Lol they could make it interesting by turning it into some kind of mini game. Like flashbased ahahah.
Actually that's pretty much the only way to make the loader anything more than "CLICK .... WAIT. CLICK .... WAIT." Maybe if you got the timing just right in the mini game you could get slightly faster loading speed?
To me the idea of a player controlled loader sounds boring and unncecessary. And besides, it's also a waste of manpower. With around 40-50 players in the server (a guess at an average) I wouldn't want 3-4 people wasted on clicking in a tank. I'd rather see them engaging in something more useful to my team, when an AI could easily do that job for them.
Lol they could make it interesting by turning it into some kind of mini game. Like flashbased ahahah.
Actually that's pretty much the only way to make the loader anything more than "CLICK .... WAIT. CLICK .... WAIT." Maybe if you got the timing just right in the mini game you could get slightly faster loading speed?
To me the idea of a player controlled loader sounds boring and unncecessary. And besides, it's also a waste of manpower. With around 40-50 players in the server (a guess at an average) I wouldn't want 3-4 people wasted on clicking in a tank. I'd rather see them engaging in something more useful to my team, when an AI could easily do that job for them.
But still, what if all the human crew ditched the tank? Would the AI be left to rot inside? If he could come out of the tank would he be able to fight with a pistol and follow his human teamates? In fact would their be any other bots at all? Maybe a guy or two left to gaurd the rear spawn or supply dump?
Ramm said they likely won't implement tank ditching for players. I doubt we'll see it for AI loaders.
Good lord Nicholas, are you reading the forums or just posting?
Tank crew are currently not able to eject from the tank. They live and die with the tank. There is currently no intention of changing that.
Yes. Tank commanders spawn in a tank, once a tank has an active commander, crew may join it.
Also if they start to add Tigers and IS2's then the crews for those should be "elite" guys, like in real life.
So tank commanders wont be able to leave a disabled tank and hunt down the guy with the panzerfaust who just took out the tank track, he has to sit there like a dumb bot until he and his tank are destroyed?
He can't leave a damaged tank and join the infantry in fighting the enemy or cappin a zone?
He can't join another tank crew who's tank is undamaged?
He can no longer leave his tank and call in arty?
If the answers to all these questions is yes, well how unrealistic is that?(compared to RO.) seems like a dumbing down of the tank commander role.
If tanks are up to simulation level, then baling out should be included,coz more tanks were abandoned because of damage or mechanical breakdown than were destroyed by enemy fire.
:IS2::IS2::IS2::IS2::IS2:
The problem is that
Work required to realistically implement bailing != Likelyhood of surviving if realisitcally implemented + frequency of occurrance if realistically implemented.
Combining a very complex FPS model with a very complicated vehicle model is not easy - I'd like to see bailing, but understand fully the decision not to include it.
So tank commanders spawn inside their tank, and can't leave it until they are killed, is this Red orchestra we are talking about here?
I've always applauded Tripwire for listening to their community,but i'd like to know just what the rest of the tanking community think about being no better than just a bot in the game,unable to make the crucial decisions that might save your life, or help the rest of your team.
The've spent a lot of time and effort modelling the inside of the tanks, time which could have been better spent improving the tank model system,rather than improving the eye candy.
Seems like realism has taken a back seat in this instance.