Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I've thought of names, now someone please get working on a Stalker themed mod for RO2 :rolleyes:.

There'd be a lot of missing aspects to it as on online fps, but the setting and arsenal combined with RO2's mechanics would be awesome. Im imagining a map based on the cordon around the railbridge, stalkers with military fighting bandits/monolith for control. Or one based round the push for the NPP, fighting through the streets of pripyat, which would be amazing in countdown mode, especially if it were possible to have more than two teams fighting (e.g. one squad stalkers, one duty, one freedom, one monolith, countdown meets squad deathmatch, any surviving squad members get rewarded with a better weapon) Perhaps one set in the clear sky swamp area, a small spetznatz squad with BRDM' and UAZ' flushing out a larger defending bandit force, spetz able to call in helicopter/artillery strikes and havhing 1/2 respawns, the bandits having none. All of which could be linked with the campaign mode.

Im just snowballing ideas but there are many possibilities that could be done with the gritty theme and setting. It'd allow for interesting asymetric scenarios and tactics, there could be weapon randomization, resource considerations and placeable objects (sandbags, mounted machine guns, makeshift cover etc) combined with the fact that there will be a lot of Russian themed architecture readily available in RO2' SDK. It'd also allow for some interesting vehicles, e.g. technicals with mounted DSHKM' on the back, BRDM' etc.

One idea for a gamemode: Mutant hunt

Natural selction-esque, Played in countdown: The attackers are a faction (Stalkers/Duty/Freedom etc, map dependant) And the defenders (could be interesting the other way round too) are mutants (mostly bloodsuckers, maybe others.) Im imagining this being specifically tailored to tight close quarter maps like the grain silo in the RO2 video's, but with Stalkers theme and setting, which leaves a lot of possibilities as claustrophobic gloom is a hallmark of the stalker series.

I imagine a gamemode like this could be fairly fun and intense, especially with some of these maps set at night/early morning, Stalkers having to use headlamps/NVG, mutants possibly having a special or generally amplified vision mode and bloodsuckers having a cloak ability.

Depending on how capable the AI is, there could even be a defense gamemode where a team has to hold off waves of attacking AI mutants, which would be good in both open and close quarter settings. This could be done in many ways, the team could be small and only have one life each, or they could be pushed back to a location behind when/if all killed (or spawn behind having the chance to fight their way back to their team-mates) the losing condition being pushed off the map and mutants overunning the last point. Players could mix with the AI, playing as special or normal mutants.

Just a couple of ideas for a stalker themed mod.