The white peripheral indicators

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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
What does the Random Spot Percentage do? Is it related to false positives? Sounds interesting!

The stock TWI PI system will mark every enemy that fits the angle and distance requirements. The random percentage will add a more random spotted/not spotted behavior. If it's set to 100%, then you will still spot all enemies that math TWIs criteria. If you set it to 50%, then it will throw a 100 sided dice on each spotted enemy. If the dice roles a number below 50 and TWIs criteria is met, then the PI will be shown for that enemy. If it's above, then he will not be shown. This also count for friendlies if show friendlies is on.
 

PhoenixDragon

FNG / Fresh Meat
Dec 3, 2011
865
100
0
The random percentage will add a more random spotted/not spotted behavior. If it's set to 100%, then you will still spot all enemies that math TWIs criteria. If you set it to 50%, then it will throw a 100 sided dice on each spotted enemy. If the dice roles a number below 50 and TWIs criteria is met, then the PI will be shown for that enemy. If it's above, then he will not be shown.

I'm curious, when does it do this? Is it rolled when the list of valid pawns is updated (4 times per second), every frame, or some other period of time?
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
The stock TWI PI system will mark every enemy that fits the angle and distance requirements. The random percentage will add a more random spotted/not spotted behavior. If it's set to 100%, then you will still spot all enemies that math TWIs criteria. If you set it to 50%, then it will throw a 100 sided dice on each spotted enemy. If the dice roles a number below 50 and TWIs criteria is met, then the PI will be shown for that enemy. If it's above, then he will not be shown. This also count for friendlies if show friendlies is on.

So the stock value in the current game is 100%?
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
I'm curious, when does it do this? Is it rolled when the list of valid pawns is updated (4 times per second), every frame, or some other period of time?

The dice is rolled per pawn every 10 seconds. That sore will then be used on every update (that 4 times per second loop). This means an indicator for a pawn can popup after 10 seconds or disappear after 10 seconds.

So the stock value in the current game is 100%?

Correct