Wait what..i dont want to be the party pooper here but..the 50s servers hardly coud handle the players, especialy with massive ping diffrences. And on top ot that. IMO you need custom loadouts FOR EACH MAP to work propperly on a 60 player server. I mean, just watch at Lyes krovy..120 nades to be thrown at the start of each round ? 18 SMG for russian ? How the **** is that fun ? Its fine to raise the playercount but you sacrifice alot wich makes RO, well RO. In the first place with not fixing loadouts and not tweaking maps accordingly you will raise the stupid spam gameplay that was present on the 50s servers due to not fixed loudouts.
Another example..arad..instead of 4 frustrated tankers at spawn now we have 8 standing around..taht might not be their fault, but since people are stupid pricks that think they do better in a tank alone..awe ****..you get my idea.
And the "fixed" zithomir ? come on !!! its almost impossible for axis since they can get naded on their spawn road. Sure the spawn protection for the "spawnwall" and the "hole in wall" faceing park is gone but..you messed up the axis spawn protection in the process completly..gg
I hope there is people out there at TWB that can fix the loadout issuse and tweak them back to even maybe NO NADES for rifle on some maps ( look zithomir revenge for example ) and maybe even more tanks on others, to reduce the frustrartion that might come with the present...oh and..have fun with the archievemnts...
And another bug...if you alt+tab out on the new map you get 3x superbloom o it if you come back. even if bloom is disabled in the first place.