
I know that people want to to go back to a Ostfront type system of wounding but they forget how much more better the semi-autos are in this, think about how easy it would be to rack kills with just random fire because someone slows down to the speed of a brick.

Now as this thread:
-BUFF THE RIFLE ROUND DAMAGE TO TORSO
-STOP THE "LOL NEED NO BANDAGE" BUG WHEN YOU ARE SHOT
-Much longer bandaging
-Longer bleed out
 
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SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
0
Chicago, USA
So ur about to die in agony,pain,screaming and while at it be able to raise up your weapon and shoot ur enemy? I can see it happening by unloading ur rounds from the hip not being able to go in ADS.
With the adrenaline rush and amount of stress you'd be under, you probably wouldn't even feel the shot and would be intensely focused. I actually think it would be more likely to fight back in your last few moments alive rather then slowly die passively.

Beyond that, soldiers are trained to use the sights on their weapons so much that it's a muscle memory reaction. Like a guitarist playing a scale, they don't think about it they just do it.
 

kalle

FNG / Fresh Meat
Mar 19, 2006
246
28
0
The slow death is ridiculously long too. You have time to empty whatever weapon your carrying, even bolt action rifles. As long as I know where the shooter is it's east to kill him, I have never noticed any extra sway from this, just the black&white effect.
 

illinifan

FNG / Fresh Meat
Mar 11, 2007
555
121
0
With the adrenaline rush and amount of stress you'd be under, you probably wouldn't even feel the shot and would be intensely focused. I actually think it would be more likely to fight back in your last few moments alive rather then slowly die passively.

Beyond that, soldiers are trained to use the sights on their weapons so much that it's a muscle memory reaction. Like a guitarist playing a scale, they don't think about it they just do it.

even if it is, somehow, a realistic implementation, it leads to "arcadey" gameplay. its been discussed countless times before, but ro2 has a lot of more realistic features in it than ost, but as a package ost still plays more realistically

imho the damage model is the main reason why
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
That's probably your mouse colt. I had one who just turned it self off for a few secounds, then work fine. Kinda annoying when in CQB.

Its a logitech MX 518 not some crummy 5$ el cheapo. It works fine everywhere else, so I have no reason to assume it is the mouse.
 

Yurizle

FNG / Fresh Meat
Nov 1, 2011
308
398
0
I would just like to say that SolitarioSoldat owned the whole TWI coding department...meh, not just the coding department, the whole TWI company.
 

Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
The slow death is ridiculously long too. You have time to empty whatever weapon your carrying, even bolt action rifles. As long as I know where the shooter is it's east to kill him, I have never noticed any extra sway from this, just the black&white effect.
FFS just mow these people down and dont let them stand there shooting you! :mad:
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
FFS just mow these people down and dont let them stand there shooting you! :mad:

I have to say, yeah put another bullet in him! Why oh why don't most people continue shooting until your enemy is down down and dead? I will put another round or two into the guy; just because he has started the slow death animation doesn't mean he can't take you or a friendly out with him.

Finish him! :p