The weapons sounds seem too weak

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jackrabbitslim7

FNG / Fresh Meat
Nov 24, 2011
71
17
0
You mean the first RO or the 2nd?

I understand that the sound quality is maybe bad in those videos, but in RO2 you can barely hear the mg 34 during firing, whereas this mg was doing 150 DB at 800rpm, you shouldn't be able to hear anything else (almost) when you shot no?

I've ever heard some real weapons, and generally the noise is massive, closer to RO 1 than Ro2.
 

catfish@rock

FNG / Fresh Meat
Oct 3, 2011
137
171
0
First mp40 was recorded in the woods where there are many trees that mp40 sound can bounce off of, which would make gun sound louder than open area with no objects.

Second mp40 was recorded in rather open area and there's heavy wind blowing, making mp40 sound much weaker as the heavy wind sound is already interfering with mic recording.

If you go to range and fire any weapon, you'll know that real guns have really loud sound with 140 decibel level.
140dB is one of the loudest sound you can hear in life and is the level of sound that can deafen ppl if exposed for a long time.

Most games have really weak decibel level of gun sound which makes them very gamey, which I think was implemented to protect ears of gamers.

Acorrding to a chart below gun has 140dB, and even short time exposure to that decibel level of sound might literally hurt ears.

While games as RO1, crysis 2, BF3 might be regarded as relatively successful presenting rather realistic gun sound, ro2's gun sound is one of the most disappointing factor of the game.


For correct form of decibel chart
http://www.gcaudio.com/resources/howtos/loudness.html

Decibel (Loudness) Comparison Chart

Here are some interesting numbers, collected from a variety of sources, that help one to understand the volume levels of various sources and how they can affect our hearing.
Environmental Noise
Weakest sound heard0dBWhisper Quiet Library30dBNormal conversation (3-5')60-70dBTelephone dial tone80dBCity Traffic (inside car)85dBTrain whistle at 500', Truck Traffic90dBSubway train at 200'95dBLevel at which sustained exposure may result in hearing loss90 - 95dBPower mower at 3'107dBSnowmobile, Motorcycle100dBPower saw at 3'110dBSandblasting, Loud Rock Concert115dBPain begins125dBPneumatic riveter at 4'125dBEven short term exposure can cause permanent damage - Loudest recommended exposure WITH hearing protection140dBJet engine at 100', Gun Blast140dBDeath of hearing tissue180dBLoudest sound possible194dB
 
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palco

FNG / Fresh Meat
Sep 17, 2011
123
72
0
1st MP40 recorded in woods where there are lots of objects i.e. trees, for sound to bounce off of, which makes gun sound louder?

2nd mp40 was recorded in rather open area and there are heavy wind blowing and heavy wind itself is already interfering with mic gun sound recording.

For exact relative loudness (decibel) of gun sound, here is the chart.

[URL]http://www.gcaudio.com/resources/howtos/loudness.html[/URL]


Gun is as loud as jet engine, it has 140dB and might deafen someone if exposed for a long time.

No game has realistic volume of gun sound however ro1, bf3 has rather realistically sounding gun sound.

Even when I consider gun sound differ from type of mic used in recording, RO2 has some *technical flaws that gives impression to many that ro2's gun sound rather weak from time to time.

Also RO2 has one of the worst sound design in FPS games I've played and sound design alone seems to need hell of a lot of work honestly.

*. sound getting weak with CPU overload, complete sound disappearance etc.
 
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PrivateBurke

FNG / Fresh Meat
Aug 29, 2011
32
15
0
1st MP40 recorded in woods where there are lots of objects i.e. trees, for sound to bounce off of, which makes gun sound louder?

2nd mp40 was recorded in rather open area and there are heavy wind blowing and heavy wind itself is already interfering with mic gun sound recording.

For exact relative loudness (decibel) of gun sound, here is the chart.

[URL]http://www.gcaudio.com/resources/howtos/loudness.html[/URL]


Gun is as loud as jet engine, it has 140dB and might deafen someone if exposed for a long time.

No game has realistic volume of gun sound however ro1, bf3 has rather realistically sounding gun sound.

Even when I consider gun sound differ from type of mic used in recording, RO2 has some *technical flaws that gives impression to many that ro2's gun sound rather weak from time to time.

Also RO2 has one of the worst sound design in FPS games I've played and sound design alone seems to need hell of a lot of work honestly.

*. sound getting weak with CPU overload, complete sound disappearance etc.

From this post I'm fairly certain you've never fired any of the weapons featured in RO2. The sounds are all spot on other then the fact that after a few rounds being fired you wouldn't hear much of anything for awhile.

And I'm sorry but people that claim that RO1's sounds were more realistic are sadly mistaken. What you are hearing in RO1 are simple recordings of the real weapons being fired on budget 2004 recording means.
 

palco

FNG / Fresh Meat
Sep 17, 2011
123
72
0
I didn't fired any WW2 weapon, so I can't really say which sound closer to real thing.

Though personally, RO2's unstable gun sound/ explosion was rather big immersion breaker.

While games like bf3 maintains certaine volume and quality of gun/ explosion sound, ro2 gun/ explosion sound are pretty inconsistent maintaining certaine volume and quality all through one MP round.

While ro1's sound were inferior in quality, but they were consistent throughout the mp round, and sometimes they presented harsh mechanical cracking sound better than ro2's somewhat muzzled recording.

And I in some way prefer ro1's consistent yet lesser quality sound over ro2's inconsistent muzzled weak in volume sound.

I guess TWI spent much on named compositor, didn't have much left for sound design.
If it's not going to be crysis 2 ost good, I think many would prefer good consistent sound design over ost by named fella..

While it's TWI's first attempt at making accessible game, they did seem to blow money/ time on ineffective stuffs, not to mention widely hated game design choices.

I don't know all these were done out of proper business assessment, but as a gamer I hated a lot about ro2 just like many others.
 
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Oliie

FNG / Fresh Meat
Sep 2, 2009
15
1
0
They could've just used the trick DICE did (and in fact TWI did in RO1 too, kind of):
Firing sound + environmental reflection
 

Spindle

FNG / Fresh Meat
Aug 2, 2011
676
374
0
Belgium
The sounds in RO are more realistic- imperfect video quality + compression means the sounds in those vids aren't what they sound like in real life.

Yeah; but those ingame don't match the real life sound aswell. No single game can atm.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Gunshots sound fine in first-person. From far away, they seem to die out a little too quickly--you can be shot at by an MG34 two hundred meters away and fail to notice it firing completely.

Explosions also seem oddly muffled from anything further than a short distance away.

Odd, to say the least.
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
My first impression (in beta) was WOW!!! what a great sound.


But now i am not so sure that is it so great.

The weapon sounds are to silent, it mustn`t be like in real life, but it must be better, louder for this game.

It
 
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Lavalampdrinker

FNG / Fresh Meat
Oct 30, 2009
175
14
0
Dudes. Before anything, go to sound > speakers properities > enhanceents > [ ]loudness equalization. Turn that off, it messes with gun sounds.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Dudes. Before anything, go to sound > speakers properities > enhanceents > [ ]loudness equalization. Turn that off, it messes with gun sounds.

Hm! I will try this... thanks in advance if it works--if not, my Mosin bayonet will be looking for you :D
 

jackrabbitslim7

FNG / Fresh Meat
Nov 24, 2011
71
17
0
My point in my first post wasn't to say that weapons sounds were wrong in RO2 but they don't seem loud enough compared to the environment (footsteps, breathing, wanking...)
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
And i am really sure that there was much more sounds in the BETA than now...

I have hear a great hall-effect, footsteps everywhere, much more screaming, expolsions etc.
Is it only me, or have they remove the sounds for a better performance?

ps: Turn off of the EQ has no hearable effect to me...
 
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