The XM-21 and PAX Reminder!

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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Plenty of videos of people blowing themselves up with RPGs.

Which I hope to see when people try to use them inappropriately instead of like a rifle with a single, giant exploding bullet.

I agree about the back blast, that should absolutely be in the game and even capable of killing your allies, requiring the user(and people around him) to use care when preparing to fire

Yup, I hope damage will be deadly if you're right behind it and within 5-10m or so. RL backblast damage is far greater than that, but we often are packed together tighter than would realistically be.
 
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skully172

FNG / Fresh Meat
Jul 29, 2013
109
1
0
That backblast thing might be annoying though, because you cant warn people around you that youre firing, so they leave the backblast area, like you can on squad for example

But im all for it
 

skully172

FNG / Fresh Meat
Jul 29, 2013
109
1
0
Is the cover system not there anymore? (just want to know, because it wasn't so effective on RS RO2, but i did like doing some blind fire while in cover)

(and im just gonna say, i didnt like that SKS one bullet reload animation)
 
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Brembo

Member
Mar 23, 2013
184
1
18
Moscow
hey Jackett what does this icon mean? that you're hidden in the shadow/less visible?

qFspD4B.jpg

Me guess that US army commander has something like OH-6 recon helicopter, which marks enemies on the minimap. NVA in the icon's stance wont be displayed on the map for US team.
 

-Moody-

Active member
Feb 8, 2014
625
31
28
www.youtube.com
Here the video again so you don't have to scroll to see the spots I've marked here: https://youtu.be/khniy5ZHELc

First off: Really nice new first person animations. Who's the animator on the forum? I really want to say thank you.. they are awesome!

And the blood and gore at 1:58 in the video is really cool. I really like how the severed hands started falling at the same position where the first person viewmodel was. Might be coincidence though. Looks really good in motion!

I've noticed that the mantling-notice vanished and reappeared a couple of times eventhough the player wasn't really moving aside from looking around like at 2:20. This could result in accidently jumping instead of mantling. I think it would be better if the radius by the trigger is larger and the maxmium angle is at like 90
 
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Kraut47

FNG / Fresh Meat
May 11, 2013
5
0
1
Scope looks fantastic!

Please make it possible to disable cover all together in the options, just like in RO2. I hate it when you get stuck to objects and prefer to manually move to and hide behind cover without being stuck to it.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
That backblast thing might be annoying though, because you cant warn people around you that youre firing, so they leave the backblast area, like you can on squad for example

But im all for it

I'm looking forward to better communication options than you had as a engineer while you watched all the teammates you tried to warn swarm into where you just planted a satchel. :rolleyes:
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
1,677
200
63
38
Brisbane, Australia
www.ragequit.com
RPG backblast is a thing, yes. There were a few TKs (and much laughter) at PAX as a result.

The teammate name tag display handling is something we're still tweaking. Currently the way it works is that players within a fairly wide FoV show names when they're within about 10m of you and that then scales lower and lower as they move away, until at 50m you need to be aiming almost right at them. Raising ironsights at any time will override this though and will only show player names that are under the ironsights.

Similarly, raising your ironsights will lower the opacity of all those "world" type HUD icons (objectives, resupply points, etc) to a value that the user can customise, with the idea being that if you're aiming your weapon, you want to be able to see enemies, not have icons covering them up.

Oh, and as Jackett mentioned, the objective icons being permanently visible is a user option. It defaults to ON but unchecking a box will turn it off and relegate them back to the tactical view key only once more. If PAX taught us anything at all, it was that making them visible like that was a good idea - it improved the experience for first time players a huge amount.

Covernodes are still technically a thing but we're likely disabling them for human players. We're finding that they're only useful in very limited situations and so the more we can avoid them, the better.

The people who spotted mantling issues are not crazy. Things had been pretty solid most of the time for the last few months, but naturally PAX brings out all the weirdest behaviour, so we were seeing heaps of oddities that had not previously been an issue - stuttery climbing movement, client/server desync and a fun "floating bicycle pose" bug where players wouldn't animate properly after a glitched mantle. Nothing makes you cry on the inside quite like having a really obvious bug occurring on your dev box as a big crowd of people watch over your shoulder...

Accidently jumping on objects (e.g. tablets) like in 2:12 just shouldn't be possible.
We drastically reduced the max height at which this can happen, but we can't stop it completely, as that's the mechanic that handles walking up stairs and over things on the ground like bricks or small branches. In the case of the video, that's actually a bit misleading - I checked the map and it's not actually a step straight up to the table, it's some debris immediately in front of a chair, in front of the table. So while it looks like he's stepping up onto the table, he's actually walking up "stairs" as far as the game is concerned. That'll be a map tweak rather than any further step height changes.


EDIT: Also! Just wanted to throw a big "thank you" out to you guys who swung by the booth to play the game. It was great to see people playing it for the first time and I made a LOT of notes about things we need to fix or adjust based on seeing how new people responded to the game for the first time. :)
 
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-Moody-

Active member
Feb 8, 2014
625
31
28
www.youtube.com
Sorry what? Are you a trroll really? At this moment it was looking pretty solid and fine, I think you have to get your eyes checked.
You're replying like I was crazy but the mantling animation actually skipped a lot. There are three mantle animations in the video. Two are looking good, apart from accidental jumping with one of them and the third one where it skips movement and you're porting a few centimeters.

Don't forget that I have the developers are on my side. They actually admitted it. You don't need your eyes checked. You just have to pay attention.
 
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NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,075
49
48
24
Russia, Saint-Petersburg
You're replying like I was crazy but the mantling animation actually skipped a lot. There are three mantle animations in the video. Two are looking good, apart from accidental jumping with one of them and the third one where it skips movement and you're porting a few centimeters.

Don't forget that I have the developers are on my side. They actually admitted it. You don't need your eyes checked. You just have to pay attention.

Lol really, developers are on your side? Sounds like whining.
And by the way your statement have no sense, how could I pay attention when my commentary was much earlier than Psycho's reply anyway?
 
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Lt_Kettch

FNG / Fresh Meat
Yeah, the lighting on that map has sent our shaders a little bit crazy. The character eyes were actually glowing at PAX, like something out of Stargate.

Stargate game by Tripwire confirmed! :IS2: I would totally buy it :eek:

If a player gets killed by a RPG backblast, who gets the punishment (and what kind of punishment)?

Would be kind of annoying if you fire the RPG and a random, careless friendly who didn't pay attention gets killed and then the RPG gunner gets points deducted.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
2,370
144
63
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Stargate game by Tripwire confirmed! :IS2: I would totally buy it :eek:

If a player gets killed by a RPG backblast, who gets the punishment (and what kind of punishment)?

Would be kind of annoying if you fire the RPG and a random, careless friendly who didn't pay attention gets killed and then the RPG gunner gets points deducted.

The guy pulling the trigger. Check your backblast.
 

-Moody-

Active member
Feb 8, 2014
625
31
28
www.youtube.com
Lol really, developers are on your side? Sounds like whining.
And by the way your statement have no sense, how could I pay attention when my commentary was much earlier than Psycho's reply anyway?
Paying attention by watching the video, not by reading psycho's post... *sigh* I don't know why you going nuts just because I want to help and point out some things which are a thing without a doubt!
 
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