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The Wild Bunch pushing the envelope


VP, Tripwire Int.
Oct 17, 2005
Roswell, GA
TWB Trialling 60-player servers!


Here is a little announcement from the TWB crew...

The Wild Bunch are pleased to announce the release of two new 60 player Red Orchestra servers.

These servers are being brought online early to celebrate the release of the new map Fallen Heroes along with the inclusion of Steam achievements into the game.

In our continuing support for both Tripwire and the RO Community, TWB recently purchased two new server boxes containing the very latest cutting edge quad core technology. These servers will provide the basis of TWB's future commitment to both Tripwire and the RO community.

Go fight for your achievements in the most challenging and exciting servers within the RO community.

The best just got better.

TWB's Scorched Earth -

TWB's Cold Steel -

Well - there you have it - servers for a full 60 players!


Senior Community Manager
Staff member
  • Oct 10, 2005
    East Coast
    It really depends on how much the server processor can handle. Some of the big servers out there are set above what they should be for their procs. 50 infantry is less of a hit then 50 inf and tanks, which is less of a hit then 50 tank. So a 50 player inf server is not a 50 player tank server (where as a 50 player tank server would have no problems hosting 50 player inf).
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    Tripwire Interactive President
    Oct 11, 2005
    Nothing has changed on the RO code side. The code limit in the game has always been 64 since we increased the player limits. When we did the best servers out there could only handle 50. TWB is pushing the envelope and trying 60 on their new beastly hardware. This doesn't mean you're server will all of the sudden be able to handle 60 (and even TWB doesn't know if thier servers can handle 60 until they try ;) ).
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    Major von Mauser

    Grizzled Veteran
    Oct 13, 2007
    Fulton, Wisconsin, USA
    So, will any of these new maps have voting enabled? Yeah, people might leave, but others will just take their place right away.

    Also, have people event thought of the fact that most if not all of these maps were never meant for 60 people, let alone 50, or even 40?

    Hopefully people get to work optimising some of these maps, or maybe only certain ones will be chosen.

    Oh yeah, the RU community server has 64 man servers.
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    Mar 12, 2009


    When I try to join this server: "TWB's Scorched Earth -"
    The game crash and I get this error:

     Build RedOrchestra_Build_[2005-11-27_10.48]
    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 3203 MHz with 2046MB RAM
    Video: NVIDIA GeForce 7600 GT  (8206)
    General protection fault!
    History: UNetPendingLevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
    Edit: Just updated RO in steam, still same crash and error when i try to join that server.
    Edit2:Another steam update, works fine now! :)
    Last edited:
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