One of the things that Ro2 has done is get me reading more history of WW2. I'm just reading about Omaha beach at the moment, where a whole lot of American troops landed on a beach and got shot to pieces. The Germans were dropping mortars, machine guns, rifle fire and artillery onto the beach, and the American troops couldn't tell where most of it was coming from, so they couldn't shoot back.
Some people got through that into the Bocage/hedgerows and encountered prepared machinegun emplacements shooting at them where they couldn't tell where it was coming from.
In Voices of Stalingrad, there's a story from a Russian guy who was a cameraman with a group trying to cross the frozen river in his snow suit. The Germans saw them and opened up (though didn't hit) the group he was in split up, and the Germans kept shooting at the cameraman. People pointed out that they could see his black camera and were shooting at that. He covered that with his body and the Germans stopped shooting because they couldn't see him any more. (I have no idea what the engagement range was)
Would be nice if the camouflage actually made you harder to see, neh?
I think the ability to spot where you're under fire from most of the time is part of the problem. If you shoot at someone (even without killcam) you're usually spotted by them or their friends and if you don't move you're in trouble.
Looking at Spartanovka, down the right flank of the Russian defence, there are often Germans hiding in the hills shooting into the Russian defenders. They stick out like dogs bollocks. I have my settings on high, and I can still see half a helmet sticking over the grassy hill at 150m without trying. There's no doubt about what it is.
If there was more irregularity in the terrain to allow prone people to be more hidden, that would probably extend firefights. Stand up, get seen, get shot at. Lie down, stay hidden. The problem there is that lockdown timers and time-limits force the attackers to do things that will make them obvious, so this might swing game balance towards the defenders.
In world of tanks, there is this feature where if you're hiding in a bush, the bush covers you from outside observation, but is semi transparent to you if you're close to the front of the bush. Being able to hide in vegetation without being blind (no pun intended) might also be helpful. Then when you're being shot at, you light up all the bushes in that direction
At the moment, someone close enough to the front of the bush to see out and shoot is pretty obvious.
I guess I'm arguing for people who aren't running around to be less obvious. I think this will encourage people to be more cautious. It is also possible that a lot of these problems would go away on maps with longer engagement ranges.
Some people got through that into the Bocage/hedgerows and encountered prepared machinegun emplacements shooting at them where they couldn't tell where it was coming from.
In Voices of Stalingrad, there's a story from a Russian guy who was a cameraman with a group trying to cross the frozen river in his snow suit. The Germans saw them and opened up (though didn't hit) the group he was in split up, and the Germans kept shooting at the cameraman. People pointed out that they could see his black camera and were shooting at that. He covered that with his body and the Germans stopped shooting because they couldn't see him any more. (I have no idea what the engagement range was)
Would be nice if the camouflage actually made you harder to see, neh?
I think the ability to spot where you're under fire from most of the time is part of the problem. If you shoot at someone (even without killcam) you're usually spotted by them or their friends and if you don't move you're in trouble.
Looking at Spartanovka, down the right flank of the Russian defence, there are often Germans hiding in the hills shooting into the Russian defenders. They stick out like dogs bollocks. I have my settings on high, and I can still see half a helmet sticking over the grassy hill at 150m without trying. There's no doubt about what it is.
If there was more irregularity in the terrain to allow prone people to be more hidden, that would probably extend firefights. Stand up, get seen, get shot at. Lie down, stay hidden. The problem there is that lockdown timers and time-limits force the attackers to do things that will make them obvious, so this might swing game balance towards the defenders.
In world of tanks, there is this feature where if you're hiding in a bush, the bush covers you from outside observation, but is semi transparent to you if you're close to the front of the bush. Being able to hide in vegetation without being blind (no pun intended) might also be helpful. Then when you're being shot at, you light up all the bushes in that direction
At the moment, someone close enough to the front of the bush to see out and shoot is pretty obvious.
I guess I'm arguing for people who aren't running around to be less obvious. I think this will encourage people to be more cautious. It is also possible that a lot of these problems would go away on maps with longer engagement ranges.