RO is a really good game if you can get into it. My only beef with RO is that it doesn't support higher screen resolutions. It would be nice if on the release of RO2 they patched RO1 with a variety of new higher resolutions
RO is a really good game if you can get into it. My only beef with RO is that it doesn't support higher screen resolutions. It would be nice if on the release of RO2 they patched RO1 with a variety of new higher resolutions
This is kind of off topic, but what resolution are you trying to run that it doesn't support? I'm running 1920x1080 on my home machine, and have run it up to 2560
we'll do what we've always done, and keep adding content to extend the life of the game. About 10 months ago player counts were peaking at about 1000, now (pre-mac release) they have been peaking at a little less than 2000. I'd say that is a pretty good result.
How the hell did you get those sizes? not to mention you must have one hell of a monitor.
At the moment I use a screen resolution of 1440x900. The highest option I can see in RO is 1600x1200 but sadly my monitor isn't very good.
Available Resolutions in game (or at least I can see):
800x600
1024x768
1152x864
1280x800
1280x960
1280x1024
1600x1024
1600x1200
AFAIK, you have to enter the Width and Depth in pixels in the RO INI file in System.
Cheers thats worked wondersGuess I'll be playing more RO until the KF update is out.
TW the reason most of us are moaning so much is because after playing your games everything else is pretty crap or lack depth so all we got to look forward to are the updates so I'm not surprized that some are willing to pay for new content.
You are correct, I've used my mind reading powers to know exactly what you are talking about
And bswearer, must you pop up and sow the seeds of doom and gloom for every game we make![]()
we are allowed to create new player models - except no one has the skills to do it.
would be great a reanimation of the player models!!
They walk and jump a little ridiclolous (no offense) and I would like to see when another player use the iron sight or the scope.
It's just my biggest dream about the new patch. Beside the blance
And bswearer, must you pop up and sow the seeds of doom and gloom for every game we make![]()
The reality is the graphs look nothing like that. The graph for the past six months has a big spike around Christmas, then leveling off to pretty close to the current (pre-mac release) levels around the middle of February, with about a 5% decline since then, and now a huge spike with all the new players coming in.
Every game has a life cycle, and will eventually fade away. New players come in, and replace players that don't play a game anymore. That is just a fact of how games work.
That's a big if. At this point I think an average player would need to be extremely dedicated to get past the frustration of getting massacred by veterans. I bought it back in December and I think I gave up after like a week. I can't recall a game where I felt so helpless to veteran players as I did in RO. The two free passes I gave out weren't played more than once or twice.RO is a really good game if you can get into it. My only beef with RO is that it doesn't support higher screen resolutions. It would be nice if on the release of RO2 they patched RO1 with a variety of new higher resolutions
I don't care what the hell you guys do, charge 5$, 10$, 20$ if you will just release more content please!
if you seriously believe i'm trying to undermind the greatness of RO and KF because my analysis of the game's status is a bit on the negative side, then i appologize for calling it like i see it. i think my total hours logged in RO and KF and posts per day on these forums (many of them being a lot "nicer") should show my dedication for you guys and your games.
i mean, why else do you think i was so direct in my analysis? i care enough to try and get you to see the reality that a lot of KF "veterans" (like myself) just don't play the game that much anymore because it's gotten a little stale since the last update. i've got enough pride to be honest about things regardless of how positive they may or may not be.
well that's pretty much how i described the graphs. the numbers before the big updates in november were relatively "low" ater the game had been out out for about 6 months. in addition to new players the sale/update/freewekend brought in, the updates brought a lot of people back, taking the daily peaks up from 1300 to almost 4000-7000 through most of dec/jan and since then it's been a relatively steady decline back to October numbers of 1300. the "Mac Sale", like you already mentioned, provided a nice numbers boost.
yeah, but the thing is, how to keep people from "going away", especially when the "veterans" of KF (retail) have only been playing for a year? RO has kept people around for years. there are still people playing it today that began playing 4 years ago. this all not including RO mod players, likewise KF mod players. i can accept the fact that RO is coming to the end of it's run but it's been almost what 6 years since the original mod? that's an awesome thing to be proud of. but to see KF where it is at (in referance to the amount of inactive "veterans") only a year after release, it's a little disappointing.
so i guess what i am getting at is that the graphs just show me that people are dropping off a little faster than I anticipated after those big pushes made this last november. i understand that KF isn't the "franchise game" like RO is and yes I can't wait for HOS to finally come out, but what could be done to get KF players that "left" to come back and keep more KF players around for a longer period of time? if we just want to keep it like it has been over the past 5 or so months, then we'll just come back to this same discussion come october/november after the new players from this sale "move on" and cite it being due to the enevitable "game cycle".
i'd just rather see more of a proactive approach in reviving the community from within the already established community instead of trying to boost numbers with discount sales. sure it's a nice boost in "daily peak players etc..." but imo the only thing a sale is good for is boosting revenues. now, the perfect way to kill two birds with one stone is to couple a sale with an update. that way you get money from new players and you add more activity in bringing people back. the KF birthday and then the KF Mac release provided the perfect opportunities for that to happen, yet it didn't happen, which was a bit disappointing. additionally there's so no real sign that KF will be updated anytime soon, aside from TW devs like yourself Ramm, saying there will be more updates. for a 4 year "veteran" of TW game like me, i can take your word for it, but i'm not thinking about me, i'm thinking about the thousands of others who do worry that KF is "dying/dead"
i hope that was more of a positive approach to sowing the seeds of improvement and not of "doom and gloom"![]()
Any chance we could get a vague eta?![]()