I know its been stated in later pages in the other thread but i just thought that i'd make a post that more people will catch.
The US article has been freed up on the pcgamer.com website and can be read here:
http://www.pcgamer.com/pdfs/RedOrchestra.pdf
So we can now finally discuss features from the US article.
Things that are there:
Different types of injury (when youre pretty much dead for the little you have left you can still spray someone)
Bandaging
First person cover system & Blind firing
Changing range on sights and scopes
Terrorist hunt like gametype
mauser c96 broomhandle is back
mounting/mantling system
Focus in 13 degrees of fov yet ability to have good pheriphical vision at 180+ degrees
The most interesting part for me remains:
Focus in 13 degrees of fov yet ability to have good pheriphical vision at 180+ degrees. Would be nice if done right, although i hope its not giving a huge fishbowl effect or blurring.
The US article has been freed up on the pcgamer.com website and can be read here:
http://www.pcgamer.com/pdfs/RedOrchestra.pdf
So we can now finally discuss features from the US article.
Things that are there:
Different types of injury (when youre pretty much dead for the little you have left you can still spray someone)
Bandaging
First person cover system & Blind firing
Changing range on sights and scopes
Terrorist hunt like gametype
mauser c96 broomhandle is back
mounting/mantling system
Focus in 13 degrees of fov yet ability to have good pheriphical vision at 180+ degrees
The most interesting part for me remains:
Focus in 13 degrees of fov yet ability to have good pheriphical vision at 180+ degrees. Would be nice if done right, although i hope its not giving a huge fishbowl effect or blurring.
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