The Update System - now with more bling

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Kosake

Member
Oct 2, 2015
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Germany
So, ever since the update function came in I hoped that it will be developed to something more than just the token "Add +1 weight, Add +X% damage". Ideally, we'd be able to attatch tons of freaky stuff to the guns to adapt them to our needs. Grenade Launcher for the AK? Sure. Give the Kriss Incendiary ammo? Why not! Chainsaw bayonet for the trench gun? Hell yeah! Now, much as I would love to decide whether my mossin should shoot taser darts or armor piercing incendiary based on my moods and whims, I fear that it wont happen any time soon. So how about a compromise solution?
How about making fixed upgrades to the guns aside from just the damage? Example:
AR-15
update 200: Add holo sight
update 500: Exchange burst limitter for Full Auto
update 700: Extended Mag Cap (base: 30)
update 1500: Incendiary Ammo

Melee weapons could get stuff like bleeding wounds effects or higher chance to stun or knockback... anything beyond "make it heavy and do more damage" would be a step up. Even if it means to step down damage-wise to keep the ballance.
 
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Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
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The weapon models in game are not designed or implemented in a way that can have attachments or be split apart without remaking every weapon model in the game and re-writing all those systems. That is not something that the team felt was a worthwhile investment at this point in the games life cycle, and with the reception of the system being what it is/was, focus was put elsewhere.
 

Humam2104

Active member
Jul 1, 2020
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The weapon models in game are not designed or implemented in a way that can have attachments or be split apart without remaking every weapon model in the game and re-writing all those systems. That is not something that the team felt was a worthwhile investment at this point in the games life cycle, and with the reception of the system being what it is/was, focus was put elsewhere.
OK.. what about these unused functions in the game?
function GetUpgradedSpread function GetUpgradedRecoilModifier function GetUpgradedPenetration function GetUpgradedMagCapacity function GetUpgradedSpareAmmoCapacity function GetUpgradedReloadRateScale function GetUpgradedAfflictionPower function GetUpgradedBlockDamageMitigation function GetUpgradedParryDamageMitigation
A little tweaking and these could be useful! the code is already written but unused
These functions exist in:
KFGame.KFWeapon.uc
These can be easily tweaked for your weapons... a little bit of tweaking numbers and it can be easily done!