Hold on a moment... we all know the true outcome of Kursk. Let's not forget that minor fact.
Now then looking in general, for a moment, at the game... the T34/85 hammers the Tiger frontally but gets aced by a Panther True?? Nah.. not really. The player decides the outcome of every encounter. Which of course, is not quite right in everyone's opinion since superior equipment should be a deciding factor but then, in reality that's not accurate either, too many other deciding factors have an effect. We however, must remember we are playing a game and balance is a factor but the real underlying ingredients are the players. Not the map and certainly not built-in bias.
I propose that no concessions be made for either side. The proper weapons and vehicles for each battle/map should be provided whenever possible. Then, its up to the player's individual skills and abilities to decide the outcome of the encounters on the maps.
It's really that simple... no complicated formula. We've seen it time and time again, who said a map is biased one way or the other because they were hammered.
Its all nonsense... you can put an Abrams in the hands of an idiot on a WW1 map and he'll still lose and then, cry biased map!!
Skill, Tactics, Teamwork and Strategy are indeed the decisive factors in all our maps. It has taken me a while to realize this but please believe me, its true.
@Slashbot... we already have "secret' ways to cross the river...
- 1) the stone bridges that cannot be blown
- 2) stay in your vehicle and drive out of the river at a point of a low sloping bank
Please, reconsider, avoid the removal of the strategic advantage of blowing all destroyable bridges. Placing shallows in the river appears to be an effort to accommodate the lamers who refuse to think and use teamwork, tactics and strategy to develop their skill. The basic framework of Orel is what has made it ever so popular around the world. Please don't lose view of your original concept and design.