Yeah, these peripheral indicators have always look like cheating to me. A more subtle kind of aimbot.
What`s your opinion?
You guys are overacting much?
I don't think they are that bad, in fact they should stay. And if someone don't want them, just make it a server option.
In more depth, I think there needs to be something done to account for the fact that we're using a roughly 90-by-60 degree in-game viewing angle to represent the roughly 180-by-120 degree viewing angle that a normal human has. Peripheral markers are a step in the right direction.
Agreed, think of the view on your monitor as having a cardboard box over your head with a small rectangle viewslit cut out of it.
In wich case I see no problem with them.It is already a server option.
i wouldn't either, IF we had a way to see which servers weren't using them. there's not enough filters in the server browser as far as i'm concerned.In wich case I see no problem with them.
Yes, they defiantly pick up both friendlies and enemies, I have memories of being in rooms, seeing the indicator, and looking over to see a friendly and feeling pretty releaved. . Perhaps they should just be fainter.
Then again with the super-human soldier in Realism maybe that is intended and is a further representation of the "Uebersoldat" in "Realism" mode.
He is so fast, aims perfectly, sees through smoke and can bandage away a bullet through the leg only to run off at superspeed seconds later. So maybe they should stay in this mode.It all fits!
I only play on a classic server, have not seen them in so long. I forgot they were in the game.
No, at the moment they are only triggered by enemies. You must have had an enemy pass you without either of you noticing each other.
I do think they should be made to trigger by both friendlies or enemies, because at the moment they are nothing but an advanced enemy-gps. However after such a (minor) change they would be a perfectly reasonable feature in the game.