The Voice acting...

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Curunir

FNG / Fresh Meat
Jul 26, 2011
349
38
0
Bulgaria
That's a bit harsh don't you think? As much as I loved the KF1 voices, you shouldn't let something so small get in the way of how awesome the rest of the game will be.

It is, but a sum of many small things may equal something larger in the end. The zerker weapons shown so far are incredibly boring, the katana is the only one that looks even remotely fun. Why is the needlegun a zerk weapon? Why is the blade saw even in the game? The customization items look ridiculous at times - Mr. Foster with a red bowler hat ontop of his gas mask? Uh... no, just no.

There are multiple facets of the overall game design, outside of the gameplay department, that are obviously tweaked to appeal to the mainstream player and to console players as much as possible. KF2 will be getting a lot, and I mean A LOT of money from Sony and PS4 sales. Possibly more in the short term than it will from PC, before the 75% Steam sales start.

It's a business and you do what you can to make more money, I realize TWI is not a charity set up to cater to my personal tastes, but I can still voice my disappointment with what I don't like.
 

Curunir

FNG / Fresh Meat
Jul 26, 2011
349
38
0
Bulgaria
There are many shooters with good gameplay, yet none of them can match KF1, just because KF1 is greater than the sum of its separate parts. KF2 looks like it will be just OK, a FINE game to play, nothing more.
 

Deli

FNG / Fresh Meat
Jan 22, 2015
61
0
0
I guess it's not that you do not like KF2 but more like you are tired of games. This type of games at least... like killing stuff. I don't want to say "Who cares about voice acting and all the customizations?" because they matter. But as long as they don't suck hard, I mean like "I will uninstall the game if I hear this character once again." hard, they do not matter that much. Personally I have never played this game to hear DOSH or MONEY MONEY MONEY(didn't like to hear again and again either). I did not play it for my characters looks which i did not see until the game ended or in the lobby. There may be some people who play a game for those things but those aspects will not make a bad game good. Another zombie shooter but with good gameplay means a good shooter, therefore a good game. The last time i checked there weren't a lot of zombie games with that.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
People don't seem to be happy unless characters in KF2 sound like drunks from Cockney, out on the town and 'avin a lark. I had plenty of that from the hundreds of hours of the first game, and it's pretty much the last thing I think of when I think "what makes KF."
 
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MultiSlayer

FNG / Fresh Meat
Jul 16, 2014
317
0
0
There's plenty of humor lurking in the characters already in - you'll hear it better when you are playing for yourself. And plenty of old favorites are back - or will return!

Yeah, like I posted earlier with the DJ Scully thing, Scully's still got it! And yeah, people should definitely wait to play the game before making all these heavy criticisms. The question is, WHEN Mr. Wilson? :rolleyes: hehe, no seriously though the hype has never been this intense before, so how soon are we talking?
 

Curunir

FNG / Fresh Meat
Jul 26, 2011
349
38
0
Bulgaria
(cutlery slamming on tables)
WHAM! WHAM! WHAM-WHAM-WHAM! WHAM-WHAM-WHAM-WHAM!

*WILSON!*

(to the tune of Self Preservation Society)
 

Decinho

FNG / Fresh Meat
Feb 24, 2015
77
0
0
Middle EU
I really really hope they will add more ironic and sarcastic voice action.

I already miss the ironic whooooopsiii, the funny no or the possibillity to insult people(even if you get kicked from an admin if he isn't amused).

I played the first one for almost 400hrs and one of the main reasons, why I liked the first one, was because I had to laugh every 2 minutes, because of the voice acting of some players. It was a unique part of the game and I wish you may consider it. In my opinion the current voice action was too serious and a bit emotionless.(e.g : "Kill Zeds, get rich".)

But maybe I'm wrong and we didnt't hear the best parts of the voice action, yet. But I'll buy it anyway! :)
 

cheesellama

FNG / Fresh Meat
Jul 14, 2014
525
0
0
In hell
English people don't exists outside of England apparently. But lets continue on this flawed logic train you've started would the characters from the first games not be from England therefor bringing their accents with them? Do accents disappear when you go to Paris, no they don't.

By your same logic, since they all had the same voice, let's give them all identical voices!

You do realize that every voice was the same in KF1, right? Maybe they wanted to throw in an American accent or a French accent or a German accent, but they couldn't because something about the game's space for audio files. (I don't understand why they couldn't, but I'm not a dev so I have no idea what I'm talking about.)

It could be very much possible that by going to Britain they somehow obtained an English accent in the first game. I'm pretty sure the first game is the one with flawed logic here.
 

Curunir

FNG / Fresh Meat
Jul 26, 2011
349
38
0
Bulgaria
I just took a long hard look at KF1 and KF2 side by side.

And realized that while Biotics Lab 1 looked like a horrible, sadistic, underground facility from hell, Biotics Lab 2 looks like the lobby of Deus Ex HR's Sarif Industries lobby.

It's obviously up to TWI to decide the artistic direction of their game but frankly, **** this new, shiny look of everything we've seen so far.
 

PlatinumRooster

FNG / Fresh Meat
Nov 30, 2014
187
1
0
I just took a long hard look at KF1 and KF2 side by side.

And realized that while Biotics Lab 1 looked like a horrible, sadistic, underground facility from hell, Biotics Lab 2 looks like the lobby of Deus Ex HR's Sarif Industries lobby.

It's obviously up to TWI to decide the artistic direction of their game but frankly, **** this new, shiny look of everything we've seen so far.

For starters: Be grateful we're even getting this. The art they're doing is more than any of us are doing. Unless we're gonna make the game ourselves, it's up to TWI to deliver on THEIR dream.

Secondly,

It's more appropriate and frankly, more realistic. The majority of the levels in KF didn't look like apocalypse settings. They looked like insane asylums what with all the flipped over beds and flickering lights. Zeds don't give a damn about beds or lights. They're not the ones who flipped it and they weren't the one laying in the beds. Zed's are clones. Not infections. A bed-ridden patient didn't become a clot or anything else.

The levels were designed to be creepy. Not necessarily accurate. And while some of the levels had some interactions with the zeds such as the Stalkers on examination tables, it never actually felt like the zeds presence caused the current state of the area.

With their new vision of this game (which could VERY WELL be what their ORIGINAL vision of it was), they're going for more accurate representations of what it will actually be like.

They're developing the story of Horzine's global monopoly. Horzine is EVERYWHERE. You'll notice if you pay attention to the smaller details of the videos. Everything IS shiny because Horzine's science propelled everyone into the future. And that implicit trust of letting Horzine into the home and running our lives and technology backfired when Horzine wanted more power and dabbled into something they shouldn't have.

If you need a refresher on this fact, revisit the original Teaser from last year. I have that thing memorized.

This is the classic trope of the 'leading science' or 'new age' coming to an abrupt end for letting it control too much and we're paying for it. It's appropriate. Their depiction of France was EXCELLENT. It looked abandoned. It looked like there were riots and people left or were killed off. And they did it without having that annoying orange fog and reddish filter that plagued a good majority of KF's original levels.

The first game was creepy and eerie.

This game was designed to be horror.

It's the reality of seeing things we actually connect with and recognize in disarray. It's the collapse of the worlds society.

I don't know about you, but I felt no connection with a large office building or a random military bunker and waterfall in a forest. I feel a connection when I'm staring at the bloody Eiffel Tower burning to a crisp in the background.
 
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Curunir

FNG / Fresh Meat
Jul 26, 2011
349
38
0
Bulgaria
To each his own, I suppose. I was just feeling pretty uncomfortable in the majority of KF1 levels, I was genuinely disturbed and tense. KF2 so far - it all looks like custom Unreal Tournament 3 maps suited for your regular rocket deathmatch thing.

It may make sense in terms of their new game lore and story, but I just don't feel it.
 

osmodeus

FNG / Fresh Meat
Jun 15, 2012
495
0
0
"Note to self: kill lotsa zeds, earn money. Get rich!"
is that scully?

i thought it was foster? and i thought it was actually
"Note to self: kill lotsa zeds, earn money. Get rich!....again!"

maybe there's alternate versions...
 

PlatinumRooster

FNG / Fresh Meat
Nov 30, 2014
187
1
0
To each his own, I suppose. I was just feeling pretty uncomfortable in the majority of KF1 levels, I was genuinely disturbed and tense. KF2 so far - it all looks like custom Unreal Tournament 3 maps suited for your regular rocket deathmatch thing.

It may make sense in terms of their new game lore and story, but I just don't feel it.

Handling the game is entirely different than watching it. You should know this to be true as a gamer.

Also, I feel like I've said this a thousand times: You CAN NOT judge a entire game's core experience with only 3 revealed levels. You just can't. It's feasible, sure. But not probable nor respecting of the developers.

Also, just outright calling it **** is a little harsh. Well, actually more than a little.

Killing Floor
  1. Stagnant animations.
  2. Stagnant lighting.
  3. Un-characteristic characters. (They only had character because of Alan Wilson's voice acting.)
  4. Un-characteristic zeds. Despite having separate attacks and sounds, they all just shambled towards you unconvincingly.
  5. Moderate level design. I won't call it bad because the levels were still enjoyable. But they had no proper distinction.
  6. Little developed story on Horzine.

Killing Floor 2
  1. Mo-capped and DYNAMIC animations.
  2. Dynamic lighting.
  3. Character's with their own personality. THE CHARACTERS HAVE HUMOR PEOPLE. ALAN WILSON ISN'T THE EPITOME OF HUMOR. (Sorry Wilson, baby.)
  4. Zeds with their own animations and more distinct sounds... PLUS 2 more brand new zeds.
  5. Deeper level design which provides more probable scenarios.
  6. Expanded story on Horzine.

Like, you can say KF2's design is ****, but it's almost at the point where it logistically doesn't even make sense. The game is literally better in every aspect. And you're looking at it's EA assets and saying that it won't scare you?

You're making the comparison that the first game made you feel genuinely uncomfortable but with faced with the new parameters of lights actually going out, ACTUAL darkness, more realistic looking and aggressive zeds; you're gonna just shrug that off and deem it as ****?

That makes no sense.

Reference picture: http://puu.sh/gWl4I.jpg

You're literally saying the one on the left is scarier than the one on the right. The left one may have a more recognizable fear factor due to memories as a child playing DOOM, but it doesn't dismiss the fear factor of the right one. I'd probably **** myself if I saw the one on the right coming slowly after me in a dark hallway. While I'd probably still freak out a little from the one on the left just by it's mere presence, I'd probably reach for the airsoft gun first instead of my Karambit.

Bare in mind; this is coming from the guy who refuses to play KF without other players because the sound ALONE of the original zeds scares him half to death.

The first game can barely be conceived as scary with the looks of the new one.

But as you said: 'To each their own'.
 
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