The Shiver :: Final Release

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sie

FNG / Fresh Meat
Sep 26, 2011
30
7
0
England
www.wolfpackclan.com
At a guess he is talking about the specimen going out of the map. It's not really something that can be fixed specimen side as easy as it would be to do a map edit to accustom the zeds ability.

Had it happen on the map I was working on, tweaked the spots where it would usually get stuck and now all is fine.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Hey I have tried with this mutator on and everything works but I have a problem with it. The Shiver tends to be spawning too much and it tends to stop stalkers from spawning (so commando's have a real problem leveling).

Any chance of getting this changed?

Also I think he is a little too good for such a common specimen

Agreed, he's a little too common, especially for his strength. I'll reduce the spawning numbers in the next update. I'll probably tone his efficacy down a little since he is pretty dangerous even without being able to instantly attack after teleporting. Perhaps I'll add some kind of delay to give players a chance to react.

if you stand near the trader door, The Shiver will also teleport inside the shop, so... can fix this? thx!

Hi,
I have just a small problem, the shiver is often found below a maps,probably problem for teleport
You think it is possible to solve the problem?

Ive seen this happening too, it teleports inside buildings or terrain sometimes and gets stuck. Maybe add some kind of timer that if he cant see a player or cant reach one he will automatically teleport to a random pathnode?

Get away from the map,,,
How to prevent this thing?

I thought I had already solved this problem, apparently not! I'll look into it for the next update.

So here are the plans for the next update:

  • Reduce spawning rate.
  • Add attack delay after teleporting, to give players a chance to react.
  • Fix teleporting problems.

Any other ideas?
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
Can you please make the mutator not replace the Stalkers? :p This is the only reason I took it off my server even though I have modified the Stalker kill amount for Commando perk, it is still near impossible to do when the Shiver takes up the Stalkers spawning. This is the only specimen I have noticed the Shiver taking the spawns from.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
personally i wish you'd keep the spawn rate high but lower health - i find having 3 shivers teleporting right next to me far freakier than 1 with high health. I can drill though him in a second, but if theres 3 chances are ones going to hurt me.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Nope - nothing posted since the beginning of summer has been whitelisted - that was the last update. IDK if this post was up by then or not, but it didn't make it up in time for review and listing :(
 

omega5

FNG / Fresh Meat
Oct 15, 2011
35
26
0
Nope - nothing posted since the beginning of summer has been whitelisted - that was the last update. IDK if this post was up by then or not, but it didn't make it up in time for review and listing :(
:( that sucks i really hope this and the other zed they are working on get white listed soon
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
srry benji...but I personally think the shiver doesnt need updates. We achieved what we wanted...and what TWI originally wanted for the Brute. People can say what they want, but the Shiver is near perfect imo. It might even be better then the Brute. There always be map problems...but thats not up to the zed modders...like sie said. I mean...the Brute has much more map problems compared to the shiver.

Just my 2 cents, and prob my last. :)
 

omega5

FNG / Fresh Meat
Oct 15, 2011
35
26
0
srry benji...but I personally think the shiver doesnt need updates. We achieved what we wanted...and what TWI originally wanted for the Brute. People can say what they want, but the Shiver is near perfect imo. It might even be better then the Brute. There always be map problems...but thats not up to the zed modders...like sie said. I mean...the Brute has much more map problems compared to the shiver.

Just my 2 cents, and prob my last. :)

im hoping this zed gets whitelisted very soon I know me and my clan would love to get this on our server :D
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Hemi, i hate to say it, but you're starting to get a bit... IDK... But every project you release or are involved in you end up saying "it does what we want" and don't care what people say. I don't know if its you feeling like its unwarrented critiquing, or just wanting to work on other things, but every time i read a post from you now its "screw the community on this forum, they don't appreciate it anyways. Just play WPC servers. bye".
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
hmm not really...but you will soon find out. :)

Balance is hard yes, but besides this I also play my mods more then people on this forum..cous it needs balancing offcourse. Your comment suggests we dont do the prepping and balance before we release it. Which is just not true.

We put allot of time in these mods and we do listen to you guys...just look at the Brute topic. But at some point your just pissing us off instead of adding constructive crit. (not pointed towards you in any sense, just the things we have noticed while posting stuff here)

Smiff beeing the ultimate example why we dont post our mods here anymore. As long as a community allows these figures on the boards, I dont see the need to post my mods here and rather have a community(my own) giving us feedback and adjusting the mod accordingly. I rather have my own members giving me crit. instead of having to deal with an ahole for 2 pages on the TWI boards.(not talking about you offcourse)

Were releasing a very large mod the next few weeks that will change KF for good.(and no...it doesnt have any aliens in it...as allot of you might think) I will post it here once its released. But I will keep things formal since it will be the last mod I produce. After that I will say goodbye to you all. Its time to move on. :)
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
hmm not really...but you will soon find out. :)

Balance is hard yes, but besides this I also play my mods more then people on this forum..cous it needs balancing offcourse. Your comment suggests we dont do the prepping and balance before we release it. Which is just not true.

We put allot of time in these mods and we do listen to you guys...just look at the Brute topic. But at some point your just pissing us off instead of adding constructive crit. (not pointed towards you in any sense, just the things we have noticed while posting stuff here)

Smiff beeing the ultimate example why we dont post our mods here anymore. As long as a community allows these figures on the boards, I dont see the need to post my mods here and rather have a community(my own) giving us feedback and adjusting the mod accordingly. I rather have my own members giving me crit. instead of having to deal with an ahole for 2 pages on the TWI boards.(not talking about you offcourse)

Were releasing a very large mod the next few weeks that will change KF for good.(and no...it doesnt have any aliens in it...as allot of you might think) I will post it here once its released. But I will keep things formal since it will be the last mod I produce. After that I will say goodbye to you all. Its time to move on. :)
Im glad I have found your forums then as I have been snooping around. I have been seeing some interesting and more personal side to your community. I feel the exactly same way about the mods that everyone makes these days specially you and the people you work with. You don't get the right respect and help you deserve as all I see is people trolling or just out right stupid. Sad to see you go mate (which is why I was trying to figure out your post time/date etc to see if it really was recent as you never posting on here ;) ).
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Can you please make the mutator not replace the Stalkers? :p This is the only reason I took it off my server even though I have modified the Stalker kill amount for Commando perk, it is still near impossible to do when the Shiver takes up the Stalkers spawning. This is the only specimen I have noticed the Shiver taking the spawns from.

It's not actually meant to replace Stalkers; I'll have to look into why that is happening.

personally i wish you'd keep the spawn rate high but lower health - i find having 3 shivers teleporting right next to me far freakier than 1 with high health. I can drill though him in a second, but if theres 3 chances are ones going to hurt me.

You do have a point, although I personally find that having something stronger suddenly appear in front of you is quite freaky. If the individual shivers were weaker I don't think it'd have the same impact. I'll do some experimenting I guess.

but I personally think the shiver doesnt need updates.

I don't mind fixing it, this along with the brute are probably the most interesting projects I've worked on in the past couple of years and I don't want to leave it (the shiver) half-finished as it feels to me at the moment.
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
but every time i read a post from you now its "screw the community on this forum, they don't appreciate it anyways. Just play WPC servers. bye".

The sad thing for us modders is that, there are people like you, bogospawn, flux and a few choice others, that we actually feel, do care about our work, you few individuals are the reason we continue with our current projects, its the reason I'm continuing with the Zombies mod, If my work can bring you few people fun and joy, it was all worth it.

We accept that we will get critical feedback regarding the mods, we don't mind that, we actually want feedback, it lets us make the mods better, but there is a vast difference between constructive feedback, and someone just ripping it apart for sh!ts and giggles because they simply...can.

The big problem we have, is that we have an overwhelming majority of idiots with god complexes here, they have their heads so far up the admins back holes, licking every nook and cranny, that they become untouchable, and the good people who actually contribute something worthwhile, are pigeon holed and are either forced to pack up and leave or take the abuse.

The rule enforcement is corrupt, the moderators of the forums are friends with the idiots, the idiots don't get the infraction that they deserve, and we can't do diddly sh!t about it.

So your asking why we have packed up and left the TWI forums, we act like we don't give a rats anus anymore? On the note of sounding like a b!tch, we feel slapped in the face mate, Tripwire Interactive as a company, who do have members monitoring these forums, should stand up and see that people are modding to keep their game alive, holy hell, we are doing them a massive favour, instead we get crapped on for all our efforts, and the good people suffer because we get to the stage where, we stop caring, because if we did care, we'd just get angry all the time.

So yeah, sadly you innocent few get taken out in the firing line with everyone else, but our backs are against the wall, we receive no support from the admins, so what do we do, we take control ourselves, you want us to care, you tell the people incharge, not us.

Until that day, we reluctantly adopt the attitude of, you get what your given, and if you don't like it, tell someone who gives a damn.
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
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a2518953-5-applaud%20gif.gif
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
The sad thing for us modders is that, there are people like you, bogospawn, flux and a few choice others, that we actually feel, do care about our work, you few individuals are the reason we continue with our current projects, its the reason I'm continuing with the Zombies mod, If my work can bring you few people fun and joy, it was all worth it.
Im glad im one of those people you find alright as I try as much as I can to help people seems I get help myself. Im the sort of person who loves to help (sometimes too much :p). I find it, if someone does something for me i'll make sure I do something for them which is why I have helpped a few people like ro_sauce, HaTeMe etc etc when I possibly can.

The big problem we have, is that we have an overwhelming majority of idiots with god complexes here, they have their heads so far up the admins back holes, licking every nook and cranny, that they become untouchable, and the good people who actually contribute something worthwhile, are pigeon holed and are either forced to pack up and leave or take the abuse.
Don't take any offence to this but this made me ROFL! :D

The rule enforcement is corrupt, the moderators of the forums are friends with the idiots, the idiots don't get the infraction that they deserve, and we can't do diddly sh!t about it.

So your asking why we have packed up and left the TWI forums, we act like we don't give a rats anus anymore? On the note of sounding like a b!tch, we feel slapped in the face mate, Tripwire Interactive as a company, who do have members monitoring these forums, should stand up and see that people are modding to keep their game alive, holy hell, we are doing them a massive favour, instead we get crapped on for all our efforts, and the good people suffer because we get to the stage where, we stop caring, because if we did care, we'd just get angry all the time.

So yeah, sadly you innocent few get taken out in the firing line with everyone else, but our backs are against the wall, we receive no support from the admins, so what do we do, we take control ourselves, you want us to care, you tell the people incharge, not us.

Until that day, we reluctantly adopt the attitude of, you get what your given, and if you don't like it, tell someone who gives a damn.

I completely agree with you and no offence to the TWI admins but we still need their support to keep the forums cleaner then they are. The only thing to defend them would be that they can't keep everyone happy (as we all should know about everything nowadays - including the things we do for example, mods) and they can't keep absolutely everthing under control which mainly comes towards the trolling and bad attitude that people give us for the things we spend our own time doing. A great example of this happening towards me is this thread: <a href="http://forums.tripwireinteractive.com/showthread.php?t=68238" target="_blank">http://forums.tripwireinteractive.com/showthread.php?t=68238

Im not exactly good at doing mods but I try my hardest to "join in" and try help people when I can which then helps me improve on my own knowledge sometimes. I know my stuff about servers as I have done Unreal Series servers for atleast 9 years now (and im only 20 :p) so when you get people like this...get lost...


It's not actually meant to replace Stalkers; I'll have to look into why that is happening.
Yeah this is the only reason why I had to remove from my custom server (I don't use Sandbox as I haven't figured it out yet and still yet to try... - if anyone would like to teach me, be my guess!), so I use the mutator. I've actually lowered the Stalker kills requirement for Commando but it's a real pain when the Shivers were on as Stalkers pretty much stopped spawning. I have my server set on the difficulty Suicidal (so usually Stalkers aren't a problem for killing specific amounts) but Shiver made them spawn from about up to seven Stalkers (around 30 seconds) to the odd three Stalkers per four rounds. We actually did have a game where only two Stalkers spawned (I think in Offices) and this is with 12 players too.

I really hope there is a way round this cause we really miss the Shiver for it's jumpy moments and the anti-camping capability it gives. I specially love how on maps like KF-Arcade-Gas-Stastion-v1 they have a chance of spawning at the top with you! :D You should see the messages we've had when people had never had this before :p
 
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halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
I understand you guys feel slighted... I do. I just feel like you make a big deal out of it, and honestly, i see less trolls around than i see ignorance - and the latter can be dealt with... I'll miss your work. You guys do good stuff... I'm just disappointed at your solution to the problem.