The single most critically needed improvement

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Fantasmo

FNG / Fresh Meat
Jan 6, 2013
132
0
0
Animations must not break when in contact with the environment.

You remember when even the slightest bump on the ground completely skewed your aim because zeds switched planes?

Also, if you will finally be able to accurately aim if zed is moving sideways in relation to you.

So many problems here.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
The most needed improvement is that zerks are not as op as in kf
 

Don Draper

Grizzled Veteran
Sep 6, 2011
828
432
63
Melbourne Australia
Less predictability.
AI needs to be more random, the way it was achieved before was to drop 3 Gorfest behind you or 2 sirens.

Id rather sirens be more difficult to kill and smarter than just dropping on your head.
 

Skell

Active member
Mar 21, 2013
1,242
2
38
On the Internet.
iirc UE2 wasn't great at animation blending. UE3 is pretty boss.
Pretty much this. So many times when it would straight up break.
The most prominent one would be reloading a M32 would randomly not use walking animations so the player would just skate around while reloading.