Thead about development time

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gyps

FNG / Fresh Meat
May 5, 2009
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As you asked for more question here goes


These expansions with out trying to tie you down to an exact timescale how long are you envisioning the first one taking as by the sound of your plan these are biggish RS type expansions ? are we talking months or years ?


The reason I ask is there are one or more wwII projects in production now and obviously we worried we will loose more players to these unless we have more in ro2/rs, natural loss seems to be keeping us a very small community now
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
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What PsychoPigeon said.

And on the subject of the said Expansion Packs...
So far we have seen RS become wildly successful for TW and AMG
In Country, for all intents and purposes, will likely become a reality in the next year to year-and-a-half.
Grabenkreig has unfortunately died on the vine but had promise (and some beautiful models. Great work, guys).
Karelian Front, also dead

So that leaves us with what for another expansion pack exactly?

As I read between the lines I think it's plain to see that this will have to be a community created expansion as well (or at least one created by AMG; perhaps to compete with the much anticipated project being worked on by the other half of the DH team on another game engine).

Here is a video from the future. It shows my 3 unborn sons singing about the next expansion pack ;)

Long Time Gone - YouTube
 
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Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
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As you asked for more question here goes


These expansions with out trying to tie you down to an exact timescale how long are you envisioning the first one taking as by the sound of your plan these are biggish RS type expansions ? are we talking months or years ?

Unknown. It depends on how development goes and as I have said before we stay away from any sort of date committal now until things are set in stone.


gyps said:
The reason I ask is there are one or more wwII projects in production now and obviously we worried we will loose more players to these unless we have more in ro2/rs, natural loss seems to be keeping us a very small community now

We are aware of them, and while we wish them luck and success on their endeavor we do have plans to combat natural loss some similar to past things we have done, some crazy and new that we are deciding on now.
 

TheStranger

FNG / Fresh Meat
Nov 22, 2005
318
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I believe our current plan is to remove them from the multiplayer portion of the game with the next patch. We were hoping to find an easy way to transfer those achievements over to the singleplayer app ID in Steam but that doesn't look like it going to happen.

Of course I meant that the achievements are still locked in the mp part of the game (not unlocked as I wrote).

I think the best and easiest way would be to just remove them, because they clearly belong to the sp part of the game.
 

gyps

FNG / Fresh Meat
May 5, 2009
822
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Unknown. It depends on how development goes and as I have said before we stay away from any sort of date committal now until things are set in stone.
.








I wasn't asking for a date but how long you think this expansion will take ?
If you have plans in hand you must have some idea of overall time scale ?


We are aware of them, and while we wish them luck and success on their endeavor we do have plans to combat natural loss some similar to past things we have done, some crazy and new that we are deciding on now
.


Any chance you can fill us in on these plans ?
 

RoFanatic

FNG / Fresh Meat
Oct 16, 2013
93
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Not interested to spend money for another crappy Dlc with shoebox maps, silly unlocks, run and gun gameplay and no vehicles.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,273
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I wasn't asking for a date but how long you think this expansion will take ?
If you have plans in hand you must have some idea of overall time scale ?

Yes we do, but I don't want to even put that out just yet until some things are firmer. Sorry :(





gyps said:
Any chance you can fill us in on these plans ?

I can't go into any of the new things we are considering, but like in the past we will be having sales and events around future updates and content additions to drive awareness of the game up and increase player counts.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
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OK, as I see it:

Dead horse territory regarding TWI - Failed release, game was bugged, revenue/profit armwaving, no new vehicles (too complex), few new maps, RS expansion pack strategy, etc. Yoshiro has patiently explained the backstory on all of that many times, why they made those decisions and what worked and didn't work. While I'm not happy with many of their strategic decisions, I understand them and that they have to be profitable in the end. I applaud that that they welcome modding and support the community to the extent that they do.

Moving forward - What would benefit both the community and TWI? More players and a more expansive game. Aside from official marketing and such things that are really out of our hands, a more expansive and interesting game would bring more players by word of mouth, you'd drag your friends in and maybe old players would return. Paid expansions would help with that, but there is an obvious desire by a portion of both the active and inactive player base that would like a game that isn't exactly what TWI wants.

TWI has provided us with what they want the game to be, it's pointless to debate the reasons, but it's obvious by what we have. Realism, unlocks, straight forward infantry based linear maps. Fair enough, it's obvious it's sold well and brought in players who enjoy it. Unfortunately at the cost of alienating the old player and turning off players looking for a less COD-like gaming experience. There will be more official content to come, but if future predictions are based on past experience, we'll be getting similar gameplay with possibly different factions in another location.

TWI supports the modding community, which is awesome, but the control they maintain over the game has strangled it. I understand their explanations as to why, and I understand that U3 is more complex than U2, so we might expect a smaller amount of modders as well.

Here's my suggestions to grow the game into the future. Overall, it's for TWI to reexamine a few of their fundamental game design decisions.

1) The modes. Dump Action, it's not needed as training wheels to get in the game, and dump Classic as no one plays it. (Thanks for the effort with that BTW) Get back to one mode that people can play stock or as a modded version.

2) Get rid of the Ranked/Unranked server tabs. All servers together with a reworked browser that allows easier filtering. There's no point in having a modded server as it's invisible to the sheep, thus not much point in modding.

3) Relax or even better, eliminate White Listing. I know you're worried about hackers, lawyers, a consistent experience and game breaking bugs, but WL-ing has killed modding. And, who wants a consistent experience? I'd like to see servers with varying experiences instead of nothing but servers running the same mode with the same stock maps. Let the modders mod and let them change the game. TWI content and it's vision of the game will still be the predominant one, but it'll allow the game to branch into more directions and attract more people. More players for the community and more money for TWI.

4) Admit that chasing spiffy vehicle interiors is a waste of effort, it's far better to teleport from position to position and look out of gunsights and just get them in game.
 
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Makarov

FNG / Fresh Meat
Nov 21, 2005
102
18
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OK, as I see it:
4) Admit that chasing spiffy vehicle interiors is a waste of effort, it's far better to teleport from position to position and look out of gunsights and just get them in game.

Yes please!
 

RoFanatic

FNG / Fresh Meat
Oct 16, 2013
93
0
0
Back in the days i have paid 50 euros for Ro Ost and got 5 free mods, plenty of new weapons, working paks, awesome custommaps and vehicles. For the same price (even more) i got two silly maps and one silly weapon. RIP Red Orchestra.
I wish they would never ever have released this game.
 

gyps

FNG / Fresh Meat
May 5, 2009
822
73
0
TBH this isn't about the past or what's gone before - it should be about the future


who paid what is irrelevant if the servers wind up empty and you have no-one to play with does it matter what you paid ? No


When are likely to get more info please yosh on these ideas and expansion etc and don't say soon, mappers are leaving, players are back down so we need concrete stuff not just idle chat - where is this game going ? what direction are you taking us, those are the questions many of us want answers too and do we really have a future
 

TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
OK, as I see it:


Here's my suggestions to grow the game into the future. Overall, it's for TWI to reexamine a few of their fundamental game design decisions.

1) The modes. Dump Action, it's not needed as training wheels to get in the game, and dump Classic as no one plays it. (Thanks for the effort with that BTW) Get back to one mode that people can play stock or as a modded version.

2) Get rid of the Ranked/Unranked server tabs. All servers together with a reworked browser that allows easier filtering. There's no point in having a modded server as it's invisible to the sheep, thus not much point in modding.

3) Relax or even better, eliminate White Listing. I know you're worried about hackers, lawyers, a consistent experience and game breaking bugs, but WL-ing has killed modding. And, who wants a consistent experience? I'd like to see servers with varying experiences instead of nothing but servers running the same mode with the same stock maps. Let the modders mod and let them change the game. TWI content and it's vision of the game will still be the predominant one, but it'll allow the game to branch into more directions and attract more people. More players for the community and more money for TWI.

4) Admit that chasing spiffy vehicle interiors is a waste of effort, it's far better to teleport from position to position and look out of gunsights and just get them in game.

LugNut hits the nail squarely on the head! I think this would ensure a long life for the game! All the other fluff has gotten people to buy the game but they havent stayed.....Its time to build the core community back!!
 

luke688

FNG / Fresh Meat
Sep 2, 2012
167
0
0
Osaka
I dont care about Bf or other crap games. The fact is Ro osts mods were all for free (with lots of content, more than RS). The Modder community werent paid for their effort, putting out hundreds of maps, plenty of vehicles working paks. The fact is Ro2 and RS are a real dissapointnemt, for true Ro and Arma lovers.

Well then why bring up BF in regards with TW in the first place? :rolleyes:

Mods are all well and good but you can't expect TW to produce expansions like RS for free. (Inb4 the claim TW hijacked RS last minute and monetized it)

It's rare to see developers working in such close support with modders in this industry like TW are doing with the vehicle mod team or the fact they make certain maps/game modes "official" so that they actually get played by the community and modders/map makers work doesn't go to waste.
 
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RoFanatic

FNG / Fresh Meat
Oct 16, 2013
93
0
0
TBH this isn't about the past or what's gone before - it should be about the future


who paid what is irrelevant if the servers wind up empty and you have no-one to play with does it matter what you paid ? No


When are likely to get more info please yosh on these ideas and expansion etc and don't say soon, mappers are leaving, players are back down so we need concrete stuff not just idle chat - where is this game going ? what direction are you taking us, those are the questions many of us want answers too and do we really have a future

Twi has allready said that vehicles (light tanks and troop carriers) are implemented 6 months after release.

@luke688
I dont expect and dont want that TWI is putting their work on expansions like Rs, they should deliver the promised content (vehicles tanks , maps weapons)
I think you have never played the amazing Ro Ost mods like Darkest Hour, Mare Nostrum, Revenge of the Turul, Carpathian Crosses (all community made ones with more content and more detail than Rising Storm, not to mention all the factions, Us, Brits, Italians, Canadians Romanians and the Hungarian forces ). Compared to Ro2. Nearly each Mod team gave up their work Grabenkrieg, Karelean Front etc. (except the the In country Team, wish them the best luck to release this mod).
 
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i8pptu

Member
Apr 25, 2011
417
6
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Twi has allready said that vehicles (light tanks and troop carriers) are implemented 6 months after release.

@luke688
I dont expect and dont want that TWI is putting their work on expansions like Rs, they should deliver the promised content (vehicles tanks , maps weapons)
I think you have never played the amazing Ro Ost mods like Darkest Hour, Mare Nostrum, Revenge of the Turul, Carpathian Crosses (all community made ones with more content and more detail than Rising Storm, not to mention all the factions, Us, Brits, Italians, Canadians Romanians and the Hungarian forces ). Compared to Ro2. Nearly each Mod team gave up their work Grabenkrieg, Karelean Front etc. (except the the In country Team, wish them the best luck to release this mod).


It sounds like what you want is already here:http://forums.tripwireinteractive.com/showthread.php?t=76052&page=14



Don't worry they still play them, and you can join them.
 

Appleshampoo

FNG / Fresh Meat
Aug 27, 2011
144
32
0
Praxius hit the nail on the head with his opening post. I kind of went into a similar-ish post with other issues once upon a time and got beaten back into the shadows by all the loyalists. Too many people are easily content; it's disgusting. So many arrogant and ignorant players. I've supported and defended TWI to random people, forums across the internet, etc., so don't think myself or Prax are trying to cause a rebellion or are just bringing this stuff up because we secretly like to troll or hurt people's feelings. The writing is on the wall. TWI has lost my trust ten fold and I'm more than disappointed that the community has to spend all their free time making up for this. Godspeed, modders. I wish you luck and haste. I don't demand perfection, I just demand better. I came back after a 5 month break and I am bored as shiz. Great game, no doubt, but uh... some terribad maps and 1 weapon for HOS in 2.5 or so years? Uh, yeah. And no I don't support the "RS was our make up release". Some players like vanilla ice cream and some like different flavors and toppings. It doesn't hurt to have skins and sounds. The "vanilla" flavor people can choose not to add those toppings. But yeah let's work on interior tank models, lulz.
 

i8pptu

Member
Apr 25, 2011
417
6
18
I kind of went into a similar-ish post with other issues once upon a time and got beaten back into the shadows by all the loyalists.



Ya, I am sure they locked you in a room and threw away the key. What is with all this over dramatization of this game.
 
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