So, ever since the update function came in I hoped that it will be developed to something more than just the token "Add +1 weight, Add +X% damage". Ideally, we'd be able to attatch tons of freaky stuff to the guns to adapt them to our needs. Grenade Launcher for the AK? Sure. Give the Kriss Incendiary ammo? Why not! Chainsaw bayonet for the trench gun? Hell yeah! Now, much as I would love to decide whether my mossin should shoot taser darts or armor piercing incendiary based on my moods and whims, I fear that it wont happen any time soon. So how about a compromise solution?
How about making fixed upgrades to the guns aside from just the damage? Example:
AR-15
update 200: Add holo sight
update 500: Exchange burst limitter for Full Auto
update 700: Extended Mag Cap (base: 30)
update 1500: Incendiary Ammo
Melee weapons could get stuff like bleeding wounds effects or higher chance to stun or knockback... anything beyond "make it heavy and do more damage" would be a step up. Even if it means to step down damage-wise to keep the ballance.
How about making fixed upgrades to the guns aside from just the damage? Example:
AR-15
update 200: Add holo sight
update 500: Exchange burst limitter for Full Auto
update 700: Extended Mag Cap (base: 30)
update 1500: Incendiary Ammo
Melee weapons could get stuff like bleeding wounds effects or higher chance to stun or knockback... anything beyond "make it heavy and do more damage" would be a step up. Even if it means to step down damage-wise to keep the ballance.