You tried to claim that Rising Storm was an entirely new game, unrelated to RO2, and it didn't warrant being integrated with RO2.
I never said it was an "Entirely New Game".... find me a quote of me saying this.
I said it doesn't "Add" anything to the RO2 experience anymore than Mare Nostrum or Darkest Hour did for RO1, thus claiming RS is somehow new "Content" for RO2 is a falsehood, which some here like to make it out to be. Even to this very day, the few players who play Darkest Hour are mostly players who have issues and dislike RO1 for various reasons.... I was very much the same way in my defense of RO1 and how I didn't like DH. There was a thread about this in the RO1 forum section of Steam's old Forums a few months back that I was involved in, but everything except the stickies have been removed.
Red Orchestra Combined Arms didn't actually "Add" new content to Unreal Tournament 2004.... it was a mod off of UT2004 and was completely different in almost every single way.
RS has similarities and of course it uses similar game mechanics and such as RO2, but so too did DH and MN with RO1..... but they were not interchangeable with RO1 just as RS isn't interchangeable to RO2. Besides all being based around WWII and similar game mechanics, there is nothing linking any of them to one another.
Team Fortress Classic, Day of Defeat and Counter-Strike were all mods for Half-Life, and all of them used similar game mechanics, effects and the same engine with a number of differences between each..... but would you consider them all extensions to Half-Life 1's gameplay and content?
I never did.
Opposing Force and Blue Shift added to Half-Life 1 as they all tied to the same story, same playing area, used similar weapons, etc...... TFC, DoD and CS all played in different scenarios, used different weapons, different gameplay features.
Rising Storm has Flame Throwers, Banzai Charges, Booby Traps, etc..... yet do those transfer over to RO2? Do the US forces transfer over to the Eastern Front? Do the Japanese, or do the Russians and Germans transfer over to the Pacific Front?
No.
Well we all know this is incorrect, it was RO2 mechanics expanding to a new theatre, an expansion pack. Now you could argue if they had plans to build on Rising Storm to make it bigger then it could warrant it's own client, but seeing how much time has passed with no announcements, and most likely TWI devoting majority of resources to working on other projects, it's clear to any rational person that integration was the best route to take given the circumstances.
That's a matter of opinion.
RO2 population just prior to RS was roughly 600 players at peak it was very low, this doubled after integration and has stayed doubled at peak times even peaking further to 2000 players on occasion. So it's not BS like you claim.
Rising Storm's release Date: May 30, 2013
Minimum Peak of RO2 players prior to RS release: 1,248
Average player base after the Humble Bundle sale was around 2,000
Even if what you said about there only being 600 players on RO2 prior to RS's official release, the thing you forgot to mention was how many RO2 players were trying out the early beta of RS?
Those player numbers were not interchangeable like they are now.
http://steamgraph.net/index.php?act...50q224780&from=1362056400000&to=1380549600000
^ So you're wrong on that point too, while my point still stands.
I take issue with your claim because I thought RO2 would be finished once RS was released, but I think the majority of testers were glad when the news came it would be integrated and RO2 wouldn't take a back seat and instead all the players who would come back to try RS and new ones could also play on RO2 maps and fill RO2 servers. Which they did.
I don't see it transitioning like that. The community is still split between the two games. The same Australian Servers I played on still have the same regulars and the same amount of players as before, while RS servers are in pretty much the same boat. There are a few servers that host both RS and RO2, but most of those have player counts shift in different ways when one game loads over the other. While there are some who enjoy both games will stick around, others who don't like RO2 will leave for another server and those who don't like RS will do the same.
Regardless, the final out come is that doing any of this has not improved the player counts of RO2 or RS as a whole and the population remains the same.
Bottom line is that RS did not save RO2 and RO2 did not save RS.
I'm not defending TWI. "If you're not that, then you must be this". You make such a huge fuss over a background menu as if the game is destroyed, someone needs to point out that it's just you being picky. Not everyone joins a server still thinking to themselves "God, that background menu had too much of a Japanese vibe".
Again, that's your opinion.
"If you're not that, then you must be this"
Well I don't share your personal view of the Menu/Game Environment so
"I Must be Picky"
If an eastern front expansion gets made maybe they'll do another change to the background menu, preferably I hope they make an African campaign and have a full blown tribe banging drums while a rendition of it's a long way to tipperary is sung by Monty featuring Rommel. But your exaggerations about being 'pressured' to buy and moaning like 'I shouldn't have to find an RO2 server' and 'why weren't my considerations taken into account before RS was integrated' are either BS or just moaning for the sake of it.
You're reading skills are still dismal at best.
I never said or expected them to take my considerations into account.... They were going to do whatever the hell they wanted. I disagreed with those plans, but it's their game in the end. The fallout is my personal disappointment in the final outcome and loss of enjoyment or desire to keep playing the game.
And I know I'm not the only one. Numbers don't lie.
If all of what you said was indeed true, then the player counts for RS/RO2 would be in the 4-5,000 range and steadily climbing because the game is sooo awesome the way it is.
The truth of the matter is that there is something wrong with the game and the process in which the game is developed (or has been developed)
It is simply not "Catching On" with many players and even if it was, their inclusion into the community is equated by those leaving the community and the game.