In order to make a game realistic you'll have to include some factors and remove others simply because it is a game. RO1 had over-recoiled weapons, with incredible lot of sway in some cases, but the gunplay in RO1 simply ends up as a lot more realistic than RO2.
Why?
If we want to look into realism, we'll have to include real fear. This doesn't exist in a game. In real war you will fight tired, hungry, and even frustated - this doesn't happen either. There is a lot of stuff that games can't include simply because they're games. While RO1 had this quite unrealistic weapon handling RO2 simplified it even further which makes the game like any other FPS. While RO1 wasn't that realistic in terms of weaponhandling, it is a lot more realistic than RO2. Soldiers won't simply go from cover to aiming down the sight in a matter of a second and get a perfect view and shoot someone.
If we're looking at real war, according to documenteries, books, and witnesses, people are really damn confused in war. If anyone of you have read Evan Wright's book Generation Kill you know what I am talking about. Most of the time you don't even know where the bullets come from. The whizzle by, miss, and the soldiers have to look for muscle flashes in order to locate the fire positions. People get confused and scared. Bullets everywhere. If every soldier was as good with handling weapons such as in RO2 they would have been supersoldiers. Not to mention the fact that you're not really punished for running and gunning in RO2. This makes the gameplay itself more unrealistic since it accept that kind of behaviour which won't happen in war.
Not even military simulators that takes places in modern time demostrates this super human ability to handle weapons. And they certainly don't demostrate any ability to do direct sprints fom standing still and an instant stop from sprinting. For those of you that have played arma 2 you know the weapon handling is very diffrent from RO2 and that the weapon handling in ro2 is more in line with regular FPS shooters.
Despite that RO1 had inaccurate weapons with a lot of sway and recoil, this was a greatreplacement for the deadzone- floatzone that didn't exist in the game. Without this weapon handling the game would just have been another aim- and fire- shooter. RO1 also did a great job of making the player confused and 'scared' in terms of what you can achieve in a videogame.
In RO1, you see ricochettes coming agianst you when someone fire their MG, you hear the terrible high sound of someone of rips cloth while the MG42 fire, you see the ricochettes coming agianst you and hit the ground while the bullet impact make sit even more terrifying while the screen gets blurred. In RO2 there is often two options: You kill the gunner or you die. That's about it. That's my experience from it. It doesn't give you much chance to survive. It doesn't give the same sensation of fear. With the lockdown timer it forces the player to spread out fast and rush for the objective before their team loose within five minutes or less.
Maybe I haven't quite pointed out exactly what makes RO1 feel a lot more immersive, and what makes the gameplay a lot more realistic, but I know there is a huge diffrent between those two games in terms of gameplay. Today I played at a local RO1 server as a
Why?
If we want to look into realism, we'll have to include real fear. This doesn't exist in a game. In real war you will fight tired, hungry, and even frustated - this doesn't happen either. There is a lot of stuff that games can't include simply because they're games. While RO1 had this quite unrealistic weapon handling RO2 simplified it even further which makes the game like any other FPS. While RO1 wasn't that realistic in terms of weaponhandling, it is a lot more realistic than RO2. Soldiers won't simply go from cover to aiming down the sight in a matter of a second and get a perfect view and shoot someone.
If we're looking at real war, according to documenteries, books, and witnesses, people are really damn confused in war. If anyone of you have read Evan Wright's book Generation Kill you know what I am talking about. Most of the time you don't even know where the bullets come from. The whizzle by, miss, and the soldiers have to look for muscle flashes in order to locate the fire positions. People get confused and scared. Bullets everywhere. If every soldier was as good with handling weapons such as in RO2 they would have been supersoldiers. Not to mention the fact that you're not really punished for running and gunning in RO2. This makes the gameplay itself more unrealistic since it accept that kind of behaviour which won't happen in war.
Not even military simulators that takes places in modern time demostrates this super human ability to handle weapons. And they certainly don't demostrate any ability to do direct sprints fom standing still and an instant stop from sprinting. For those of you that have played arma 2 you know the weapon handling is very diffrent from RO2 and that the weapon handling in ro2 is more in line with regular FPS shooters.
Despite that RO1 had inaccurate weapons with a lot of sway and recoil, this was a greatreplacement for the deadzone- floatzone that didn't exist in the game. Without this weapon handling the game would just have been another aim- and fire- shooter. RO1 also did a great job of making the player confused and 'scared' in terms of what you can achieve in a videogame.
In RO1, you see ricochettes coming agianst you when someone fire their MG, you hear the terrible high sound of someone of rips cloth while the MG42 fire, you see the ricochettes coming agianst you and hit the ground while the bullet impact make sit even more terrifying while the screen gets blurred. In RO2 there is often two options: You kill the gunner or you die. That's about it. That's my experience from it. It doesn't give you much chance to survive. It doesn't give the same sensation of fear. With the lockdown timer it forces the player to spread out fast and rush for the objective before their team loose within five minutes or less.
Maybe I haven't quite pointed out exactly what makes RO1 feel a lot more immersive, and what makes the gameplay a lot more realistic, but I know there is a huge diffrent between those two games in terms of gameplay. Today I played at a local RO1 server as a