In other words, advantage goes to people who can afford high end soundcards and/or headphones, and those who can't get shafted...
that's fair.
I use software sound and a cheap USB headset and get good directional sound.
In other words, advantage goes to people who can afford high end soundcards and/or headphones, and those who can't get shafted...
that's fair.
Thanks for the info. Maybe the "square" in the property names should have given me a hint.
What does the Random Spot Percentage do? Is it related to false positives? Sounds interesting!
The random percentage will add a more random spotted/not spotted behavior. If it's set to 100%, then you will still spot all enemies that math TWIs criteria. If you set it to 50%, then it will throw a 100 sided dice on each spotted enemy. If the dice roles a number below 50 and TWIs criteria is met, then the PI will be shown for that enemy. If it's above, then he will not be shown.
The stock TWI PI system will mark every enemy that fits the angle and distance requirements. The random percentage will add a more random spotted/not spotted behavior. If it's set to 100%, then you will still spot all enemies that math TWIs criteria. If you set it to 50%, then it will throw a 100 sided dice on each spotted enemy. If the dice roles a number below 50 and TWIs criteria is met, then the PI will be shown for that enemy. If it's above, then he will not be shown. This also count for friendlies if show friendlies is on.
I'm curious, when does it do this? Is it rolled when the list of valid pawns is updated (4 times per second), every frame, or some other period of time?
So the stock value in the current game is 100%?