I just took a long hard look at KF1 and KF2 side by side.
And realized that while Biotics Lab 1 looked like a horrible, sadistic, underground facility from hell, Biotics Lab 2 looks like the lobby of Deus Ex HR's Sarif Industries lobby.
It's obviously up to TWI to decide the artistic direction of their game but frankly, **** this new, shiny look of everything we've seen so far.
For starters: Be grateful we're even getting this. The art they're doing is more than any of us are doing. Unless we're gonna make the game ourselves, it's up to TWI to deliver on THEIR dream.
Secondly,
It's more appropriate and frankly, more realistic. The majority of the levels in KF didn't look like apocalypse settings. They looked like insane asylums what with all the flipped over beds and flickering lights. Zeds don't give a damn about beds or lights. They're not the ones who flipped it and they weren't the one laying in the beds. Zed's are clones. Not infections. A bed-ridden patient didn't become a clot or anything else.
The levels were designed to be creepy. Not necessarily accurate. And while some of the levels had some interactions with the zeds such as the Stalkers on examination tables, it never actually felt like the zeds presence caused the current state of the area.
With their new vision of this game (which could VERY WELL be what their ORIGINAL vision of it was), they're going for more accurate representations of what it will actually be like.
They're developing the story of Horzine's global monopoly. Horzine is EVERYWHERE. You'll notice if you pay attention to the smaller details of the videos. Everything IS shiny because Horzine's science propelled everyone into the future. And that implicit trust of letting Horzine into the home and running our lives and technology backfired when Horzine wanted more power and dabbled into something they shouldn't have.
If you need a refresher on this fact, revisit the original Teaser from last year. I have that thing memorized.
This is the classic trope of the 'leading science' or 'new age' coming to an abrupt end for letting it control too much and we're paying for it. It's appropriate. Their depiction of France was EXCELLENT. It looked abandoned. It looked like there were riots and people left or were killed off. And they did it without having that annoying orange fog and reddish filter that plagued a good majority of KF's original levels.
The first game was
creepy and eerie.
This game was designed to be
horror.
It's the reality of seeing things we actually connect with and recognize in disarray. It's the collapse of the worlds society.
I don't know about you, but I felt no connection with a large office building or a random military bunker and waterfall in a forest. I feel a connection when I'm staring at the bloody Eiffel Tower burning to a crisp in the background.